Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
now thats survival.
(Edit: Or you can play for certain personal goals, like no deaths, level X by day Y, build a really cool base, etc.)
This is the problem with all the survival games today and with most "modern" games in general. The games are played backwards, especially this one. In 7d2d they decided to "ramp up" the start because all the players with 1000+ hours in were complaining about the game is too easy. So when you get established there is no challange left since you been through worse with low gear at the beginning.
I mean you have roaming hordes, star trekking zeds, invisible animal spwans making food scarce. Wolves, bears,vultures, snakes, all thrown at you within the first 7 days. So when you get established and find / craft all the top gear and make a base that feels like a fortress, then it gets easy mode.
If you can take down dog hordes with a crappy bow and arrow on day 5, then a dog horde (even if there are more dogs) when you have a purple rifle and all purple gear is going to feel more like a nuisance than a challange.
If you really get bored, just build more and more buildings and get creative with your structures.
2. Smack around lots of zombies
3. Build really cool stuff
Find where those planes are coming from?
Build a thriving settlement in the zombie wasteland?
Survival against a hostile army of some sort?
Rescue a captured princess held in some kind of zombie main base?
No one wants an end goal but some quests and goals sound good and it seems 7d2d is beginning to add those.
i just cheat tons of ammo and weapons ,set my lvl to 200+ ,leanr all skills and change the day and time before a horde night start and survive this....sometimes i build a base ,sometimes im a lone wanderer with a bike....
Early game you have immediate goals. Survive. Find food. Find shelter. Scavange.
Later game, when you have food, a gun, ammo, and a nice solid base....What then?
Some games we get to that point in a matter of game weeks.
By day 50, we have unlimited wood, concrete, water, and gunpowder.
What do you have to do after that?
Scavange the same buildings again?
Travel to further cities? For what? There's nothing there you don't already have.
Or can't already buy.
I'm not ripping on the game....more like begging for the designers to come up with a way to make mid- to late-game have meaning, just as you ask.
Recently we've discussed one way to do so.....take some of the more important items in the game and make them harder to ascertain. For instance, something like the chain saw. Or the barrel for an AK-47. And have them ONLY be available at the top of a multi-story tower, and once you get there, the only way to get the item is to being a large number of poker chips with you for a special vending machine (say 100,000). So you have to fight your way up, and have tons of extra cash to buy whatever the item might be. Maybe randomize which item is at the top of each tower (or at the bottom of each underground POI like the Missile Silo), so that each time you fight down to the vending machine, you don't know what will be there, and the machine only offers one...and once purchased, it doesn't restock for some amount of time (possibly a user setting)....7 game days? 10? 30?
But getting back to your question.....we don't have an answer as the game is currently set up. As it is, we get bored around day 75-100 and migrate to a new server to start over. Hopefully the devs will come up with some later game reasons to be.
The new release has about a dozen POI's coming, with quests, and more. The game is still in development so of course there isn't going to be much. I did everything I could possibly do, and now I've put the game down until alpha 17's release, which looks like it's going to be a completely new step up from before.
Watch their YouTube update's, they're rad!