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They can actually show up more than 1 per day, or at night and they aren't always zombies. Sometimes it's wolf packs, or dog swarms, or dog swarms with bears. And there's different types of hordes, wandering zombie soldier brigades. Groups of bikers, etc.
This is purely your game stage. The more you level up without dieing the larger your blood moons will be
If you die a lot the game thinks you suck and will not send as many zombies at you on blood moon
Also note: blood moons are also capped by the new blood moon size (per player) option. Your game stage will only ramp up to the max you set there. If you have it set to 8 you will only ramp up from 2 to 8 and than stop
If you set it to 64 you will eventually earn (assuming you don't die) up to 64 zombies (per player) during blood moon
I have mine on 24 at the moment, I can usually get this max size by about day 21
As for bloodmoons, this is based solely on difficulty, your character level, and offset by the amount of times you have died. If you die frequently, the size of the horde during a bloodmoon will be much smaller. If you are on a server with other people, the size of the horde might also be smaller. Additionally, if you are in an area with many obstacles like rocks, water, or buildings nearby, part of the horde might be getting trapped somewhere and digging a hole durring the bloodmoon, then just buggering off once the sun is up.
I am hoping someone bothered to post this as a game breaking bug on the "Official" forums, since the Pimps don't bother reading Steam posts.
If any of the "officially connected" people who do hang out here happen to read this thread, here is some data: (from the output log)
Single Player Game: 60 minute day cycle (A16.b119)
Time: 21:58:20 (~Noon on Day #6)
GS28 (player)
Screamer horde: scoutHordeStage GS31: total 18 zombies
Time: 22:20:15 (~9:00 PM on Day #6)
GS30 (player)
Wandering horde: scoutHordeStage GS41: total 20 zombies
Time: 22:50:17 (~9:00 AM on Day #7)
GS34 (player)
Screamer horde: ZombieDogGroup: total 12 zombie dogs
Time: 22:56:09 (~Noon on Day #7)
Spawned Aircraft and Supply Crate
Time 23:27:39 (~10:00 PM, Day #7)
Sunset: Bloodmoon Horde
GS36 (player)
Feral HordeGS27: total 8 zombies
Time 23:45:28
Sunrise: Blood moon is over
Time 23:48:00 (~8:00 AM on Day #8)
GS38 (player)
Wandering horde: ZombieAnimalsGroup: total 7 (zombiebear x3, zombiedog x4)
Total "non-Bloodmoon" Horde zombies for < 48 hours (day #6 to morning of day #8):
38 "Standard" Zombies; 16 zombie dogs; 3 zombie bears
= Gamebreaking Bug
(NOTE: Base did not have forge, chem station, etc. Only a single campfire for cooking food / boiling water. Only "heat" generated was this, plus minimal upgrades to basic POI wood structure, so don't give me any bs about it being "my own fault" for generating too much heat. None of these were hordes called by a "screamer" who came to investigate and "saw" me.)
So yes, working as currently designed.
I'm guessing that they're playing with a mechanic where there will always be a sort of wandering persistent horde instead of relying on active spawning for everything. Maybe some sort of stress testing to see how well the game can handle things now that they've stopped using uma based zombies.