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i guess i should have stated, the recipe itself is completely gone i can't make the axe because i don't have the option to.
Open the "items" file.
Scroll down to item 105 or stone axe.
Ensure this text is present in the file. Note these are the lastest A16 values. If you need A15 someone else is gonna have to paste it in.
Adjust formatting in the same way every other item is listed.
<item id="105" name="stoneAxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
<property name="Material" value="stone"/>
<property name="RepairTools" value="rockSmall"/>
<property name="HoldType" value="32"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="12"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="0.8"/>
<property name="Range" value="2.1"/>
<property name="Block_range" value="3"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="3"/>
<property name="DamageBonus.head" value="5"/>
<property name="DamageBonus.glass" value="1"/>
<property name="DamageBonus.wood" value="1.2"/>
<property name="DamageBonus.earth" value="0.25"/>
<property name="DamageBonus.stone" value=".75"/>
<property name="DamageBonus.metal" value="0.5"/>
<property name="DamageBonus.organic" value="1"/>
<property name="ActionExp" value="2"/>
<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
<property name="ToolCategory.harvestingTools" value=".7" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Repair"/>
<property name="Delay" value="0.4"/>
<property name="Repair_amount" value="100"/>
<property name="Upgrade_hit_offset" value="0"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
</property>
<property class="Attributes">
<property name="EntityDamage" value="4,10"/>
<property name="BlockDamage" value="19,33"/>
<property name="DegradationMax" value="100,600"/>
<property name="DegradationRate" value="1,1"/>
<property name="DismembermentBaseChance" value="0,0"/>
<property name="DismembermentBonus" value="0,0"/>
</property>
<property name="DescriptionKey" value="stoneAxeDesc"/>
<property name="Group" value="Tools/Traps,Basics"/>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
thank you, this helped alot!
<recipe name="stoneAxe" count="1">
<ingredient name="rockSmall" count="4"/>
<ingredient name="yuccaFibers" count="2"/>
<ingredient name="wood" count="2"/>
</recipe>
I may have to do a clean install at this point, now the console keeps opening and reporting issues now lol
i did a verification and everything came up ok