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2. Water consumption and thirst varies wildly with activity, ambient temperature and humidity.
3. You can "stack" both hunger and thirst above 100 to allow longer periods of not worrying about it.
So if you're level 50, you have a max hunger/thirst of 150, and can eat/drink up to 200- providing a total buffer of somewhere in the ballpark of 95 points. (Hungry being at 105pts)
And yeah- The timeline is condensed. You starve or dehydrate in a day or so of general gameplay- You also aren't saddled with a lot of the other limitations of a human body, like getting exhausted from overwork. You can do a lot, LOT more manual labor in an ingame hour than a real live human could ever hope to achieve in the same time by themselves without heavy machinery; Carry many metric tons of material, and a bunch of other things. -- Plus, Crops grow in 3 days, instead of 3 months; So there's that too.
That said, If you aren't sprinting around everywhere, mining like a digger 45, chopping trees like paul bunyon, building castles out of your back pocket and all of those other high intensity energy consuming tasks, Hunger lasts for around 3-4~ days, give or take, and thirst lasts for one or two. Most activities consume minute amounts of hunger or thirst though- The more active you are, the faster it goes down.
So, I think it's rather fair that the timeline of food/water is condensed so it's a more present thing that you need to take care of regularly. Else lets add all those other realistic things, so you have to take 100x as long to dig a 5x5 room out of sheer stone in return for your hunger taking 4-5 times as long to go down, and realistic crop growth times and other things of that ilk. :)
To be fair, most people would be exhausted for the next 8 hours after swinging a 20 pounds sledghammer or pickaxe for 15 minutes straight....
You're not dying of thirst. You're thirsty. Different thing.
Where I live people can die inside of 48 hours without water. I don't know where you get the idea that you can go 4 days *before dehydration happens*. In most places that will happen after a single day. In 4 days you're in really, really, bad shape. Most people won't make seven days without water.
Also, its an alpha. Alphas are for getting mechanics in and getting them to work. Balancing happens in beta.
The point is, if you’re doing a regular amount of work, you need regular amounts of food and water to sustain you. To make that easy in gaming terms, you get regular food and water or you die. In real life, you might survive, but you’d be pretty messed up, and have significant ongoing issues until you had a long recovery time - As that would be crap to play through, you just die instead. You could make a mod where you didn’t die till -100 food, and only so much food could be consumed a day if you wanted, to simulate a more “realistic” food curve, where you can get messed up but keep going if you have food issues - I wouldn’t play it, but it’s possible if you want to.
At any rate, food is so plentiful in the game, it’s never an issue unless you set 25% loot, or put personal restrictions on using the trader or vending machines. And once you have 10-15 farm plots, never go hungry again.
You ever see a construction site where the workers are doing a lot of heavy lifting, those guys drink several litres in a single shift and sweat most of it out.
8 hours of rest for swinging 20lbs around for 15 minutes, the world would be in a very bad situation if this were the case lol.
You might find, if you really pay attention to yourself when you're not quite hungry yet, that there's a fair amount of time between 'Am I hungry?' and when your stomach is strangling your spine saying' Yes, You're hungry'. -- A lot of people tend to eat before getting to that actual 'I'm hungry state' just because it's the rhythm of their day to do so. Heck, A lot of people have trouble telling when they're getting hungry even; Often overeating because they confuse boredom or other similar signals with hunger.
As for dehydration.. Well, Simple fact is that humans are really, REALLY bad at telling when they're dehydrated. We can tell when we're thirsty, yes; But it's hard for us to gauge when we've had enough water, and so often we undercut- We also fail to compensate for high sodium in our diet; Or for caffeine or other elements that lead to increased elimination of liquids from the body. There's at least one study iirc that tested around 3000~ americans and found that around 75% of them were chronically dehydrated without realizing it.
The only indicator we really have for 'do we need more water?' is to feel thirsty- But we basically always feel thirsty, We always want more water. It's rare for a person to not have a drink of some kind within arms reach- But in the absence of a drink, it can take until well into a dehydrated state for us to figure out that we need more water; Assuming we don't confuse the signal with some other need.
TL;DR: Humans can be pretty dumb when it comes to telling how hungry or thirsty they are until it becomes an active stressor to the body (Hungry, Thirsty, Starving, Dehydrated.)-- Except when they sit down and rationally examine their condition (And even then can misconstrue signals and get the wrong result.
So I think having the vague indicators already present are plenty to satisfy that comparison- You can kinda tell how hungry you are at a glance via the stamina meter, but otherwise won't really find out until you get hungry- And you cant tell your water level until you're thirsty.. OR, You stop and really examine yourself to check if you're hungry/thirsty: AKA: Checking your player panel for the exact values.
Pretty good comparison, imo. :D
Edit: also to note, 'Thirst' as a sensation is indicative of as little as 1-2% dehydration from optimum conditions in your body. Reaching that point can take as little as a 15-45 minute workout depending on the level of sweating going on. So, It's actually incredibly generous in 7DTD how little you have to manage your thirst versus the amount of physical effort you go through in the game. :)
Edit 2: Oh, And, I'm not opposed to having a button tied to Temporarily showing how hungry/thirsty you are on screen outside the menu; So you can access that information more comfortably(IE; Without requiring going to the menu). I just don't think putting it on screen 24/7 is necessary as it just adds clutter and doesn't really match the human condition regarding our general awareness of hunger/thirst levels. Even when it comes to getting tired, if we're really engaged with something, we can totally overlook the signs until hours later.
i guess, its just with video games we expect to see health bars for all the stats that really matter in the game. maybe this isnt really realistic, but so be it, we still expect it. and the reason i heard as to why they removed them from that game was not for realism, but because they thought it made the hud "too cluttered." i dont agree with this reasoning. it would be very simple to add two more small bars (or some other visual indicators) without the hud being overly cluttered. the hud is actually quite sparse in comparison to that of many other games.
if they are going for vague, they should make it ALL vague. or all clear and mathematically precise. "i know that i have taken exactly 23% of the damage i can take before i die," is just as unrealistic as "i know exactly how hungry i am, and i know exactly how much sustenance this random food will give me at a glance."
Never occurred to you that your character never sleeps?