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In any case, The zombies currently spawn around 50~ blocks out from your location, ish. Given the default zombie spawn total of 8, if they spawned much further than that, you'd basically only ever have one or two zombies active at your door, and the other 6-7 way out away from your base on their way back from respawning, just taking up pathing space for no real reason. Spawning them such a distance away too would require more active loading of those regions rather than just having it prepped and ready for you to travel into them; And also would require increasing the size of the AI's pathing grid to compensate (since blood moon hordes always know where you are; their pathing area must be large enough to contain the player from the range at which they spawn.), which would increase performance costs of the AI.
It's just.. Not really a good deal to make them spawn further away, in any aspect.
Yea, but the blood moon horde is immune to its effects. I think screamer spawns might be too.
I built a base in A16 with a 4000 X 4000 cement paved area (4 forges and 4 mixers devoted to cement) and never had to worry about a zombie EVER. They would spawn, the odd one would wander over, but my auto turrets would annihilate any single zombies. Blood moons... just remove a 5X5 area and ALL zombies would spawn out of that area. It was also a very effective way to block Screamer spawns. After the blood moon was over, I just filled in the 5x5 area with frames and never had to worry about a single screamer ever.
Before Alpha 17 you could just fill the void with frames and then pick it up to kill the sleeper blocks, but that went away with the new volumes.