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Knives are pretty good early game but the bleed effect barely hurts end game mobs.
Sledgehammer is a stam hog and can leave you vulnerable if you miss or are fighting multiple mobs.
Spear has low normal attack so it's not great as a main but it can be handy to have for throwing, especially if you hate the primitive bow.
I hate stun baton. In all fairness I haven't used it much but it seems too gimicky and not useful.
I'm ignoring all fist weapons since they came in A18 because it doesn't make any sense to fight zombies up close with your fists. They are the most OP weapon in the game and you become invulnerable when you max them out. Plus there is a book series now that makes you even more invulnerable with healing, stamina regen and speed buffs. I never used them and I never will. That is my opinion, feel free to try them out.
Sledge is still the king, requires investment to make the high stamina costs not feel stupidly punishing.
The one hit kill , Area knockdowns, and leaving your pick and axe at home.(when not mining / harvesting)
The harder the difficulty the less fun the other melee weapons are for me.
Any melee build will want to max Sex Trex to help with stamina costs.
Ergonomic grip on melee weapon of choice.
Customized fittings for armor
1 or more ranks in cardio
Pain tolerance to counter stuns
Healing factor ( bugged currently and draining food each time it heals you)
A firearm to swap to during low stamina
High tech options are water purifier in helm and stack of murky water spam drink to stack the 15% stamina regen buff. Beer again for the stamina regen.
Ranks in machine gunner to regen stamina
In my opinion anything besides the sledge requires too many hits higher chances to trigger rage mode , in melee longer so more chances to make mistakes and get hit in return.
Baseball bats ( clubs with longer range) are what i would recommend if you cant stand the slow speed of the sledge.
Iron sledge is when you should decide if you like the sledge or not.
Levels + max stamina food help a lot the more stamina you have the more you regenerate per tick.
Enemy Pain Stun Lock
AI Pain resistance has been improved. It still builds up over time, but has been adjusted to be harder to stun lock enemies. We fixed pain reactions not always triggering. Pain now uses a new hit blending system, so different strengths and durations of pain are shown and can happen while AI is attacking.
its a 1 shot killing machine and its ok on wood too ;)
Aside from having lower dps, steel sledge power attack uses a huge amount of stamina (81). Yes, it is highly effective IF you are a good aim and connect with enemy heads consistently. Because the 30 stamina boost from trex on a kill makes up for some of it. However, missing just a single time means you are out 81 stamina, which may mean you can't swing again...or run either. Which is is a very bad combo.
Fair warning: Early on the sledge feels like a god weapon to new people. And that can be a trap for people who aren't prepared for later.
The sledge defensive knockdown can pay off with good aim. But if you tend to be a left mouse button spammer in most games then sledge is going to get you killed, and probably quite frustrated at later stages of the game against multiple running enemies.
Another problem with sledge in A19. I can tell you since I fight the blood moon horde toe-to-toe with no easy settings like walking zeds : when you take an arm injury (new in A19), your attacks slow down by some percent. Well, with a sledge that means you are now attacking in slow motion. And taking literally 5 hits in between underwater-motion swings. Again, be prepared for what you are getting into.
T-Rex skill reduces power attach stamina consumption by 50% so you dont't use 81 but 40 stamina. If you have ergonomic grip it would be 32 stamina per power attack. Because of slow swing speed you will regenerate that 2 stamina difference meanwhile and if you get kill with every power attack your stamina will stand still (great for melee horde base). You will of course miss or not kill enemies with one swing, but that still leaves you with enough stamina for another attack. Iron and Steel Sledge are not weapons to begin with for sure, but later on when you get the T-Rex skill stamina is no longer an issue.
Edit: Yeah, new arm injury can mess you up, not just because of slowing your attack speed but you can break arm if you use power attack too. I didn't have broken arm yet but I guess you can't use melee at all untill you treat the wound?
Axe and machete make fine melee weapons and don't waste any slots. Fists is the most fun, especially with the new perk books.
Fighting the horde it is. Or just multiple rads in the daytime when looting. This is coming from an experienced sledge user who could clear an insane/insane (second insane is enemy running speed) horde night in A18 toe-to-toe with sledge while watching seinfeld reruns on my other monitor.
Multiple rads, or horde night, in A19 is a whole different story. Because unless you decap (one hit kill), you take multiple swings to kill one rad. That simply a fact. This means not getting the 30 stam boost back. This means running out of stamina with 6 radcops in your face. I promise you it factually does.
EDIT: for clarification. I have fought horde night with steel sledge, with max trex, ergonomic grip, and coffee and red tea (for a total of +35% stam regen) You can still run out of stamina if you fail to decap or kill on every single swing. Try it.
The sledgehammer will really come into its own once you've invested enough perk points and you pick up a good steel weapon. It will be a major change to go from the stone to steel and will take learning how to use it, but, be patient until then, watch how the zombies move and learn how to keep out of their reach. And, never, ever go without a back up weapon. Stuff happens, and it happens fast and nasty. A couple of loaded blunderbuss or even a toilet pistol will help until you get something better.
All that. Plus more. Clubs are not just much more damage per minute, but also significantly more dmg per point of stamina spent than sledge. (Yes I have calculated the stamina to dmg conversion efficiency for all melee weapons, thanks.)
The sledge is....okay. And probably didn't need to be nerfed quite as heavily as it was.
EDIT: for clarification, the above comparisons are for steel club to steel sledge. I didn't do the numbers for stone sledge and wood club since I don't use them 90% of the game. But early on stone sledge might actually be king.