7 Days to Die

7 Days to Die

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Nexian Jun 23, 2017 @ 4:16pm
Can't craft 9mm bullets
Upgraded my version to latest today. Already had 9mm bullets and used a workbench the day before to make bullets.

Now the workbench tells me I don't have the required skill and my skill menu tells me I already have the skill (9mm bullet crafting).

So I can no longer make bullets.
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Showing 1-9 of 9 comments
Forsakend Jun 23, 2017 @ 4:18pm 
You are normally supposed to start over with every patch in experimental as it will break things.

Someone mentioned tweaking a windows.xml file fixed similar issues, but that is beyond my knowledge.
[MAFIA]Highway99 Jun 23, 2017 @ 4:19pm 
Originally posted by Forsakend:
You are normally supposed to start over with every patch in experimental as it will break things.

Someone mentioned tweaking a windows.xml file fixed similar issues, but that is beyond my knowledge.

This
Kunovega Jun 23, 2017 @ 8:49pm 
Originally posted by Nexian:
Upgraded my version to latest today. Already had 9mm bullets and used a workbench the day before to make bullets.

Now the workbench tells me I don't have the required skill and my skill menu tells me I already have the skill (9mm bullet crafting).

So I can no longer make bullets.

Skill and item id numbers change between builds

If you don't start fresh you will have problems

If you are playing on a server you also need to make sure that server was updated
D1rtyS04p Jun 23, 2017 @ 9:21pm 
Ah crap... My game was created on 113, and everything seems to be working, but if they have tweaked id numbers... I don't want to start over for the 100th time either...
Scyris Jun 23, 2017 @ 9:34pm 
Originally posted by Forsakend:
You are normally supposed to start over with every patch in experimental as it will break things.

Someone mentioned tweaking a windows.xml file fixed similar issues, but that is beyond my knowledge.

This, not starting fresh with each experemental build can cause weird stuff to happen, they warned you about this. Which is why its a opt-in experemental If your not willing to start over if a weird bug crops up, you might wanna stay out of experemental. I usually restart if they change something big, like how misc crafting went from a skill you level by use to a perk, cuz it broke it in my game and locked me at level 1 of it, I had lv 49 before the change.

On the plus side, you'll have experence so when a16 stable hits, you'll know exactly what to do to start off well, while others will be fumbling around to figure it out. Useful if you play online alot.
Last edited by Scyris; Jun 23, 2017 @ 9:35pm
Kashra Fall Jun 23, 2017 @ 10:59pm 
Originally posted by IGameIn4wheelDrive:
Ah crap... My game was created on 113, and everything seems to be working, but if they have tweaked id numbers... I don't want to start over for the 100th time either...

If you don't want to start over, then don't update =P. Just stick to 15.2 until there is a stable version of 16.
udo Jun 23, 2017 @ 11:21pm 
a lot of the skills now have new requirments , ie 20 gunsmith to make certain bullets , make sure u have the right amount of of points in the new skill requirments . if its greyed out look at the right hand panel to check what u need to reactivate it
Last edited by udo; Jun 24, 2017 @ 12:19am
Netizen Jun 24, 2017 @ 4:24am 
Originally posted by IGameIn4wheelDrive:
Ah crap... My game was created on 113, and everything seems to be working, but if they have tweaked id numbers... I don't want to start over for the 100th time either...

I also use a B113 savegame in B119 and it works well. The only little problem was my customized user interface, which caused a little trouble with the new crucible tool for the forge, but this was easy to fix. All the rest is still working as before. I keep this savegame as long as possible and will most likely restart when the final A16 is released.
Nexian Jun 24, 2017 @ 10:49am 
I suppose my main problem then is that there's no specific 16.X versions to download in terms of betas. Just "latest".
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Date Posted: Jun 23, 2017 @ 4:16pm
Posts: 9