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Also it's more than just the drill or forge. Heavy amounts of activity, noise, construction, excessive use of torches, generators running etc. And the Screamers only summon hordes if you're actually spotted. They have two different screams: One is more a sound-off that it's in the area, The other is the actual horde summon. Best to let them off themselves on passive defenses in the area, or take them out sight-unseen in a single shot.
That said, it's entirely possible that screamers will summon other screamers, summon more screamers ad nausem. It can get out of control real quick, so I do agree some sort of limiting control might be a benefit.
Spawning a screamer at the 100 mark
Each TORCH also gives you 4.05 heat every 15 min
Each DOOR/hatch also passively generates about 0.5 every 15 min, as well as generating 0.5 everytime you open and close it
Firing your gun ups your heat map as well, at roughly 0.3 heat PER bullet(from high damage guns)
And the only way to stop the spawning, is to litterally stop everything for roughly 30~ minutes
If you're very active inside your base, digging under it with an auger while multiple workstations are all active on top of your head and you keep going in and out to kill the screamers that are spawned, opening and closing every door and hatch on the way in and out, and then shooting them. All you'll do is spawn even more of them continuously.
A good trick is to have your base surrounded by spikes with a way in underground outside the spike area and mine in a different area then your base. That way you lessen the amount of heat generated and screamers will go die on your spikes over and over again.
Fun fact, 25 campfires will make you reach 100% heat every single reset, allowing you to farm insane amount of zombies.
Having played since A14 I can tell you its always been a bit wacky if you've got too much running at once, especially early. There was a few bugs here and there, but mostly from players having a save from say....18.1, game updating to 18.2, and them not making a new map.
Upgrading to iron spike is 4 forged iron, basically 40 iron. 100 iron spike which should be plenty enough for a single row of spiked traps will cover just any base, unless you're making one of insane size, which you shouldn't early anyways
This page has quite a bit of info regarding all this:
https://7daystodie.gamepedia.com/Heatmap
Hence my favorite crafting base design. Elevated using 4 vertical supports in a 9x9 square. 4 squares for a 17x17 platform, with the first floor usually being 7 blocks up. I run electric fences all around the outside of the supports, then a field of spikes under the base, and 2 or 3 blocks out from the electric fence posts. 1'st floor gets 4 shotgun turrets, one on each side. That 1'st floor is just a killing floor. All the flooring there is iron bars (minus the horizontal supports) so I can shoot from anywhere.
That's usually all built by day 30 or so, and it's pretty bulletproof. I don't have to deal with screamers, and it soaks up wandering hordes real easy too. I don't fight hordes there, but it would do fine until the Demolishers showed up.
Part of the passive area, its slight, but negligible.