7 Days to Die

7 Days to Die

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Harry64 2017년 8월 19일 오전 7시 36분
Screamer Zombie Cooldwon
me and my frends have problems on our server with the Screamer Zombies because they spawn too often at our base and... its really annoying.:steamsad:
I mean you can barely build a base when all the time these annoying Screamers spawn.
I think this destroys the fun of our game and everyone on the Server agrees.

I looked through the code and found a way to disable them by canceling out this part of the code found in the spawning.xml

but I dont want to cancel the screamer out.
I just want that they dont spawn so often... its like there spawning every 2 ingame hours...

there is a part of this screamer code that says "DelayBetweenSpawns"
is this a boolean operator where you could only write 1 or 0... or is this a actual time?
would the screamer spawn not so frequent if I would write there 200 or something?

I dont know it this would be seconds minutes hours or days?


<entityspawner name="Scouts" dynamic="true" wrapMode="wrap"> <day value="*"> <property name="ResetToday" value="true" /> <property name="EntityGroupName" value="ZombieScouts" /> <property name="Time" value="Any" /> <property name="DelayBetweenSpawns" value="1" /> <property name="TotalAlive" value="1" /> <property name="TotalPerWave" value="1" /> </day> </entityspawner>
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Nimbull 2017년 8월 19일 오전 7시 43분 
Beats me, I just keep my forges, mixers, torches, burning barrels, etc away from the main enterance to my base. That way screamers are wandering far from my base enterance where the underground "noise" bunker is connected via tunnel to the rest of the base. I can range em and/or ignore em easy peasy.
J_Cob 2017년 8월 19일 오전 7시 48분 
Nimbull님이 먼저 게시:
Beats me, I just keep my forges, mixers, torches, burning barrels, etc away from the main enterance to my base. That way screamers are wandering far from my base enterance where the underground "noise" bunker is connected via tunnel to the rest of the base. I can range em and/or ignore em easy peasy.

This.

Keep your forges and your fires outside/away from your base and you will not have a problem. Also, if you pay attention you can learn where the screamer commonly paths. This way you can put spikes/traps down where you KNOW she is gonna end up walking.
Nimbull 2017년 8월 19일 오전 7시 50분 
One other thing you can do as you get the resources is set out motion sensing turrets to shoot em dead.
Harry64 2017년 8월 19일 오전 8시 10분 
that is that What I think destroys the experience of the game...
these are just workarounds.... and its not like I have turrets in the first 20 days...
and btw if you build blocks or upgrade them to iron and so on increases the heatmap like 0.01%
that will also sooner or later get the screamers to the main base.

we tryed to put the forges and fires and workbenches underground and away from our base but now its like they always start digging holes over them....

I was asking if possible to limit the spawning of the screamer so maybe 1 per day or someting like this.
MeDaDaddy (차단됨) 2017년 8월 19일 오전 8시 15분 
Harry64님이 먼저 게시:
that is that What I think destroys the experience of the game...
these are just workarounds.... and its not like I have turrets in the first 20 days...
and btw if you build blocks or upgrade them to iron and so on increases the heatmap like 0.01%
that will also sooner or later get the screamers to the main base.

we tryed to put the forges and fires and workbenches underground and away from our base but now its like they always start digging holes over them....

I was asking if possible to limit the spawning of the screamer so maybe 1 per day or someting like this.

Yes; by limiting the heat YOU produce :)

Harry64 2017년 8월 19일 오전 8시 22분 
<!--* means it is used when no day is specified -->
:steamfacepalm:

ok so... if I would change the * to a day. I could at least control the days when the screamer spawning... like every 5 days or so...
or if I would write "30,60" that would let it spawn between day 30 till day 60....

its not perfect but this would help....

but still, is the
<property name="DelayBetweenSpawns" value="1" />
a way to control the cooldown?

I will try it out but I would really love to here from someone here if that would work befor I start a new map.
Deadmanrunning-=dust=- 2017년 8월 19일 오전 8시 28분 
If I remember correctly, I read some where that someone was haveing similar issues, and they changed their torches to candles and it solved their screamer issue, even when they had 4 forges running.

Personal, I 1/2 agree with you that screamers are a bit much, but only when I am trying to focus on building. The other times, I actually just "pi**" them off intentionaly because, I am weird and get board easly when I dont get to shoot Zeds enough. Besides, Feral Screamers are fun to fight, especialy when there are 4 of them and their cute friends. :steamhappy:
MeDaDaddy (차단됨) 2017년 8월 19일 오전 8시 34분 
Delay between spawns used to be in game days. It's just to stop the game calling screamers from the same heat issue, AFAIK.

When a screamer (or group) spawns in, the heatmap effectively resets to zero, so you get a NEW screamer spawn once it heats to 100% again. This new group is unaffected by any previous Screamers.

You may be best posting your question on the modding Steam sub-forum or TFP Forum Modding section for a full reply.

