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I agree to both.
Especially in a survival game. No need for fake zombie noises, just the ones near me.
The ones that I find annoying and almost comically out of place are the Zombie Choir and their accompanying string section. From the first time I heard those sounds I had a mental image of about thirty or forty male zombies shambling about the wasteland in tattered choir robes with sheet music in hand forever doomed to be practicing their warm-ups like some sisyphean carolers from hell.
Cue Zombie Choir in 3... 2... 1... "Bhhhhhwwwaaaaaaahhhhhhhh hoooooooaaaahhhhh!"
And then there's the string section from the Zombie Symphony Orchestra shambling along behind them. They are a bit more useful as they herald the dawn for us and remind us of the Curfew of the Damned but they should be given the rest of the night off to run and play along with their zombie brethren.
Maybe those couple of "creepy" ambient noises wouldn't bee so bad if they weren't so frequent and predictable. Though I still think that they would feel out of place.
Hope they get rid of those annoying noises, especially the "Ahhhhhhhhhhhhhhhhh"
After awhile the synthetic music from an inexplicable source gets really, really old but i enjoy the other ambient sounds of nature, zombie and wolf fights and the zombie scouts moving around, i want to hear those sounds at night.
Switching off ambient sounds is not a fix but a last resort to end the annoyance, FP needs to add an option to kill the redundant night music every 30 seconds.
There is a way to remove it with an asset editor but that could lead to triggering anticheat.
"Are those footsteps i hear? is something banging? a growl......"
"MMMUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHaaaaaaaaaaaaahhhhhhh