7 Days to Die

7 Days to Die

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Marstil Dec 22, 2019 @ 8:34pm
Range on shotguns
I feel the range on the shotgun should be increased to 15-20 meters. 5 meters is just too short.

Today I decided to work on a 'kill the wabbit' challenge and all three of the rabbits I killed were destroyed by a single shot (as in, no rabbit remaining). That is what happens to a little fuzzy critter when hit by a shotgun at close range. I didn't have an option to hit it from farther away because the damage drops to zero.

IRL shotguns using bird shot will easily drop a rabbit at 20 meters. With a slug, will drop a deer at more than 40.

Don't take this too hard, but it would also be helpful is some of the TFP team would go out and shoot some guns and see how they work.
Last edited by Marstil; Dec 22, 2019 @ 8:36pm
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Showing 1-15 of 29 comments
War3zuk Dec 22, 2019 @ 10:34pm 
Just make a modlet
Mopped Dec 22, 2019 @ 11:40pm 
Sure, and IRL you can put 10 4x4 plus 10 Gyrocopter in your bag, carrie hundreds of wood, build engines from scrap and so on................:lunar2019coolpig:
𝔇ave Dec 23, 2019 @ 12:00am 
Originally posted by Marstil:
I feel the range on the shotgun should be increased to 15-20 meters. 5 meters is just too short.

Today I decided to work on a 'kill the wabbit' challenge and all three of the rabbits I killed were destroyed by a single shot (as in, no rabbit remaining). That is what happens to a little fuzzy critter when hit by a shotgun at close range. I didn't have an option to hit it from farther away because the damage drops to zero.

IRL shotguns using bird shot will easily drop a rabbit at 20 meters. With a slug, will drop a deer at more than 40.

Don't take this too hard, but it would also be helpful is some of the TFP team would go out and shoot some guns and see how they work.
being texans i would assume they are well versed in shooting guns but there needs to be balance. if you want more range then download a modlet or make your own mod
Marstil Dec 23, 2019 @ 12:48am 
I know this is a very toxic community but 'make a mod' or 'it isn't real life' are the only thoughts here?
I can't believe that I am the only one that thinks 5 meters is inappropriate.
𝔇ave Dec 23, 2019 @ 12:59am 
Originally posted by Marstil:
I know this is a very toxic community but 'make a mod' or 'it isn't real life' are the only thoughts here?
I can't believe that I am the only one that thinks 5 meters is inappropriate.
whether you think people are toxic or not is your opinion. the fact is tfp made the range the way it is for balance. it is not an imitation of real life. they also made the game easily moddable so that folks can change things to be the way they want. now if you wanna just sit around calling the community toxic instead of fixing your problem then so be it. otherwise you go change 1 number and be happy
Aesir Dec 23, 2019 @ 1:46am 
Originally posted by Marstil:
I know this is a very toxic community but 'make a mod' or 'it isn't real life' are the only thoughts here?
I can't believe that I am the only one that thinks 5 meters is inappropriate.
Having and voicing an opinion that is different than yours is toxic?

Seems to me that you were expecting this to be an echo chamber. That you were hoping everyone would agree with you and stand around glad handing and patting each other on the back for thinking the same thing and being so right.
Last edited by Aesir; Dec 23, 2019 @ 1:47am
CellNav Dec 23, 2019 @ 4:18am 
Originally posted by Marstil:
I feel the range on the shotgun should be increased to 15-20 meters. 5 meters is just too short.

The "sawed off barrel" modification still increases the max range to 30 meters but effective range is reduced by 40% not to mention a wider spread. This isn't a problem since the max range stretches out the damage reduction over 30 meters. At about 15 meters, with all pellets hitting, you should do 50% damage.

The "fore grip" mod should help reduce spread (aim and hip).
The "laser sight" reduces spread for hip fire only.

