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Wrench no longer works on anything like that. It will only break down the item into mats.
It is confirmed. I hope the use of the claim land block is temporal, it has little sense using that in single player. It seems like a poor fix for breaking the system with this change.
This is a permanent change as there are a number of things the LCB does:
1. let's you pick up work stations
2. lets you pick up electric generators and turrets
3. stops random spawn zombies in a radius around it (though it's done this since around a14)
The LCB has had a purpose in single player, they are just increasing its purpose further
You can place an LCB and claim the wild ones, then pick them up
But it doesnt matter for navezgane anyway, the "wild ones" have been replaced with broken ones (loot containers)
For random gen they are now part of the randomly generated world. Each POI that could contain a work station now "randomly" generates either a functional workstation or a broken workstation (loot container)
They did this so that every time you see the same POI on a new random gen world, it will still be random what you find inside of it
The LCB does not need to be placed down first
Placing an LCB claims any workstation within its radius that was not already claimed, from that point forward you can pick it up
But number 1 and 2 are just since this new alpha, and number 3 it is not needed if you place your bedroll. I didn't see the purpose in a single player before and never used it. Stops spawns in a wider radius than beds?
Is not something a bit redundant along with bedroll? (i know, i suppose it doesn't place spawn point for you and also is not so easy to craft but even that)
In my opinion, the block has no sense in single player, and also seems strange to have to do a "land claim" in a game you are alone. It feels...alien for a sp game.
The bedroll no longer works from bedrock to sky, it's a bubble radius
The LCB works from bedrock to sky
Also: the bedroll only works for your active bedroll. Are your bases so tiny that it covers the entire thing?
LCB you can make as many as you want and place them at intervals around your outer perimeter, making for a nice large compound with no zombie spawns inside of it
Not only that, but what about people who have multiple bases? I generally have a main base for blood moons, but then I have other bases where I have mines set up for harvesting materials, or outposts near cities that are far away. You can LCB all of them
And in addition to those bases with LCB you'd still have the added ability to drop the bedroll to create safe respawn points while traveling without unprotecting your base
You really aren't looking at the bigger picture here
lol no, i'm not looking at anything here and i'm starting feeling like a noob instead of a veteran xD
Before this alpha we started games without LCB blocks (except for that alpha when they introduced it and you were also starting with one, but i never used it then) in any SP game, so i never used that block before.
My bases are not tiny, but maybe are tiny for a MP base where a group of people is working on the same and expand it to make it much bigger than my bases.
For a sp player, bedroll is enough to stop zombies spawn and i never had problems with that. All the other players i know play this way, and never used the LCB block, also. Even in coop we never needed it.
Big bases, multiple bases, etc, all are typical from a MP game. I never played like that, and i still remember the discussion at the forums about if placing multiple bedrolls and letting us to choose in one to spawn was an "exploit" or what. That was a long time ago, i don't remember exactly when, probably 2 years ago or so, but i'm sure those posts are still on the official forum.
I mean, for someone used to play MP, probably it's a normal thing, but not for all of us that just play coop or sp. Our ideas are different, we never used LCB as "exploits" (you know what i mean, "extra advantages") when playing. We are used to not tiny but more than enough base sizes. We don't make multiple bases, we just make a little room with campfire and chest without any bedroll if we need to pass a night or two in a city, for example.
This is a big game changer for single player and even coop games, then, at least for all of us that wasn't playing with the same mentality as a MP player. I'm not talking for "all" sp players, of course, but i know a lot of them, and no one used LCB never to take any advantage in the game. We simply play different, from an alone survival perspective.
So, for me but i'm sure for other players like me also, usgin this block will feel weird and alien, like using a MP exclusive feature for a SP or coop game.
Edit: btw, thank you very much for all the info. I only realized all of this after your post. I'm really really shocked to think about all of that. I never competed in a 7DTD game vs other player nor i had to worry about base protection against other players. This is totally game changing :S
And the bedroll has always been a small radius. Even playing alone my bases are larger than what the bedroll covers, and that's besides the fact that I hate haveing it in the "center" to try and get that effect
The center of my base is my crafting area, the bed goes in a corner. LCB go under the corner foundations for every wall
What you may be experiencing with bases is that all crafted blocks prevent zombie spawning "on them", but with the LCB you get a radius. Using it under the outerwalls keeps them from spawning nearby for a short distance
And I mine a ton of resources, to the point where I generally have a small outpost in each biome with a crafting setup in each
I think it should be pointed out that in addition to that, placed bedrolls prevent (re)spawning of sleeper zed's, but LCB's do not.
I noticed this after having placed both bedroll and LCB in my bedrock level base, which has a POI above it on the surface. When returning to the POI (= to the surface), sleeper zed's had respawned. I was able to fix this by placing the bedroll in the POI instead.
Not sure if that's the way it's supposed to work, but for the time being it is as it is.
Maybe they changed it again? I'll have to retest
I do know that it still works on player placed ones. You can put down your own bench and then the claim block to pick it up
There was a point you could do that with the preexisting ones, but I don't think I tried it again after this latest patch change
OK just tested it again, as of this build you can't pick up a POI workstation even after a claim block is put down
You can however pick up your own whether you put it down before or after your own claim block (there was a version where you had to put the claim block down first)
Guess we'll need to watch both these scenarios for further changes with each patch update
indeed, i logged in to find sleepers in my poi base after somebody swiped my sleeping bag, my LCB did nothing.
Yes, but HOW DO YOU PICK IT UP?????