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报告翻译问题
It would also make it so that you could just lockpick player doors in PVP, which i'm sure noone would appreciate.
Dunno if they have plans to update doors and make this feasible, but, i'd wager probably more on the 'not happening' side of things.
But we can just break down doors as of now, yeah? So not implementing lockpicking for doors just means some tedious bashing with an axe and/or wrench, and then we're in...
They surely differentiate between player-created doors and game-spawned doors, don't they? Because we can lock the doors we've built ourselves, but never doors that have been spawned by the game. And we do have land claims, which could probably be used as an additional "barrier", not letting doors in a claimed area be lockpicked except by the claimant, even if they are game-spawned.
Lockpicking doors is probably the most common use for lockpicking IRL, and the one we're most familiar with. It doesn't make sense to just ignore this. It only detracts from the immersion and the usefulness of lockpicking.
If my character is a master locksmith, shouldn't he be able to lockpick doors, instead of spending 2 minutes bashing them until they break..? I mean, he can lockpick a safe, which doesn't even have a keyhole. Why not a simple door?
Sorry for necroing the thread, figured it was better than making a new one.
Think of it less as the door being mechanically locked and more like: the lock is jammed or broken, or maybe the door was nailed shut into the frame etc.
Yes this.
Or at the very least, when your on the OTHER side of the door, you can unlock it XD
safes, locked treasure and reinforced chests and gun vaults.
i played MP n have many of lockpick but dont know how to use it