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Someone mentioned tweaking a windows.xml file fixed similar issues, but that is beyond my knowledge.
This
Skill and item id numbers change between builds
If you don't start fresh you will have problems
If you are playing on a server you also need to make sure that server was updated
This, not starting fresh with each experemental build can cause weird stuff to happen, they warned you about this. Which is why its a opt-in experemental If your not willing to start over if a weird bug crops up, you might wanna stay out of experemental. I usually restart if they change something big, like how misc crafting went from a skill you level by use to a perk, cuz it broke it in my game and locked me at level 1 of it, I had lv 49 before the change.
On the plus side, you'll have experence so when a16 stable hits, you'll know exactly what to do to start off well, while others will be fumbling around to figure it out. Useful if you play online alot.
If you don't want to start over, then don't update =P. Just stick to 15.2 until there is a stable version of 16.
I also use a B113 savegame in B119 and it works well. The only little problem was my customized user interface, which caused a little trouble with the new crucible tool for the forge, but this was easy to fix. All the rest is still working as before. I keep this savegame as long as possible and will most likely restart when the final A16 is released.