7 Days to Die

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Forts for blood moons
Where's your favorite place to set up a fort for your first few blood moon hordes for a noob? (Day 7,14, 21,28) Describe your ideal set up and location
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Showing 1-15 of 47 comments
Rio Aug 31, 2020 @ 12:25am 
The most ideal is near a trader that's part of a town/city with large flat grass lots. and AS FEW hills and mountains as possible. Many Mountains = me hate the area/map.

But sometimes I get so tired of traders deciding where I build my base that sometimes I use nitrogen to make maps without them. Then I either build near/in a town/city or by a place that looks pretty.

I don't really have a favorite biome or if I do, its maybe desert, but burned forest is for sure the biome I least want to live in.

I pretty much Never make a base in a POI.
Last edited by Rio; Aug 31, 2020 @ 12:27am
Seftak Aug 31, 2020 @ 12:37am 
Originally posted by BrookieCookiez:
Where's your favorite place to set up a fort for your first few blood moon hordes for a noob? (Day 7,14, 21,28) Describe your ideal set up and location
The top of the junkyard garage is a very easy to clean POI and easy to protect for the first 2 or 3 bloodmoons. That's often where is setup my first base in most games.

But any POI that has at least 2 story is usable. Just destroy the stairs and use a running jump ladder to get to the second story so the zombies can't get to you.
Rio Aug 31, 2020 @ 12:47am 
Usually I just spend money I make during the first week to buy rebar and cement mix from the trader. Or buy bulk cobblestone. That makes me a tiny playform. Then wood bar around the side facing down like a floor. To shoot blunderbus/gun from.

Its not big, so its easy to wood spike around the base on the ground.
BrookieCookiez Aug 31, 2020 @ 8:55pm 
I just built a 2 story fort about a quarter mile from "home" with decent sized windows, cobblestone first floor, wood second floor, and made a very narrow walkway to my front door, while digging a moat all around the fort for them to fall into with some spikey spikes 🌝 hopefully this will suffice. I forgot to build flooring on the first floor. Whatever! I wish if I accidentally built/placed something somewhere I could pick it up rather than take forever to destroy it. My stamina just keeps draining and it's time consuming
Hades Aug 31, 2020 @ 11:22pm 
Another option is to go to a POI a high tower (the town hall building, hospitals etc.) just take out stairs and ladders on BM night to slow down the assault and drop a ladder to reach your defense area when you're ready (and have a way to destroy the ladder if things get out of control).

Psy-cho-path-y... if trader locations really bug you, admin spawn one in your base instead after 2 weeks. You can pretend that you befriended the trader and they choose to move in with you :) And delete the old trader from the game.
Lady MacBeth Aug 31, 2020 @ 11:25pm 
I like using the church and the 3 story building with the basement attaching it to the smaller building on the lot. I have a screenshot of my typical church base. Nothing special really, just position the Battering Turret to knock them off the stairs often. I'll add the picture here in a second.

This is a very easy setup since its already got a concrete foundation to begin with. Can easily go till demos show up honestly. The biggest problem with the design is actually the door. Sometimes the turret just slams them into the door instead of knocking them off the steps. Future iterations would probably remove the door all together. Even the hatch is debatable to have there.

https://steamcommunity.com/sharedfiles/filedetails/?id=2178683902
Last edited by Lady MacBeth; Aug 31, 2020 @ 11:29pm
BrookieCookiez Sep 1, 2020 @ 1:13am 
Ya I should probably just take over another location rather than build something. The "house on the hill" has a damn nice basement/bunker. Maybe I'll plan for that a bit later when things become hot and heavy lol
Last edited by BrookieCookiez; Sep 1, 2020 @ 1:14am
Hades Sep 1, 2020 @ 3:19am 
POIs became unattractive when the devs made Zs intelligently path to weak blocks, but if you lower zombie block damage to 25% or 50% even if they magically focus on your boarded up window at least it doesn't get destroyed by weakest zombies in seconds, giving you some time to repair it or add additional blocks.

But late game, a symmetrical fort with your base built high above it (to reduce heat map attracting screamers) works quite well. Well, until bandits with mortars or sniper rifles come
Lady MacBeth Sep 1, 2020 @ 11:49am 
Originally posted by Storm:
POIs became unattractive when the devs made Zs intelligently path to weak blocks, but if you lower zombie block damage to 25% or 50% even if they magically focus on your boarded up window at least it doesn't get destroyed by weakest zombies in seconds, giving you some time to repair it or add additional blocks.

