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The vanilla game is very unlikely to return to such a system. The learn by doing system was very unpopular with players. TFP didn't change it for no reason.
Huh, wonder why it wasn't popular? I'm not saying remove the ability to invest points if you want to level them faster, just allow them to be increased naturally.
A well designed LBD system is viable, and that's not the issue.. I think the system in A16 was perhaps not the most well designed. Example - To level armor skill you had to take damage x number of times while wearing armor. So people would literally just rub against a cactus for 3 days straight and get max armor skill. Then to level tool skill, people would just make 1000 wood frames, then upgrade them all with the stone axe then abandon them. Etc.
Learn by doing would ideally only reward things that actually accomplish something in actual gameplay instead of rewarding pointless spam.
I'm just asking for attribute upgrades from the LBD system. The amount needed to level could be insanely high. No perk unlocks except for those tiny "mini-perks" that I mentioned in OP for the dead levels that don't unlock a level of a perk. This would potentially free up a few points that could go into a perk rather than an attribute level.
Also I do like that the current system requires significant stat investment, which makes the opportunity cost of investing into a stat you're already developing lower than investing into other stats, creating a 'build' system where some characters specialize in some things and are encouraged to focus on the skills within their stat line vs branching out a lot.
If you had to level stats by doing things, you'd basically be at the mercy of gameplay style and happenstance to define your character.
Also as mentioned, there are mods that incorporate the old LBD system, either in part or in full. Personally, I've played the Darkness Falls conversion mod quite a bit over the years, and it has a mish-mash of the more current perks, books, and old LBD system set up in character progression - might be worth giving it a look.
LBD systems are aight, but yeah, grindy, Skyrim is another LBD game. I would just let wolves and giants wack me until my armor was maxed. It was always tedious as hell making leather bracers until my eyes bled, then enchanting those until my fingers fell off, only to throw them somewhere on the map to get them out of my inventory. Or sell them to the vendor for all thier money.
I was happy to see 7D2D switch to point based instead of LBD. For me the game became long stretches of just sitting in the base making hundreds or thousands of stone axes, punching grass, dis/re-assembling guns, etc in order to gain skills.
Although, what the OP is suggesting actually does make sense, with only having base stats raise by using them, the skills themselves could still be bought with points. The problem I think would be leading to bottlenecks, where our playstyle wouldn't increase a certain attribute enough to grab a skill we want which might force us to change the way we play, but that isn't always a bad thing.
LBD makes alot more sense to me...
LBD = do a thing and get better at a thing
points system = i chop 10mil trees and now i am an expert swimmer
The problem I think with an LBD system in this case is perks. It's one thing when you just have stats as a scaling bonus to things and nothing more, but when they're actual pre-requisites to mechanics, you're forced to go out of your way to do silly things to unlock those mechanics. Elder Scrolls has always had a way around this by having in-game trainers (and maybe 7D2D could have trainers too, or books that improve stats or add bonuses to how fast they grow or something), but Fallout 4 ditched it entirely in favor of a perk system.
some would call that training ;o)
there is only one way to get better at something.. that is practice.
the trade-off to that is lack of immersion..
like i said, chop a million trees and now you can swim better
The new system works better and makes for a quicker play through more focuses on hordes and building now instead of just grinding. Though the new gamestage system needs a ton of work in my eyes and drags on without raising the experience rates. Getting blunderbusses constantly until gamestage 78 is really annoying.
I'd much rather have options to pick mining and crafting if I wanted to build a base, while using a sniper rifle to it maximum potential, than having to go shotgun because it's in the str tree like mining.
Build diversity is pretty dead atm, and disconnecting the attr and skills would go a long way towards fixing that