7 Days to Die

7 Days to Die

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Weapon/Tool parts NEED to be craftable.
I personally don't care what it entirely requires considering it is nothing but nuts and bolts. I like the idea of having parts but the fact you can ONLY find parts by gathering is very tedious and the fact i have the ability to craft level 5 shotguns but only have 4 parts.. it makes it rather impossible to even use the skill i have. Hell I can't even reduce its level to even ALLOW myself to craft it at a worse tier.

It should just be clay, iron, and maybe 1 steel ingot per level? By the logic the game has set for itself, the very first shotgun ever able to be crafted wouldn't even be possible as you need shotgun parts for a shotgun but its IMPOSSIBLE to get these parts as you NEED a shotgun. I love the aspect of having parts in the game but we need to be able to craft them or even scrap them from specific items IN WORLD, not found in RNG containers.
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Showing 1-11 of 11 comments
Lady MacBeth Aug 6, 2020 @ 2:11pm 
Just dismantle all the trash weapons you find and you are swimming in freaking parts.
DthBlayde Aug 6, 2020 @ 2:11pm 
" I love the aspect of having parts in the game but we need to be able to craft them or even scrap them from specific items IN WORLD"

Like.... scrapping lower tier garbage weapons that are looted or quest rewards? Think weapons and more advanced armor and tools give 3 "parts" each, or something to that effect.
Originally posted by DthBlayde:
" I love the aspect of having parts in the game but we need to be able to craft them or even scrap them from specific items IN WORLD"

Like.... scrapping lower tier garbage weapons that are looted or quest rewards? Think weapons and more advanced armor and tools give 3 "parts" each, or something to that effect.

No i mean specifically dismantling stuff in world with wrenches to that effect. if parts are literally just pipes, nuts, and bolts then we should have SOME extent of crafting them or dismantling them through some form of machinery. Much like you scrap a car, cart, and air conditioner for stuff.

My above logic still stands, if you can't craft parts then how are you able to find shotguns? Its IMPOSSIBLE to craft shotgun parts therefore it should be entirely impossible to even find a shotgun as logic would dictate its 100% impossible to even find one in the first place.
Lady MacBeth Aug 6, 2020 @ 2:20pm 
Originally posted by nibgib Darklegend222:
My above logic still stands, if you can't craft parts then how are you able to find shotguns? Its IMPOSSIBLE to craft shotgun parts therefore it should be entirely impossible to even find a shotgun as logic would dictate its 100% impossible to even find one in the first place.
Erm thats not how logic would work at all. Just cause you don't have the skill to machine the parts in the first place (though I'm up for it being something you can do at max skill level) doesn't mean you can't find working (or even broken, if they add it) shotguns in world and dismantle them for parts. Day 6 of my current b177 game I have found 3 double shotguns so far. I kept one, and dismantled 2. So I already have parts and havent even put a point in shotguns. (rng so your luck will vary of course)

Also we don't know what the upcoming pipe weapons will scrap into. A pipe gun, pipe rifle, and pipe shotgun (replaces blundy) are coming. Will these new low tech weapons scrap into gun parts as well, or just iron? Its unknown as of now.
Last edited by Lady MacBeth; Aug 6, 2020 @ 2:20pm
Triggerhappy Aug 6, 2020 @ 2:21pm 
While I completely agree on the rng mechanics, making them craftable would really just make them an unnecessary middleman to crafting your weapon of choice, unless they figure they need to incorporate more resources to the recipe beyond the limit of 5.

At the moment, 'parts' as they are now just feel like a quick bandaid solution to gate players being able to build weapons too early (and in the case of the "wooden" cross/bow and stun baton, severely limits players to craft their early game class weapons. Imagine if baseball bats still needed parts. Ugh). There are much better ways to manage players becoming too powerful too early when it comes to certain craftables.
Originally posted by Ming:
Just dismantle all the trash weapons you find and you are swimming in freaking parts.

