7 Days to Die

7 Days to Die

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Monkerlotus Jun 22, 2017 @ 4:10pm
Unable to craft a stone axe.
pretty much as the title states, I cannot make a stone axe and progress a new character.

Anybody encounter this with a fix?
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Showing 1-15 of 16 comments
Eggsrael Jun 22, 2017 @ 4:39pm 
can you make anyhing else like a shovel?
Sillls Jun 22, 2017 @ 5:12pm 
Did you check to see if you had enough stuff to make it?
Monkerlotus Jun 22, 2017 @ 5:57pm 
Originally posted by Chertovski suka:
can you make anyhing else like a shovel?
yes



Originally posted by Sillls:
Did you check to see if you had enough stuff to make it?
i guess i should have stated, the recipe itself is completely gone i can't make the axe because i don't have the option to. :pandashocked:
VonStreed Jun 22, 2017 @ 6:05pm 
Did you verify the game files through steam?
VonStreed Jun 22, 2017 @ 6:06pm 
What version are you playing? If you downladed the new experimental update you need to start a new game to avoid weird glitches.
Monkerlotus Jun 22, 2017 @ 6:23pm 
Originally posted by VonStreed:
What version are you playing? If you downladed the new experimental update you need to start a new game to avoid weird glitches.
newest build, fresh start
VonStreed Jun 22, 2017 @ 6:30pm 
You could try starting a new world and see if you have the same issue. Or backing up your saves and reinstalling.
Monkerlotus Jun 22, 2017 @ 7:01pm 
Originally posted by VonStreed:
You could try starting a new world and see if you have the same issue. Or backing up your saves and reinstalling.
well ill try a new save in a bit, no harm there, but i cant reinstall unfortunately, i live on an island in alaska, slooow interwebs :P
VonStreed Jun 22, 2017 @ 7:24pm 
Originally posted by Monkerlotus:
Originally posted by VonStreed:
You could try starting a new world and see if you have the same issue. Or backing up your saves and reinstalling.
well ill try a new save in a bit, no harm there, but i cant reinstall unfortunately, i live on an island in alaska, slooow interwebs :P
Good luck!
Chuck the duck Jun 22, 2017 @ 7:35pm 
yes and but if it won't do something it save on quit so just restart it or do something else first. and make sure you have all the ingredients i always mess up on that one and don't have all the ingredients.
Monkerlotus Jun 22, 2017 @ 8:51pm 
new save, i still cannot craft a stone axe, recipe still not available.
Bullet Sponge Jun 22, 2017 @ 9:12pm 
Open your file explorer to ...Steam/SteamApps/Common/7 Days To Die/Data/Config

Open the "items" file.

Scroll down to item 105 or stone axe.

Ensure this text is present in the file. Note these are the lastest A16 values. If you need A15 someone else is gonna have to paste it in.

Adjust formatting in the same way every other item is listed.

<item id="105" name="stoneAxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
<property name="Material" value="stone"/>
<property name="RepairTools" value="rockSmall"/>
<property name="HoldType" value="32"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="12"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="0.8"/>
<property name="Range" value="2.1"/>
<property name="Block_range" value="3"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="3"/>
<property name="DamageBonus.head" value="5"/>
<property name="DamageBonus.glass" value="1"/>
<property name="DamageBonus.wood" value="1.2"/>
<property name="DamageBonus.earth" value="0.25"/>
<property name="DamageBonus.stone" value=".75"/>
<property name="DamageBonus.metal" value="0.5"/>
<property name="DamageBonus.organic" value="1"/>
<property name="ActionExp" value="2"/>
<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
<property name="ToolCategory.harvestingTools" value=".7" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Repair"/>
<property name="Delay" value="0.4"/>
<property name="Repair_amount" value="100"/>
<property name="Upgrade_hit_offset" value="0"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="4,10"/>
<property name="BlockDamage" value="19,33"/>
<property name="DegradationMax" value="100,600"/>
<property name="DegradationRate" value="1,1"/>
<property name="DismembermentBaseChance" value="0,0"/>
<property name="DismembermentBonus" value="0,0"/>
</property>
<property name="DescriptionKey" value="stoneAxeDesc"/>
<property name="Group" value="Tools/Traps,Basics"/>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
Last edited by Bullet Sponge; Jun 22, 2017 @ 9:13pm
Monkerlotus Jun 22, 2017 @ 9:13pm 
Originally posted by Bullet Sponge:
Open your file explorer to ...Steam/SteamApps/Common/7 Days To Die/Data/Config

Open the "items" file.

Scroll down to item 105 or stone axe.

Ensure this text is present in the file. Note these are the lastest A16 values. If you need A15 someone else is gonna have to paste it in.

<item id="105" name="stoneAxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
<property name="Material" value="stone"/>
<property name="RepairTools" value="rockSmall"/>
<property name="HoldType" value="32"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="12"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="0.8"/>
<property name="Range" value="2.1"/>
<property name="Block_range" value="3"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="3"/>
<property name="DamageBonus.head" value="5"/>
<property name="DamageBonus.glass" value="1"/>
<property name="DamageBonus.wood" value="1.2"/>
<property name="DamageBonus.earth" value="0.25"/>
<property name="DamageBonus.stone" value=".75"/>
<property name="DamageBonus.metal" value="0.5"/>
<property name="DamageBonus.organic" value="1"/>
<property name="ActionExp" value="2"/>
<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
<property name="ToolCategory.harvestingTools" value=".7" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Repair"/>
<property name="Delay" value="0.4"/>
<property name="Repair_amount" value="100"/>
<property name="Upgrade_hit_offset" value="0"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="4,10"/>
<property name="BlockDamage" value="19,33"/>
<property name="DegradationMax" value="100,600"/>
<property name="DegradationRate" value="1,1"/>
<property name="DismembermentBaseChance" value="0,0"/>
<property name="DismembermentBonus" value="0,0"/>
</property>
<property name="DescriptionKey" value="stoneAxeDesc"/>
<property name="Group" value="Tools/Traps,Basics"/>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>

thank you, this helped alot!
Bullet Sponge Jun 22, 2017 @ 9:16pm 
If that didn't end up fixing it then you need to open the recipes file in the same folder as before and add in

<recipe name="stoneAxe" count="1">
<ingredient name="rockSmall" count="4"/>
<ingredient name="yuccaFibers" count="2"/>
<ingredient name="wood" count="2"/>
</recipe>
Monkerlotus Jun 22, 2017 @ 9:23pm 
Originally posted by Bullet Sponge:
If that didn't end up fixing it then you need to open the recipes file in the same folder as before and add in

<recipe name="stoneAxe" count="1">
<ingredient name="rockSmall" count="4"/>
<ingredient name="yuccaFibers" count="2"/>
<ingredient name="wood" count="2"/>
</recipe>


I may have to do a clean install at this point, now the console keeps opening and reporting issues now lol

i did a verification and everything came up ok
Last edited by Monkerlotus; Jun 22, 2017 @ 9:23pm
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Date Posted: Jun 22, 2017 @ 4:10pm
Posts: 16