7 Days to Die

7 Days to Die

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After turning off the electricity, the game progress was reset
I created a server where I played with friends. At the moment I was playing alone. Played for about a week.

Now my house was cut off for a few seconds when I was in the game and my PC turned off. When the electricity was given, I immediately went into the game and into my save and ..
And I appeared at the original spawn site with the original items.

All worn things, tools, weapons and everything else disappeared.
All perks, level, skills, and so on are reset to 0.
Although my house and things remained in the chests. Open spaces have been preserved on the map.
I have restarted the game several times, nothing has changed. Saving the server was just one thing, I could not confuse.

How ? How could devs make such a stupid and vulnerable save that crashes when the PC is turned off? This is a shame and nonsense.
And the preservation does not crash completely, but partially, that is, it is clear that this is the delirium of the game itself.
And for me, the most valuable thing in the game is not things in chests, but game progress, a bunch of read magazines, skill development, skills, experience gained, and so on, which was spent a lot of time.

Of course, you can advise me to buy a UPS, but I have never encountered such delirium in any game, it's just a shame. The idea that this is possible in 2020, so that the preservation can be completely painted over, does not fit in my head. And the UPS will not help me if I have a critical OS error and a blue screen of death, or a problem with the hardware and the PC is urgently turned off or anything else that will also cause the PC to shutdown or restart and fail to save.


Where is the backup, why does it reset some aspects, why cannot it recover, and how does an abrupt shutdown of the PC generally affect this nonsense?

After this incident, I no longer want to play this s ... when I know about this problem and know that I can waste my time again.

I hope devs will solve this problem as soon as possible.
At the moment I do not need to hear anything in response, and I do not want to hear that the game is in the alpha stage or anything like that, I am deleting the game and I just wanted to express my dissatisfaction and disappointment with my wasted time and talk about the game problem
Naposledy upravil span4ev; 27. zář. 2020 v 19.20
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Zobrazeno 19 z 9 komentářů
No software is guaranteed to survive an instant loss of power. The game was writing out save information when you lost power. Any game will tell you not to cut power while saving. It's like when Windows is updating and it warns you - whatever you do, do not turn off your PC right now or it will destroy everything. Yeah, it's like that.

I strongly advise buying a UPS.
Naposledy upravil JimmyIowa; 27. zář. 2020 v 19.39
JimmyIowa původně napsal:
No software is guaranteed to survive an instant loss of power. The game was writing out save information when you lost power. Any game will tell you not to cut power while saving. It's like when Windows is updating and it warns you - whatever you do, do not turn off your PC right now or it will destroy everything. Yeah, it's like that.

I strongly advise buying a UPS.

I imagine it as a sequential staircase recording / rewriting / updating in different chunks of time with a certain interval (also when exiting, pausing, and so on).

Let's imagine that I create a save and every hour it is updated and imagine my save will be defined as numbers. That is, the numbers are the state of my current game progress.

13:00 - saved 0
14:00 - saved 1.
15:00 - saved 2
...
22:00 - saved 10
22:59 there is an emergency shutdown of the PC. It makes sense that after this incident my last save should be equal to the one the game saved at 22:00. This is the latest save data. But there is a rollback until 13:00. It should not be.

Therefore, in all such cases, in all other games, I lost the progress of the current session or until the last save (!), But did not lose the entire save, that's the problem. And this is the problem of the game.

UPS makes no sense to buy just for the sake of this game. This devs should solve this problem so that game progress is not lost.
Naposledy upravil span4ev; 28. zář. 2020 v 13.35
span4ev původně napsal:
JimmyIowa původně napsal:
No software is guaranteed to survive an instant loss of power. The game was writing out save information when you lost power. Any game will tell you not to cut power while saving. It's like when Windows is updating and it warns you - whatever you do, do not turn off your PC right now or it will destroy everything. Yeah, it's like that.

I strongly advise buying a UPS.

I imagine it as a sequential staircase recording / rewriting / updating in different chunks of time with a certain interval (also when exiting, pausing, and so on).

Let's imagine that I create a save and every hour it is updated and imagine my save will be defined as numbers. That is, the numbers are the state of my current game progress.

13:00 - saved 0
14:00 - saved 1.
15:00 - saved 2
...
22:00 - saved 10
22:59 there is an emergency shutdown of the PC. It makes sense that after this incident my last save should be equal to the one the game saved at 22:00. This is the latest save data. But there is a rollback until 13:00. It should not be.

Therefore, in all such cases, in all other games, I lost the progress of the current session or until the last save (!), But did not lose the entire save, that's the problem. And this is the problem of the game.

UPS makes no sense to buy just for the sake of this game. This devs should solve this problem so that game progress is not lost.

I agree it would be nice to have some kind of incremental backup system, to allow rolling back to a previous backup when necessary. Provided it doesn't impact server performance or cause stutters in gameplay for those clients connected. It might be something that the devs implement along the way, as a quality of life update to the server code. But, honestly, it's probably not a high priority at this very moment.

As for the UPS comment... You buy a UPS to protect your equipment, which could have been corrupted and/or fried in multiple ways if that sudden power outage had also been accompanied by any decent power surge. Compared to the cost of a server (and time invested in setting it up), the relatively low cost you can get a basic UPS for seems like a minimal investment. The fact that your server doesn't lose data is just a nice perk, not the whole reason to get one.
There is a way to fix this. See my post https://steamcommunity.com/app/251570/discussions/0/2843417619888482173/

Read everything, and be sure to do the last step described at the bottom.
CoinSpin původně napsal:

I agree it would be nice to have some kind of incremental backup system, to allow rolling back to a previous backup when necessary. Provided it doesn't impact server performance or cause stutters in gameplay for those clients connected. It might be something that the devs implement along the way, as a quality of life update to the server code. But, honestly, it's probably not a high priority at this very moment.