I'm playing with a group and our "scavenger" raided 2 working stiff tools and 1 shotgun messiah. Not a single shotgun on 200% loot abundance. (Working stiff by Diersville and the one in the snow north west. Plus the working stiff tools with the new shooting range. 2 ak47 and some knives but thats it.) we are swimming in every single part except the ones that we are wanting. Hell not even the traders are selling them.

Yet again, they should be 100% craftable. The picture dictates pipes, nuts and bolts, logic would dictate an anvil would easily take care of that since an anvil allows you to craft short iron pipes.
Originally posted by Triggerhappy:
While I completely agree on the rng mechanics, making them craftable would really just make them an unnecessary middleman to crafting your weapon of choice, unless they figure they need to incorporate more resources to the recipe beyond the limit of 5.

At the moment, 'parts' as they are now just feel like a quick bandaid solution to gate players being able to build weapons too early (and in the case of the "wooden" cross/bow and stun baton, severely limits players to craft their early game class weapons. Imagine if baseball bats still needed parts. Ugh). There are much better ways to manage players becoming too powerful too early when it comes to certain craftables.

I do agree with parts being a middleman and it would make you powerful early game, but at the same time we are on day 9, 12:22 as i'm writing in the forum mining iron at the same time. SO far i have a level 1 pistol, and level 4 blunderbuss. We're already past the 7 days so i personally dont see the point.

I'd even accept parts being made with forged steel, we dont even have a crucible yet (can't find one either). Relying ENTIRELY on RNG is not a good solution to this issue, its a good concept but its badly implemented in my opinion and definitely needs a change.
ladyeternity Aug 6, 2020 @ 2:32pm 
Originally posted by Ming:
Originally posted by nibgib Darklegend222:
My above logic still stands, if you can't craft parts then how are you able to find shotguns? Its IMPOSSIBLE to craft shotgun parts therefore it should be entirely impossible to even find a shotgun as logic would dictate its 100% impossible to even find one in the first place.
Erm thats not how logic would work at all. Just cause you don't have the skill to machine the parts in the first place (though I'm up for it being something you can do at max skill level) doesn't mean you can't find working (or even broken, if they add it) shotguns in world and dismantle them for parts. Day 6 of my current b177 game I have found 3 double shotguns so far. I kept one, and dismantled 2. So I already have parts and havent even put a point in shotguns. (rng so your luck will vary of course)

Also we don't know what the upcoming pipe weapons will scrap into. A pipe gun, pipe rifle, and pipe shotgun (replaces blundy) are coming. Will these new low tech weapons scrap into gun parts as well, or just iron? Its unknown as of now.

I also do this, and I keep an eye on the traders. If I see a weapon type I use QL1 up on the vendor I buy it. The game doesn't care what QL the item is, you still get the same amount of parts when scapping.
CoinSpin Aug 6, 2020 @ 3:11pm 
I got used to playing in the Darkness Falls mod, and got a little spoiled with the weapons part crafting. You had to find or buy a lathe and place it in your base, but then you could craft appropriate parts (receiver) needed for your weapons, as long as you knew the schematic. It was a little hybrid of the older component style weapon assembly and the newer setup, pretty clever actually. And you could forge the specific weapon parts. Forge or workbench, can't recall which.

It also has pipe pistol and pipe rifle, which is interesting. I didn't know the pipe weapons were coming to vanilla, must have missed that news. If they are like the Darkness Falls version, they are simple to make (very similar to blunderbuss recipe) and I believe they just broke down to iron. Repair was with iron pipe, not repair kits like everything else. They are the low tier scrape by option, essentially the firearm equivalent of the stone weaponry & tools.
Last edited by CoinSpin; Aug 6, 2020 @ 3:12pm
IRuleAll Aug 6, 2020 @ 3:12pm 
just make sure to always scrap any level 1 weapon you find, and to always buy every single lvl 1 weapon at the trader. by the time you can craft anything worth wasting your parts on, you will have all the parts you need.
Lady MacBeth Aug 6, 2020 @ 5:14pm 
Originally posted by jojo:
let me correct that title

i DEMAND that weapon/tool parts be craftable
Great, let us know how that works out for you.
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Date Posted: Aug 6, 2020 @ 1:55pm
Posts: 11