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For double day length, if hordes are enabled, then you will have spent twice as much time accruing exp and such as you would have normally- You'll end up gaining around twice as much gamestage as you would have normally, so you'll end up with a horde tailored to that raised game stage. Yes, it gives more time to prepare- But where most screw up is in not realizing they need to leverage that time properly and prepare for something much more difficult than they realized.
Similarly, people take 150-300% exp thinking it'll make everything easier because extra perks- and they're right. But, it's double edged; You end up with more perks, but, not enough time to accrue equipment or material for building a base capable of contending with a horde that is 1.5-3x harder than it would be on default settings..
Combine both and it's multiplicative- With double length and triple exp you end up with a horde 6 times harder than vanilla- But, objectively speaking, if you managed yourself well, you SHOULD be up to the task (You have the skills, you had the time to prepare, etc)... But that is only if you knew what you were walking into. Most don't realize by doing 2x and 3x that they're effectively getting the equivalent of a day 35 or 42 horde on their first horde night.
All in all, different playstyles encounter different levels of difficulty; and having played each skill tree exclusively(IE a strength playthrough where I Never bought anything from another tree, or an agility one, or a fort one, etc), i never felt like i was fundamentally unprepared for what I encountered, it always felt pretty well balanced against my actions.
EG: In my strength playthrough I was able to make a monster base in a very short time (Miner 69er and motherlode go a long way here, and i had a working forge in the trader by chance)- And i got a comparatively monster horde... But, i had the base and tools to handle it. The only tree that really loses out here is Agility, but even then, agility is the king of hit and run- power-stab a zombie and run away, it will bleed to death. No need to stand and fight, just a very simple parkour course of places to run up and climb and jump around is golden; and so on for other trees.
TL;DR: The game self balances against your progress, for good or ill.
On your experience. You know how to use the spear and the club. You are not in that stage where trying to kill one zombie will likely get you killed as you learn. You know how to use the bow. You are not taking 10 shots to even hit the deer and then having to chase it for miles after it runs from you often into a zombie or worse direwolf or bear which will kill you before you are able to kill it. If you spend too much time trying to stay alive to get to the trader or trying to get that deer you will not have time to clear something before night fall and may not have had success getting food. Heck you might not make it to the trader for the first time if you were unlucky with how far the trader is from your spawn. You know what to harvest to get pipes and that you can do that without a wrench so making a blunderbuss becomes more realistic. For that matter you know what kind of building to clear to cower in/on for the night and that you need to do that.
RNG also plays a big role. at the end of day 4 (Game stage 11 or so) my trader had a hunting rifle. It was the first gun I had seen him have ever in this game. I did not have enough dukes for it having spent a fair bit on food from him and vending machiines. Why? because I had almost no luck looting food or finding non hostile animals. Day 5 for me I was one quest from being able to buy the rifle AND yesterdays update hit resetting everything. Trader no longer had any guns in his listing even though he was not supposed to reset for another 2 days.
So gamestage 12ish I am still using the primative bow, the club and the spear. Boarderline starving and now I am dealing with direwolves and bears on top of the zombies. I am still learning to kill zombies without getting killed myself though I am getting better at it). I am now dealing with serious predators all day long that I just can't take down. Trader has nothing to help me with that.
I was fine with the difficulty of 19 prior to yesterday. As it is now though I just can't do it. Being this terrified all the time is not fun. It is exhausting and infuriating. I will turn off hostiles until this gets some attention. I can still test other things until then.
Just one new player's opinion.
Thing is as a new player I am absolutely unable to cope with the added difficulty of the high number of hostile animals on top of everything else given my lack of skill and the poor weaponry I have atm. It was just one thing too many for me.
It just takes a few hours of gameplay and a couple failed worlds to learn all this, thats why I originally thought the game was too hard and thats why I think other new players think its too hard, but its not.
At the same time I think the game should be accessible to newer players without being too easy. there are several menu options to adjust difficulty. (although some of those options aren't well explained, and may seem like it should be easier when in fact it's not, as Shurenai mentioned.) And I'll agree with you that maybe the new animal spawns are a bit TOO punishing in the early game. On my 1st day there was a bear roaming around the gas station I ended up calling home. I knew enough to stay away from it, and also that I could outrun it due to that learning curve I mentioned. But if it had been a dire wolf, mostly silent and almost as fast as a player, I don't care how experienced somebody is that's not something you want to see on day 1.