As for the UPS comment... You buy a UPS to protect your equipment, which could have been corrupted and/or fried in multiple ways if that sudden power outage had also been accompanied by any decent power surge. Compared to the cost of a server (and time invested in setting it up), the relatively low cost you can get a basic UPS for seems like a minimal investment. The fact that your server doesn't lose data is just a nice perk, not the whole reason to get one.

I am aware of the advantages of a UPS, but I have not bought it for over 10 years, because it is not needed. If there was an urgent need for it, I would have bought it long ago, despite its inconveniences.
Even when I worked with graphics, video and photos in Adobe programs, and at the moments of turning off the PC, there was progress at the time of the last autosave. As far as I remember, even if the file crashed, it was possible to restore it and continue working

The same applies to absolutely all games that I have played.
Of course, to be honest and objective, I could not check how the save works in every game I played, because my light was not turned off during every game. But if this happened (and it did happen), then I did not have such a problem as in this game. That is why I am so surprised by what happened in 7 days.
And what you are talking about, I am sure, is present in other games and this is not fantastic. Perhaps due to the fact that the game at the alpha stage, the devs missed this moment or did not think about it.

I would also be inclined to buy a UPS for protection against power surges, which the power supply unit can pass, but my power supply unit is not the cheapest and therefore it is most likely still capable of leveling out voltage surges in the network and not letting them go further to the motherboard. I don't want to buy a UPS for this game. It's just ridiculous =)
In this case, in the requirements for the game next to the necessary processor and video card, devs must be indicated: "you need a UPS so that you do not lose the game process if your PC turns off" =)
jojo původně napsal:
theres a way you can get a nice backup system for your server. you can use a program that will automatically copy files to wherever at a specified interval. you can tell the program to send your save files to any location on your computer, so you can use something like dropbox which has a storage location on your pc. so if your power goes out you can copy a working save from your cloud storage
Thanks, that's a good idea. I could do it manually from time to time, just to be on the safe side. But, unfortunately, it's too late, as I have already lost interest in the game (at least until the devs give their official answer about what happened). And besides, I don't want to start all over again.
but thanks. If I do decide to play again, I will take advantage of your suggestion.
ShiveringSun původně napsal:
There is a way to fix this. See my post https://steamcommunity.com/app/251570/discussions/0/2843417619888482173/

Read everything, and be sure to do the last step described at the bottom.
oh thank you. When I have a desire, I will definitely check at least out of curiosity. Perhaps if I can restore the save, I will continue to play. Maybe =)
thx
span4ev původně napsal:
JimmyIowa původně napsal:
No software is guaranteed to survive an instant loss of power. The game was writing out save information when you lost power. Any game will tell you not to cut power while saving. It's like when Windows is updating and it warns you - whatever you do, do not turn off your PC right now or it will destroy everything. Yeah, it's like that.

I strongly advise buying a UPS.

I imagine it as a sequential staircase recording / rewriting / updating in different chunks of time with a certain interval (also when exiting, pausing, and so on).

Let's imagine that I create a save and every hour it is updated and imagine my save will be defined as numbers. That is, the numbers are the state of my current game progress.

13:00 - saved 0
14:00 - saved 1.
15:00 - saved 2


Yes, an automated checkpoint system for the saves would be one option. As has been discussed in other threads, one of which ShiveringSun was kind enough to link. An automated checkpoint system is not really the best solution, but is simple to implement.

One big problem with it is, if it happens automatically while you are playing, it could cause a large delay or several second period of stutters in the middle of play. Because saves in this game are a couple of hundred MB in size. As soon as that happened in the middle of combat and caused someone to get killed you can bet your life savings they will complain about this solution as bitterly as you complain about the original problem. :) They will say your fix needs it be "fixed". It would have to be configurable so that those of us with a UPS could turn it off since it would just cause problems.

Another problem is that a save copy made on the fly can make a copy of files in an inconsistent state. Which means the backup isn't guaranteed to be correct or valid. Which is what my original post said. I could have helped you more from the start and given you much more information but you said you were deleting the game and weren't going to read replies. :)
Naposledy upravil JimmyIowa; 28. zář. 2020 v 22.34
span4ev původně napsal:
Thanks, that's a good idea. I could do it manually from time to time, just to be on the safe side. But, unfortunately, it's too late, as I have already lost interest in the game (at least until the devs give their official answer about what happened). And besides, I don't want to start all over again.
but thanks. If I do decide to play again, I will take advantage of your suggestion.

You're not likely to get an official Dev response on these Steam forums, as developer interaction more typically occurs on their official site (7daystodie.com).

Unfortunately for you, the save mechanics that 7Days uses doesn't handle unexpected program ends well at all. In order to avoid "one great big save" to what quickly becomes a large number of sometimes complex save files, which would introduce a huge lag spike into the game whenever this occurred, saving is done, a little bit at a time, more or less constantly while the game is running. So, this abnormal end to the program (abend), often leaves the save files in an inconsistent, incomplete, and often unrecoverable state.

I don't believe there's any plans on TFP's part to change this system (though that doesn't mean there aren't plans for exactly that), but until TFP does (and the cost of doing so will be regular lag spikes during the save), then you're only option for 100% safe gaming, absent the UPS that has already been suggested, is to backup your game files after each session (backing them up while playing could lead to inconsistent backups at times).
Naposledy upravil OzHawkeye; 29. zář. 2020 v 1.28
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Datum zveřejnění: 27. zář. 2020 v 19.19
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