7 Days to Die

7 Days to Die

View Stats:
Mobgrinder Jul 2, 2017 @ 12:50pm
Daily Horde
I noticed in B119 and now in B129 that I seem to get a horde of between 10-25 every single day between 10am and noon. On the flip side, I never have more than 4 zeds generate at a time on blood moon night. Most of the zeds appear to have no inventory, but at least I get XP for killing them. This experience seems a bit backwards from what I'm used to seeing.
< >
Showing 1-6 of 6 comments
hankberube Jul 2, 2017 @ 1:03pm 
are u saying you like this or not
Dies Fourth Jul 2, 2017 @ 1:13pm 
Have you started a new game ? What lvl are you ? What day are you on ?
Kunovega Jul 2, 2017 @ 1:23pm 
Originally posted by Mobgrinder:
I noticed in B119 and now in B129 that I seem to get a horde of between 10-25 every single day between 10am and noon.

They can actually show up more than 1 per day, or at night and they aren't always zombies. Sometimes it's wolf packs, or dog swarms, or dog swarms with bears. And there's different types of hordes, wandering zombie soldier brigades. Groups of bikers, etc.

On the flip side, I never have more than 4 zeds generate at a time on blood moon night. Most of the zeds appear to have no inventory, but at least I get XP for killing them. This experience seems a bit backwards from what I'm used to seeing.

This is purely your game stage. The more you level up without dieing the larger your blood moons will be

If you die a lot the game thinks you suck and will not send as many zombies at you on blood moon

Also note: blood moons are also capped by the new blood moon size (per player) option. Your game stage will only ramp up to the max you set there. If you have it set to 8 you will only ramp up from 2 to 8 and than stop

If you set it to 64 you will eventually earn (assuming you don't die) up to 64 zombies (per player) during blood moon

I have mine on 24 at the moment, I can usually get this max size by about day 21
Ͽ҈҉Ͼ Jul 2, 2017 @ 2:05pm 
Random daily hordes were also a thing in A15, so not much new there. The only difference is that they were usually smaller and phased during the day so they would spawn when you were out, path to where you were at the time, and just despawn without you being any bit the wiser. Now that zombies don't despawn, they tend to congregate more.

As for bloodmoons, this is based solely on difficulty, your character level, and offset by the amount of times you have died. If you die frequently, the size of the horde during a bloodmoon will be much smaller. If you are on a server with other people, the size of the horde might also be smaller. Additionally, if you are in an area with many obstacles like rocks, water, or buildings nearby, part of the horde might be getting trapped somewhere and digging a hole durring the bloodmoon, then just buggering off once the sun is up.
LokitheWeaver Jul 2, 2017 @ 4:24pm 
Ah, so it is still in A16.b129?

I am hoping someone bothered to post this as a game breaking bug on the "Official" forums, since the Pimps don't bother reading Steam posts.

If any of the "officially connected" people who do hang out here happen to read this thread, here is some data: (from the output log)

Single Player Game: 60 minute day cycle (A16.b119)

Time: 21:58:20 (~Noon on Day #6)
GS28 (player)
Screamer horde: scoutHordeStage GS31: total 18 zombies
Time: 22:20:15 (~9:00 PM on Day #6)
GS30 (player)
Wandering horde: scoutHordeStage GS41: total 20 zombies
Time: 22:50:17 (~9:00 AM on Day #7)
GS34 (player)
Screamer horde: ZombieDogGroup: total 12 zombie dogs
Time: 22:56:09 (~Noon on Day #7)
Spawned Aircraft and Supply Crate
Time 23:27:39 (~10:00 PM, Day #7)
Sunset: Bloodmoon Horde
GS36 (player)
Feral HordeGS27: total 8 zombies
Time 23:45:28
Sunrise: Blood moon is over
Time 23:48:00 (~8:00 AM on Day #8)
GS38 (player)
Wandering horde: ZombieAnimalsGroup: total 7 (zombiebear x3, zombiedog x4)

Total "non-Bloodmoon" Horde zombies for < 48 hours (day #6 to morning of day #8):

38 "Standard" Zombies; 16 zombie dogs; 3 zombie bears

= Gamebreaking Bug

(NOTE: Base did not have forge, chem station, etc. Only a single campfire for cooking food / boiling water. Only "heat" generated was this, plus minimal upgrades to basic POI wood structure, so don't give me any bs about it being "my own fault" for generating too much heat. None of these were hordes called by a "screamer" who came to investigate and "saw" me.)
Ͽ҈҉Ͼ Jul 2, 2017 @ 5:08pm 
Originally posted by LokitheWeaver:
From gamestages.xml

<spawner name="WanderingHorde"> <!-- These will wrap around at 50. --> <!-- Will probably have to undo that later. Rev 19924 /19944 --> <gamestage stage="01"><spawn group="scoutHordeStageGS1" num="15" maxAlive="30" duration="09"/></gamestage> <gamestage stage="02"><spawn group="scoutHordeStageGS2" num="15" maxAlive="30" duration="09"/></gamestage> <gamestage stage="03"><spawn group="scoutHordeStageGS5" num="16" maxAlive="30" duration="09"/></gamestage> <gamestage stage="04"><spawn group="ZombieDogGroup" num="05" maxAlive="30" duration="09"/></gamestage> <gamestage stage="05"><spawn group="feralHordeStageGS1" num="16" maxAlive="30" duration="09"/></gamestage> <gamestage stage="06"><spawn group="feralHordeStageGS2" num="15" maxAlive="30" duration="09"/></gamestage> <gamestage stage="07"><spawn group="feralHordeStageGS4" num="16" maxAlive="30" duration="09"/></gamestage>

So yes, working as currently designed.

I'm guessing that they're playing with a mechanic where there will always be a sort of wandering persistent horde instead of relying on active spawning for everything. Maybe some sort of stress testing to see how well the game can handle things now that they've stopped using uma based zombies.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jul 2, 2017 @ 12:50pm
Posts: 6