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IF they have an easily accessible ramp to get out of a trench they will use it IF once out theres an easy route to you.
If its easier to dig to get to you thats what they will do, best thing to do is test this on non hoarde bays/nights on random zeds. Theres a lil engineering involved and a lil cheesing the AI which is why after 3000k hours this game is hard to play : {
Zombies are dumb, bandits should be smart. Not the other way around
So you guys think i should perhaps do one row with ramps down, one row of spikes and one row of ramps up?
That of course might be too cheesy for some, but there you have it. Its the only way to make an actual moat and drawbridge that won't get messed up.
They'll spawn as fast as you kill them - so sometimes you're better off not having anything which speeds up their deaths if you don't want to be using up all your ammo.
As an item, the zombies "see" spikes as a single block. If placed on the ground surrounding your place, they will try to jump atop of them, and if placed in a trench, they will try to path across it. No big difference, it is prettier with the spikes in a trench, but a bit more work.
There's 12 entrances in the trenches which will meet up and eventually become 3 tunnels to the bunker.
There's motion sensors at every entrance so we know when we need to man up the bunker.
This way the trenches are safe + you get insane amount of exp during blood moon
I also have spikes on the walls of the trenches just to warn the zombies not to attack the trench and just head straight for the tunnel