But late game, a symmetrical fort with your base built high above it (to reduce heat map attracting screamers) works quite well. Well, until bandits with mortars or sniper rifles come
Thats why I like the pois I mentioned. They start with a concrete foundation and are already brick/cobble all around. Making them easy upgrades into concrete and upwards. But youre right, with the zombie pathing the way it is I wouldn't just pick any old house and try to make it work. You have to be selective on teh poi.
Palmladd Sep 7, 2020 @ 7:14am 
I look for a large, open valley near a trader and within a few blocks of an iron source. I build a flat cobblestone area at ground level with a hatch going down in the middle. Put wooden spikes around it to kill any wandering Zs. I dig a 7-10 block hole under the hatch with a small room at the bottom. Add forge, campfire and boxes. Dig iron at night and scavenge/missions during the day. As day 7 nears I build a defensible room on the surface with iron bars around the hatch. By day 14 the defensible area is built up with concrete and more iron bars. Add spikes and barbed wire to slow the horde. Holds up solidly at least through horde night 35. Add turrets and traps as available.
D.A.R.K. Sep 7, 2020 @ 7:20am 
Originally posted by BrookieCookiez:
Where's your favorite place to set up a fort for your first few blood moon hordes for a noob? (Day 7,14, 21,28) Describe your ideal set up and location
I do in the forest biome, in a medium city or big city, near close to the trader (close enough to reach the trader on foot, far enough to place the land claim). I do the basic base that lasts for, at least, 3 Blood Moons, depending on how fast my game stage grows:

5 pillars, 2 floors, the second floor covered on the top, the ground of the first floor made of bars so I can shoot enemies from there, everything made of cobblestone. Iron bars to avoid enemies from coming to me, wooden bars to shoot through and kill enemies.

I can build it very fast in creative mode and show you with SS so you can understand better how it works, just give me some time, I will edit this comment, I'm going to do right now.

Edit:

I didn't put too much thought on that one, but you got the idea, this is a pretty early game stage, it's cheap, you can do without forge because it doesn't need forged iron that much.

You can replace all iron bars that are on the floor and walls for wooden ones, but let iron bars in the stairs, because enemies will come from there, this is how I abuse enemies AI. This is only 16 iron bars, back to back, in two rows, I don't know if you can see, but I there are 16 iron bans on those stairs.

Everything is cobblestone, easy to craft, in the early game. The floor is a square 2x2 of bars that you can on, and kill enemies through it, and walls are the same, but not 2x2, of course. Ceiling covering so you don't receive attack from Vultures, but you don't need a ceiling right away, the first Blood Moon (maybe second one) is safe against them.

You can go to that catwalk and kill enemies hitting the iron bars while repairing the iron bais, the distance is close enough to reach with your tool, and far enough to enemies to jump to it, and that's it. Pretty cheap early game stage base, that lasts for 3 or 4 Blood Moons.

https://steamcommunity.com/sharedfiles/filedetails/?id=2222365698
Last edited by D.A.R.K.; Sep 7, 2020 @ 7:53am
Raemnant Sep 7, 2020 @ 7:43am 
My favorite bases are a short distance from traders, in an open spot. I like to build stilt bases, keeping myself above ground, place traps and defenses beneath the supports, and then a fence along the outer perimeter, with a 2 space deep moat with 2 lines of spikes
Atrushan Sep 7, 2020 @ 7:59am 
The water works. Has been my number one choice for blood moon since A16 and it still is. Just take the ladder up to the water tank, destroy the bridge to the main part and watch them trying to find a way through the water works. Ah yes, also make sure that you break the lower parts of the ladder that you used to climb up so that they can't follow you.

Now wait on the catwalk around the water tank and watch the AI pathfinding lead them all the way through the water works and up to the roof of the main building (which should be the closest to your position). They'll try to jump over, but the distance is way too big and they'll just fall down and repeat the process all over again.
Spider zombies may occasionally make that jump though, so a few bars as bareer and protection will make sure that they won't land on the catwalk.

On a side note, the water towers tank is super easy to access and usually doesn't even have zombies, so you can skip the cleaning part.
Ihateeverybody Sep 7, 2020 @ 9:55am 
Anyplace that provides chokepoints and escape routes. I usually use the elementary school (play Yard).

Cause we ain't having Bloodmoon at my house.
Myrkana Sep 7, 2020 @ 9:55am 
Day 7 my perfect one is usually a hospital or a factory. We break stairs, add spikes, and generally fortify it so they cant get to us.

Day 14 and on: A flat grassy area. I like it to be close to my house in the city for easy access for materials and supplies. Within 1000 or so km. I think our current one is like 400 away. I want plenty of open space to expand or change the build as we see what does and doesnt work.

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Date Posted: Aug 31, 2020 @ 12:07am
Posts: 47