7 Days to Die

7 Days to Die

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Valerius Oct 21, 2020 @ 9:31am
What's the sense of the world-editor?
I really thought this is like a creative mode, but saving any edits within Pregen-worlds or even newly generated maps totally won't take any effect. So I wasted about 8 hours of time with building in creative mode without any result, apparently.

Nothing got saved when I reloaded the map... So wtf is wrong with that tool and what's its function? What did I miss here?
Last edited by Valerius; Oct 21, 2020 @ 9:33am
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Shurenai Oct 21, 2020 @ 9:46am 
I'd like to start with 'I'm not the best versed in the world editor, so some info may be wrong'. Edits should take effect properly, however, they it's my understanding that they will not retroactively apply to pre-existing saves.

EG: If you have a save that uses Pregen01, and then you edit in the world editor, then you go launch the save, the save won't reflect any changes.

You'd have to make edits, then make a new save using the world.

In essence, the world editor is for editing worlds- Not for editing saves. If you want to build in creative mode, use creative mode while playing the save.
Last edited by Shurenai; Oct 21, 2020 @ 9:46am
Valerius Oct 21, 2020 @ 10:11am 
Okay - right away, thanks for stopping by - to clarify, I never loaded a savegame through the editor, I created a new world through the tool itself and loaded it. Next time, witnessing the issue, I loaded a Pregen(01) world to counter-check my issue. I'm not even sure if there's any way to load up a normal savegame...

So like mentioned I did that with a newly generated map in first place, but it simply wouldn't save it. So I thought "mh, okay, perhaps I bugged the editor by pressing shift+Q at some point too often.. Because it appeared as if the landscape shove itself back upon the buildings I rose before, just eating everything up when I'm far enough, despite saving.

Plus there's no 'save as' function, so if you cannot save within the world editor, what's the use of loading files there? Does it only save item edits, spawn locations and kinda? I didn't mess around with those, as I only wanted to build without restrictions. (after countless world resets over the years through patches and rebuilding my base from scratch)

I searched forums for the world-editor in combination with save problems and I never found anything about it, that's why I want to make clear what this tool actually is about... and maybe it is a thing that would need some renaming, because a player's understanding of editing the world surely won't stop at the very surface of that world. So "spawn-editor" - if it's a fact now that you won't be able to edit the actual world's surfaces - would be less missunderstanding, just for starters.

Edit: To illustrate this, here is a picture-by-picture proof...

Initial load: https://steamcommunity.com/sharedfiles/filedetails/?id=2264003330
Some simple editing: https://steamcommunity.com/sharedfiles/filedetails/?id=2264003486
After reloading the saved map: https://steamcommunity.com/sharedfiles/filedetails/?id=2264003536
Last edited by Valerius; Oct 21, 2020 @ 10:40am
BloodWolf Jan 19, 2024 @ 5:14am 
exactly
...👑 JOST AMMAN 👑... (Banned) Jan 19, 2024 @ 9:21am 
Originally posted by Valerius:
Plus there's no 'save as' function, so if you cannot save within the world editor, what's the use of loading files there?
I remember someone talking about having to type
saveworld
in the console.

Edit: also have a look at this:
https://7daystodiemods.com/world-tools-unlocked/
Last edited by ...👑 JOST AMMAN 👑...; Jan 19, 2024 @ 9:30am
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Date Posted: Oct 21, 2020 @ 9:31am
Posts: 4