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Сообщить о проблеме с переводом
Aside from the whole "rotting corpse" thing I think enough people misremembered that stuff that it took root as fact. Just like the infamous "I am your father" line from Darth Vader.
Perhaps its because the slower more dramatic moments are the more memorable ones. When you think of zombies what's the first thing that comes to mind? Being trapped with them slowly closing in.
In the classics, there's also a related concept, Frankenstein's monster, Mary Shelley, 1818. While generally not considered a zombie, exactly, it was made from human corpse parts and reanimated by science (with 'good' if misguided intentions). Which, I mean c'mon, is very similar to a zombie, no matter what uptight literature professors say.
So the interesting thing about Frankenstein's monster was it - was self-aware, quite intelligent, could talk, reason, and argue, had emotions, had morals, had a sense of self preservation, and had the ability to learn new things, had super-human strength, could move fast when needed, was more than a match for a group of normal men.
Nothing wrong with that. Large numbers, I agree with. And hopefully we get that in a later alpha.
Slow you can do already in the options.
"Dumb" is an interesting topic, because no one one can quite nail down what exactly dumb means. Some people complain that the AI paths to the weakest place and attack there, which they don't like. Others complain that zombies DON'T do this, and instead attack random places.
For example, see the thread currently on the first page with the headline "New Zombie Ai is bad." This person is complaining that zombies WON'T path to weak points and instead walk through his traps and attack random points on his walls.
The point is - when actually looking at the variation in complaints about the AI, it pretty clear that many of the complaints are mutually contradictory to what other users want. And it would be very difficult to please all players without maybe, multiple plugin replacement enemy AI packages. And that's asking quite a lot. Not many games offer that standard in the base game.
These though? Nope, they know how to path out of any situation. Why don't they just make them completely avoid all traps next? or better yet, remove the rest of the traps since some were removed already.
We made pitfalls on ourselves during war in prehistoric times and it worked REALLY good. These zombies are smarter then we were during our primal days...
Good job, makes sense.
Yep, and the interesting thing about all three classic movie monsters is that they're all popularized for questioning what it means to be human. Its all a matter of perspective.
Same applies to the AI just as you said. The zombies will path to the player with seemingly superhuman cognitive powers, yet they can't differentiate between a solid block and a palisade. Upon being hit they may fly into a rage and charge at you with reckless abandon. They fumble and flop out of their hidey holes without a second thought.
These are all things most people would consider sign of a lacking intelligence. The zombies in this game are dumb, just not in ways people necessarily expect or realize unless it directly effects their gameplay. Heck, some are even the source of common misconceptions, such as supposedly avoiding traps.
It's for all of this I like resident evil zombies, where it takes multiple shots to the brain to kill a zombie, because they operate more on a system of biomass of flesh etc. But that's just me. The zombies in game are already basically like this, with a few smart special ones and most being dumber without special abilities.
I come back once a year to see if the game has a "New Coke" whoopsie moment.
I am not angry at the dev(s), I am simply embarrassed for them.
Also, Flesh, whether rotting or not, will never, ever, make its' way thru plated reinforced concrete, the player would be long dead for natural causes before this happens, it is for this reason, alone, I abandoned this "perma-alpha" mess.
With all due respect
Just so you know, it says it's tower defense in the description on the steam store page. ;-)
It does "now".
Not when "I" bought it.
It said that same "tower defense" description on the kickstarter page in 2013. ;-)
They seem determined to compete with Star Citizen to see who can spend longer in development. By the time this game is in beta, we'll be playing it on Intel i99 Quantum Cores. And it'll still dip to 12fps every few minutes because some grass halfway across the map is loading the reflection of one pixel of moonlight.