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It's no longer the overpowered loot rain it once was.
still also gives multiple of the same schematics when you find them, more food and medicine etc. i needed at least 3 herbal antibiotics to get rid of my infection earlier and I found 4 in one container so it saved my life. so tbh i prefer more loot in solo, and less loot in multiplayer since people can specialize their perks and help eachother more that way.
If anything ill have more ammo than I know what to do with, which is kinda op. lots of recipe books im selling. Im really just waiting for bandits or something that will add more to the solo experience cause i dont really have anyone to play with
Just do a few days of questing and you will completely dwarf everything else in the game just with the rewards. Then spend the money you get on anything else from the trader.
Progression is broken.
Now they limited what loot you can possibly find based on gamestage instead of having a flat % from day 1. So you can clear a factory on day 3 or 4 and find stone shovels in that hardened chest instead of a lvl 1 pistol no matter how many times you open a new one.
Yet quests can now consistently get you 1 or 2 steel tools before day 7 through rewards alone. You will easily have at least one tier 2 weapon and multiple tier 1's thanks to how cheap they are and how much money you earn through questing. Odds are you will be able to buy a bicycle or minibike before the first horde as well.
So basically, good players are no longer rewarded for being able to handle all POI's early.. you are rewarded for being able to maintain long questing sprees. They have been reinforcing this idea for over a year now in a lot of the dev blog videos, and it seems they are dead set on making the game linear rather than an open sandbox in the end.