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On A18, you could also just find one of the brick buildings and knock out the stairs and throw molotovs down on the zombies at the bottom of the stairwell. I haven't tried it on experimental yet.
A horde style event that just has you defend ageinst a mass of zombies
as for wheter it is a "good" part of the game
well i like it its a massive exp boost gives some loot tests your design ageinst zombies
Sure it drains Matterials but when are you ever gonna use them otherwise?
i mean since you seem to be somebody that likes quests well most quests have like 120 buckshot 150 magnum rounds etc as a rewards (atleast very commonly and thats even reffering to tier 1)
thats clearing a house maybe 10 to 20 bullets and you get 6 times as much in addition to all the loot in the house and additional money so you can buy a couple hundred extra rounds
As for Normal base defense Well its rare to even have zombies attacking you outside of this event so yhea no need to build any walls at all otherwise
Running is just a default on night and if you dislike it just turn it off (there is a seperate setting for bloodmon and normal night speed)
Them knowing where you are yhea well i guess that (and their number) is a disadvantage but frankly not a huge concern as long as you would have stamina not get cornered or just not have them run
Only Drawback to dying is you loose some progress to the next level
yhea well that is litteraly how death works in here?
i mean people cure wounds bye suiciding so being able to pass a whole horde night is always gonna be worth it (if you want to) unless they majorly rework death and from what i saw the communitie generaly speaking aint the type to go for hardcore survival or very difficult games
so i dont think realy punishing the player for death should be added
So..if the game has gotten to a point which 'why have blood moon, or 'just turn it off bro' is a reasonable statement then its good evidence the game as strayed.
I dont think it has strayed in the respect of blood moon specifically but I do think its strayed away from crafting and building in general
Homing zombie means you can bait them too, just hop away onto another end of box wall and make them reroute while you fix doors at this side.
However mining&base building can be really time consuming in recent version for solo player.for that case you can look through progression.xml and increase bonus from mining perks.
Most of time I dig all blue sheet blocks come across and buy all cobble at trader so not much problem with vanilla game.
Same for night you can walk around once you got AK and headlight.Have some good armor too since new injure system can do really nasty.
The less quantifiable benefits are the excitement and sense of accomplishment from a drawn-out and frantic battle and seeing your defensive plans and base designs succeed, particularly as the hordes get stronger each time.
These benefits will matter more to some players than others, which is fine. Being able to engage or avoid the bloodmoon horde using settings or in-game features (hide on a roof, drive around all night) is one of the game's strengths, in my opinion. Make it the game you want it to be.
as a single player my main objective is to get a base up and running sooner rather then later, its how I perfer to play. So what I would do as a single player is put points into lucky looter because I didnt want to waste points on things like Forge, bike parts or whatever etc. Then I would start to put points into building and a bicycle. That almost always left me with nothing points wise, so I would find myself hammering stone with a Q(whatever I was able to find) pickaxe for a loooong time. until I gave up eventually.
maybe I was 'playing it wrong' but to be honest all I was trying to do was to play the game how I liked to play and how I did years before. I just wanted to get a base up and running, but it turned into a whole new thing...didnt like that.
changing a game from 'you can' to 'you cant unless you get the right perks in the right place' is not a fun experience for me
you basicaly get a class like you would in killing floor
one has explosives and heavy weapons the other has turrets and semi cc etc
Problem is breaking stuff crafting looting breaking stuff hunting and farming are all in seperate skill trees meaning even if you only do half of whats there you always have to take like 3 seperate attributes at once making any specialisation or progress very slow
or accept that you suck at something and stay away from it
yeah,I don't think recent version designed to build things very early(to use POI for temporal base instead) that can be bit lazy for classic sandbox builder from old times...maybe it could have more primitive tier blocks of old version and cheaper protection like rope fence?
But if it was RTS raid and scout is always needed early so I can take current one as modern balance.
yep,I'm thinking 3x skillpoint is normal difficulty for soloplay tbh. I'm just on test/challenge myself for default setting.
that does have a cost though, which is gamestage.
If one wants a solo game play that is easier then the lowest setting for 'difficulty' and they want to have many unlocks they are going to have to adjust the gamestage multipler or give themselves extra Perk Points.
possible, for sure but it would involve digging in the XML file which also affects all your saves as well so best not forget the change