The "gun barrel extender" just adds 20% more max and effective range, not much but you can't have more than one barrel attachment ... :(

Shot gun slug ammo adds a bit of range too, but I believe the sawed off barrel trumps ammo range. You have to test the range with wooden blocks at 30 meters with and without the sawed off barrel. You'll see the range increase.
War3zuk Dec 23, 2019 @ 5:00am 
Its set to Balance out the Guns matey :) Try not to get your Knickers twisted cos if you actually wish to be Factual There are Shotguns that can shoot upto & above 1000 feet with inch accuracy lol.... But that would sort of ♥♥♥♥ up the game would it not lol

Make a Mod using those new Russian Slugs then you can set it too 100m & not feel bad in game lol
Last edited by War3zuk; Dec 23, 2019 @ 5:02am
RasaNova Dec 23, 2019 @ 5:11am 
Originally posted by Marstil:
I know this is a very toxic community but 'make a mod' or 'it isn't real life' are the only thoughts here?
I can't believe that I am the only one that thinks 5 meters is inappropriate.
As of this post, 1 person agreed, 1 person suggested you could change it yourself, 1 pointed out other ways the game sacrifices realism for gameay, and one suggested TFP probably know about guns. And you call them toxic?

If you don't actually want to be sharing thoughts and ideas about the topic, this may be the wrong place to bring it up
CellNav Dec 23, 2019 @ 5:22am 
Originally posted by Marstil:
I know this is a very toxic community but 'make a mod' or 'it isn't real life' are the only thoughts here?
I can't believe that I am the only one that thinks 5 meters is inappropriate.

You're reading the effective range, max range is 10 meters (12 for slug ammo, 4 for breaching).

I agree with the other player's btw ... The shotgun is the most powerful weapon in the game for short range usage (sawed off long range usage with worse spread). The reason why it can be the most powerful weapon is generally the "rad remover" mod. All you have to do is hit the zombie with one pellet and a group of radiated within 30 meters has the potential of nerfing all the zombies and then followed up with a molly and a couple of stone arrows ... :P

If I had the ability to name my shotgun, I'd call it ... ARC LIGHT.
"Arc Light" was the nick name for a B-52 bombing strike in Vietnam.

Boom ... Bada-Boom ... Boom-Boom ..... You're done.
Pounce Dec 23, 2019 @ 5:47am 
Fingers of my shotgun, it is just fine the way it is
JimmyIowa Dec 23, 2019 @ 7:59am 
Honest, non-toxic reply for OP - (though I also disagree this community is "toxic" in the slightest, but that is off topic. Imo, some people are bit too extremely oversensitive.)

First, I completely 100% agree shotguns are almost always treated rather silly in video games. All games, not just this one. The range and spread are wildly overblown. A cylinder bore (no choke) will put 75% of the shot on a man sized target at 20m. In games, the shot has spread out too much to hit anything after 5m. Quite silly.

However, this is balanced out by the fact that games also make the power of a shotgun larger than life. There's something mythical about shotguns that make non-gunowners think they ultra-hyper-bazookas or something. (they aren't) I blame American movies. And this game is no exception. In this game, for two gun powder the shotgun does as much damage as 3 shots (9 gunpowder) of 7.62 ammo. (Which is also quite silly). So you have choice. Insane OP gunpowder efficiency at short range. Or decent headshot power at long range. As it balances out, I don't really see a problem with that in a game as a way of offering a choice of weapon functional variety.

Extending the shotgun to also be long range (without also cutting the damage by a factor of 3) basically makes all other guns underpowered and obsolete in comparison. If you want range, use a rifle.
Last edited by JimmyIowa; Dec 23, 2019 @ 8:07am
Go_Coup Dec 23, 2019 @ 10:30am 
You're overestimating birdshot and underestimating slugs.
When they made slugs armor piercing, it became very obvious that they're not going for realism at all. I think the shotguns are fine for a game which definitely isn't going for realism. If you want a more realistic shotgun experience, play Ground Branch or SCUM or something else. You could just edit the config files and have shotguns work as you'd like them to.
ShuFlngPu Dec 23, 2019 @ 11:00am 
Well, shotguns prior to this patch didnt have variable stats. (bug)
Now, all shotguns should vary stats (sawed-off)
If you hate the range, quit using a sawed off/buckshot and upgrade that azz to a regular pump shotgun that can take choke mods.
PS:Slugs have a 60 blok range.
-Cheers yall
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Date Posted: Dec 22, 2019 @ 8:34pm
Posts: 29