One "workaround" that will prevent Screamers spawning from heat would be to change the contents of the Scout group from Screamers to (say) Radiated Feral Cops, or chickens.
That way, when the heatmap reaches the stage where a Scout is called, the game spawns you the Cop or the Chicken.

EDIT; so, in entitygroups.xml is the Scout group

<entitygroup name="ZombieScouts">
<entity name="zombieScreamer" />
</entitygroup>

Just change the contents of the group

<entitygroup name="ZombieScouts">
<entity name="animalChicken" />
</entitygroup>
MeDaDaddy 님이 마지막으로 수정; 2017년 8월 19일 오전 8시 38분
Harry64 2017년 8월 19일 오전 8시 34분 
maybe they changed it in the last few little updates but when I was in devmode and creativmode and I build lots of torches and candles on the ground and the didnt increase the heat in that area.
not even after 3 days. but when I build a forge and fired it up then it dont take long till you have lots of heat.
Harry64 2017년 8월 19일 오전 8시 38분 
hmm thanks. I will try if the screamer spawns every 100% heat.
I know it will reset once it reaches 100% but I think I remembered that the screamers spawned much earlier and that didnt reset the heatmap.... I will try it out.

MeDaDaddy님이 먼저 게시:
Delay between spawns used to be in game days. It's just to stop the game calling screamers from the same heat issue, AFAIK.

When a screamer (or group) spawns in, the heatmap effectively resets to zero, so you get a NEW screamer spawn once it heats to 100% again. This new group is unaffected by any previous Screamers.

You may be best posting your question on the modding Steam sub-forum or TFP Forum Modding section for a full reply.

One "workaround" that will prevent Screamers spawning from heat would be to change the contents of the Scout group from Screamers to (say) Radiated Feral Cops, or chickens.
That way, when the heatmap reaches the stage where a Scout is called, the game spawns you the Cop or the Chicken.
MeDaDaddy (차단됨) 2017년 8월 19일 오전 8시 44분 
Harry64님이 먼저 게시:
hmm thanks. I will try if the screamer spawns every 100% heat.
I know it will reset once it reaches 100% but I think I remembered that the screamers spawned much earlier and that didnt reset the heatmap.... I will try it out.

MeDaDaddy님이 먼저 게시:
Delay between spawns used to be in game days. It's just to stop the game calling screamers from the same heat issue, AFAIK.

When a screamer (or group) spawns in, the heatmap effectively resets to zero, so you get a NEW screamer spawn once it heats to 100% again. This new group is unaffected by any previous Screamers.

You may be best posting your question on the modding Steam sub-forum or TFP Forum Modding section for a full reply.

One "workaround" that will prevent Screamers spawning from heat would be to change the contents of the Scout group from Screamers to (say) Radiated Feral Cops, or chickens.
That way, when the heatmap reaches the stage where a Scout is called, the game spawns you the Cop or the Chicken.

NP; I edited the post above with details.

There was a problem with animal "gore" blocks in a16 where they could fall through the world and continually add heat ("smell" really, attracting zeds) so depending what version of a16 you are on that may be adding to your woes. They temporarily fixed it in either 16.1 or 16.2 by removing the gore block.

A lot of players used to make Screamer Farms to purposefully summon Screamers in order for them to scream and summon the zeds for loots.
Also, a lot of players have separate "heat", "loot" and Horde bases so they can set the Forges going then leave the chunk to go looting for loots or building & mining etc & don't risk their loot stashes on Horde nights.
I do understand your annoyance at them, but they are in the game as a balance for those Survivors that make a lot of Heat and hang around.

EDIT; http://steamcommunity.com/app/251570/discussions/0/1471967615850598987/?ctp=2
MeDaDaddy 님이 마지막으로 수정; 2017년 8월 19일 오전 8시 51분
darrylhs 2017년 8월 19일 오전 9시 14분 
My base is surrounded with the zombie blender 4000 so the screamers fall in and get chopped to bits
CellNav 2017년 8월 19일 오전 9시 26분 
DelayBetweenSpawns is in seconds. (it's written throughout the xml many times in the comments). If the game spawns more than 1 "scout" group, it will use 1 second between spawning the scout.

Can I suggest changing the "Time" to read Day or Night? At least you could build the base all day long then when night falls, take a break and hunt zombies.

Can I suggest changing the "TotalAlive" and "TotalPerWave" to read 0? That might cause problems if the game expects a value larger than 0 ... idk.
CellNav 님이 마지막으로 수정; 2017년 8월 19일 오전 9시 27분
darrylhs 2017년 8월 19일 오전 9시 46분 
I don't understand why people feel the need to modify the game files really. Just learn to modify your behaviour so as to deal with the problem. By lessening the number of screamers spawning your making the game easier and if that's what you want there are loads of easy building games out there to play
Lucien Lachance 2017년 8월 19일 오전 10시 13분 
I like setting land mine fields and watching them blow to pieces while I craft things at the forge lmao
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