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If multiplayer, Probably the Well Insulated skill- It's not terribly hard to get decent clothing and a good jacket for the temperature you want to be in, and the skill loses value the better your clothing gets.
For me, its definitely Pack mule.
Pack mule I think will be more beneficial in the new update due to how difficult it will be to probably find storage mods.
Since finding out how easy it is to not only find but make storage mods I've just found pack mule to be a desirable nightmare for new folk to put all of their points into that perk to later find out they could have used it for skills that where more important BUT its all about learning I suppose.
I do always put a single point in master chef, so that I can make bacon & eggs, but even that might be unneeded with the change back to sealed foods having no chance of food poisoning. Just do a couple buried supplies quests as a worst case scenario and your food supplies are going to grow, not decline. I haven't felt the need to make a farm in years. Although at least farming perks come with other benefits.
Simply reducing the chance of food poisoning, and reducing the amount of a non finite resource being consumed, seems pointless to me. Buffs to effects from consumables is something, but not worth a perk imo.
The Infiltrator is only good for the level 5 feature which lets you pick up mines. Perhaps for newcomers who are struggling with the fake floors it's a decent perk to put a couple of points into. I'd rather spend the points elsewhere.
So the other functions it gives is mostly worthless, and there is a better way to break into safes and that is the old trusty pickaxe. With high skill it doesnt take that much longer and is far more economical and reliable.
Only time i see it fit to use lockpicks is on strongboxes which have 10k hp. But then again that late on you can have timed charges which you can throw instead. Or just mine it.
Pack Mule (pointless unless you want an early game boost)
Infiltrator (never needed it)
Well Insulated (weather not that big of a deal, plus easy to compensate for)
Grease Monkey (never needed it)
Yeah Science (never needed it)
Healing Factor (same amount of food for same amount of healing, but slower.)
Iron Gut (food isn't an issue for me and I don't use a lot of temporary buffs)
Charismatic Nature (Great if somebody ELSE gets it!)
Animal Tracker (never needed it)
Huntsman (never needed it)
Not mentioning any skills for specific armor & weapons I don't use. Also some skills I think are useless beyond the 1st point, but that 1 point can be a game changer in the early days such as Living off the Land, Engineering, or Master Chef.
Treasure hunter, tier 3 trader quests and up aren't buried quests. And getting a treasure map or not is rng. It should have stayed part of lucky looter.
Animal tracker, animals are common now sooo, big whoop.
Charismatic Nature in single, should have been rolled into better barter or daring adventurer. Or just, you know? Affect the person who has the skill as well??
Lockpicking is pretty close to useless now that jailbreaker is in the game. I hope they remove jailbreaker, or nerf it harshly, such as only working on a single lock or only 30 seconds.
i agree, all weapons in one tree for me, so we can pick our combination of melee and firearm, and those that love the guns can spec into as many as they please, its all a bit limiting atm and its made the game a bit too loot centric imo.
Knife and bows
With ten agility, a tier 1 machete is still getting a dismember with a power attack to the head nearly every time.
And Bows, lol, unless I'm missing something they are truly awful during a bloodmoon. And its not like you can't silencer guns, take shadows, and wear quiet armor. And time is a very valuable thing. Sneaking around, avoiding all trash, slowing pulling each arrow back, having your stealth ruined anyway by headlight unless your cheating with high gamma or got nightvision.
Or you can run in, swiftly kill all the zombies, loot, and be on your merry way while the bow person is still only half done. Plus if your playing together with anyone else thats not bow too, they are probably ruining your stealth anyways....
I loved bows pre-perk system/sleepers, when firing a gun could cause an endless horde after you. But these days, that just ain't so. So bows get my MEH stamp.
Not even sure why it's in the game.
Honestly..(if TFP read this..don't take offense plz) I hate the entire, limiting, illogical skill system in general. I don't think the way it is set up is logical or much fun. It basically makes different play-throughs stale and boring. Having all the skills together would be better. Each skill requiring different stats to raise. Stats raising by just playing the game, IE: Jumping would raise agility, fortitude and strength by tiny amounts(capped per day - as it takes time for the human body to gain muscle mass and so on). Leveling would give skill points like it always has. You wouldn't be able to spend them on a skill unless you met the skill stat requirements. Logical, simple and intuitive to the players. So your stats would follow how you play the game and it would be organic per play-through.