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Why exactly is your bed room light wired to your porch light in the first place? Your fuse box should separate those circuits. If you haven't already got the point, I fear you never will. Maybe you did and I just didn't catch on to it.
I'm not suggesting they remove what's already in the game. I'm suggesting they add improvements. Remember, the only way the "magic wall-transfers" (as you've dubbed them) works, is if you're using a transformer block, a fuse box, and a control panel. Without the transformer block, it would be the same electrical system we already have, and neither the fuse box nor the control panel would have any useable function. I'm honestly not even sure it's worth adding functions to both the fuse box and the control panel(s). Only one really needs to adopt the functions I've described.
Lets also put up the hypothetical for argument sake, that you want everything to stay the same except the ability to wire all your sources into a single circuit. Using just the transformer block attached to a pole (as they typically are in real life) that isn't attached to your building, you could then wire all your sources to the transformer, and then the transformer to your traditional circuit via relays.
The concept I've proposed doesn't take anything away from what's already in the game. It only adds advancements to it. I will agree with you, that the Pimps should try to do their own thing and distinguish themselves from the rest. But I don't agree in the slightest that they should leave the electricity system as is. They could simply treat it the same way Mojang treats everything. "We're not making the crafting table obsolete. We're just giving you better ways of crafting specific block types." Or a better example would be how they've treated red stone. They don't change it's fundamentals, they just add new features.
By the way, you can already hold "E" on a light to customize it's settings. All I suggested was to add a single text box that acted as a type of labeling system for the control panel concept to utilize. Maybe these customization settings are unique to dev mode but they are definitely already in the game. Spent the past week in the prefab editor, if you couldn't tell.
Also, just like it is now, one poorly placed block could still shut your entire grid down. That's purely design choice. It has nothing to do with how the electrical system (specifically the game mechanics of it) functions. You can experience issues like that regardless of how the mechanics work. You can still experience those things in FO4 and minecraft. If a creeper blows up too close to your red stone, boom, there goes your auto smelter. Actually it's been so long since I've played FO4 that I can't remember. Can your electrical generators take damage and shut down?