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Αναφορά προβλήματος μετάφρασης
I used to think one of them meant that zombies were stalking somewhere nearby at a building, or in a circle in the forest or something having a blood sacrifice or something strange. Always made me stay in base even if the night was quiet.
Then i started searching for a solution and found various threads about it and how to mod the game to remove that sounds.
But i'm really confused that the devs still didn't add something to just turn them off.
It's really annoying to me.
At the time, there were also people complaining that it got removed, that night felt too silent/not scary anymore etc.
And mayb people did not notice but, just go out there at night in the wood or a town or wherever. Perfect silence is not a thing. Stuff creaks, moves, shuffle around in the distance. Animals howl, the wind blows.
If your hearing was limited to the immediate 20 feets around you i could understand.
So, anyhow, the result of that thread was this: disable ambient sounds in the audio settings for the game. It gets rid of all that ridiculous night music and strange "ambiance" sound effect business, but you still keep local sounds like rustling through grass / trash, zombie footsteps, etc. I'd suggest trying that out, assuming you haven't already done that of course. Made a world of difference for me when creeping through the woods or clearing POIs at night.
Wouldn't that also get rid of rain sound and something like that?
I thought it would, which was why I never turned it off. But it just seems to be the odd ambiance sounds, not actual world sounds. I still hear everything else with it turned off.
So I found two, one doesn't work, and the other doesn't remove all of them, but it removes the most obvious, annoying tracks. Not bad.