I guess long story short:
1. Yes RNG is a factor but generally it's manageable.
2. Learning to play the game will keep you alive through those first few days.
3. Not all changes are good, animal spawns for example, which will probably be tweaked again before a19 gets rolled out.
Sure, once I have a pistol or AK I'll see them as helpful "meat-deliveries", but with singleshot weapons that I'll probably miss occasionally in a panic, I'm going to die a lot....then end up with an angry animal guarding my backpack.
Early game didn't need to get inherently harder, lol...that's the part where you struggle the most already.
I will say that I've been lucky enough to only see several regular wolves in the first week since the update, haven't been mobbed by direwolves or bear yet.
1 - Deer have been almost non-existant. I have seen 2 or 3 in the 13 days I have played, and have seen 1 rabbit. The meat I get has to be bought from the trader.
2 - One entire deer (that's 4 meals of meat; no bacon & eggs because I didn't put the skill into that) does me for 1/2 a food bar. I would need 2 deer a day to stay full.
3 - Cans of food at 10 food are also not enough- I have had to fully loot 3 POIs to get a day's worth of food.
Add it all up, and I am living day to day doing nothing but scrounging for food, although to be honest the trader makes is much more possible since one quest with him will give me enough dukes to buy 2 or 3 days worth of meat.
I believe in a different thread you mentioned that someones settings would lead to boredom and you would shelve the game if you played like that?
If I were to play on the "rails" that you play on, I'd only last one game -whats the point in coming back and doing the same exact things over and over.
Point being, your approach to playing 7D2D is one of many options -and not so much THE approach that new players are missing, like you claim.
Kinda sounds like World War Z or a similar title might be more what you're looking for, seeing as you're only using the most efficient tactic available to defeat the games mechanics anyways and skipping the rest.
Might as well just go pew-pew everything and call it a win.
The bacon&eggs have been better than boiled/charred meat for as long as I can remember at this point, so I'm ALWAYS putting a point in MasterChef from the starting quest points. Usually the same with the forge and the bicycle (though A19 forces you to spend more points into INT or find some glasses if you need to Perk your way to the bike now...which is kind of lame). I prefer when more commonly needed things like the forge and decent meals are left as single-point low hanging fruit...yeah you still need to spread points around which isn't ideal, but at least it's only one here, one there.
I wasn't really focused on playing in an "optimal" way, just to have fun looting POI's, doing trader missions, and learning to properly fight zombies, improve my main weapon both in skills and mods/quality, the normal stuff. I was even starting to be confident enough to do night looting, and survive doing it.
But being destroyed by dire wolves after the last update I just stopped playing until the spawns are reduced next update hopefully. I just can't handle it, they run, they have a lot of HP, big damage, its too much for me at a low level with just a baseball bat and a blunderbuss. I barely was able to handle normal dogs before this update...
Then again, I have never and will never put points in to crafting vehicles. I'd much rather use those points for something else and buy a bike (or components) for a few thousand dukes!
It all goes to show how everyone has their own "MUST HAVE" skills starting out. Cardio, iron gut, sexrex, masterchef, living off the land, miner 69er, lucky looter, better barter, etc are all skills that people will spend their first point on and can all have a profound effect on the early game!
The animals pushed it over the top to me. Log in to 3 Direwolves and a bear outside my base at GS 12 on first login after the update. I managed to kill one Direwolf with about 30 arrows from the top of my base. It however had destroyed a large part of the base. Trying to get out of there the other 3 animals did me in landing me where? Back in my base which was now exposed to the animals by virtue of the destruction caused by the first one I took down. I ran like heck to the trader. The rest of the day went no better with animals I couldn't handle everywhere AND zombies I was just learning to handle on top of that. It is too much. It needs balancing.
I am not afraid of steep learning curves and hard lessons. This just isn't fun in any way. It went too far.
In my opinion we either need the hostile animals scaled back (note I did not say removed) or we need firearms in early game. Otherwise it is just far to punishing on the new.