7 Days to Die

7 Days to Die

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Salmagros Apr 12, 2020 @ 7:07am
7 days to die False Floor
I've been a Fan for many Years play a this game offline a bunch till A16. When A17 came I start to play another random world game and starting to saw those False Floor trap very often. And most of them is a Death trap that broke your leg and bunchs of Z aroud that you can't escape unless you got gun and enough ammo. And many many of the are not even on the high floor, many are in the ground level in very random place that unless you already seen them you'll never know. I'm done punching every step I go like a maniac for now. The False floor system is more Frustating than fun to me so I thinks I'll quit A17 and A18 for now and hoping the Dev would change this problem in the future.
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Showing 1-15 of 16 comments
SirunSong Apr 12, 2020 @ 7:10am 
So believable you're actually disturbed in rl.
Shurenai Apr 12, 2020 @ 7:21am 
Punching the floor is far from the only way to recognize those floor traps. Abnormally clean floors is a big indicator. An out of place carpet in a room where one might not expect one; EG: If you're in an office building and all of the floors are tile, but then there's an office that has a carpet? High likelihood that carpet is a trap. In some places, trap flooring is telegraphed with obviously dilapidated and broken wooden flooring nearby. In others you can see trap floors in the ceiling above you before you reach the floor it's on; Often debris from that hole in the floor is on the ground below as well..Some trap doors are right in front of doors, or right on the other side of a door, as well. In one building a fall trap is literally telegraphed with a giant "BEWARE" sign on the wall.

Almost none of the falls should be far enough to break a leg, The only one that comes to mind is the one that drops you three stories- And that ones liable to just kill you out right. But yes, some of them do drop you into a pit of zombies- Kind of the point, since most of the floor traps in the game are made by bandits or survivors to protect their stuff.

Just, Overall, Be aware of your surroundings. Or pick up the skill that makes traps like that delay for as much as two seconds(Perception tree- Infiltrator) giving you plenty of time to hear that triggering sound and back away from the area again. Lots of solutions besides just punching the floor like a brute.
Last edited by Shurenai; Apr 12, 2020 @ 7:34am
Sinbad Apr 12, 2020 @ 7:42am 
When you get caught in one, guaranteed you'll never do it again. Keep your eyes peeled and try not to stay on the "obvious" track. This is a survival game - its gonna try to kill you any chance it gets.
Ragequit Inc. Apr 12, 2020 @ 8:20am 
A trap that works? Well, the Pimps have done something right atleast. :steammocking:
TheChoccoBiccy09 Apr 12, 2020 @ 9:06am 
I know you can safely sprint over them so if you need to get somewhere and you suspect theirs floor traps, just sprint through them.
...👑 JOST AMMAN 👑... (Banned) Apr 12, 2020 @ 9:13am 
Originally posted by SirunSong:
So believable you're actually disturbed in rl.
LOL
SylenThunder Apr 12, 2020 @ 3:42pm 
If you pay attention, they are quite easily noticeable and avoidable.

It's an intended mechanic.
ViperV Apr 12, 2020 @ 3:57pm 
The noticeable ones are no problem.
The real killer is the big (3x3?) tile.
That has no noticeable pattern in its texture afaik and if you fall in to it, AUTO PANIC!
Shurenai Apr 12, 2020 @ 4:24pm 
Originally posted by ViperV:
The noticeable ones are no problem.
The real killer is the big (3x3?) tile.
That has no noticeable pattern in its texture afaik and if you fall in to it, AUTO PANIC!
In it's texture, no. But it does typically present itself with one or more of the things I mentioned in my post. Most notably, the 3x3 typically presents on one side or the other of a door; And it always presents with a mysterious absence of trash and ground clutter in a game where trash and debris on the ground is -everywhere-
Pille Apr 12, 2020 @ 4:30pm 
Having a deja vu...

https://steamcommunity.com/app/251570/discussions/0/3647273545694761134/

Most of the collapsing floor can be detected before you step on them and since you usually have a Ak47 on day 1, it's not a death sentence if you miss one of those traps. Still, I don't like the few floors that look completely unsuspicious but still collapse.
Last edited by Pille; Apr 12, 2020 @ 4:40pm
ViperV Apr 12, 2020 @ 4:34pm 
Originally posted by Shurenai:
Originally posted by ViperV:
The noticeable ones are no problem.
The real killer is the big (3x3?) tile.
That has no noticeable pattern in its texture afaik and if you fall in to it, AUTO PANIC!
In it's texture, no. But it does typically present itself with one or more of the things I mentioned in my post. Most notably, the 3x3 typically presents on one side or the other of a door; And it always presents with a mysterious absence of trash and ground clutter in a game where trash and debris on the ground is -everywhere-

Oh, don't get me wrong, i love false floors! Died in them a couple of times before and got no one to blame but myself for it, but its fun as heck when you survive what happens after the fall.

What I hate are those landmines in the wasteland, because those things can end you instantly.
SylenThunder Apr 12, 2020 @ 5:15pm 
Originally posted by ViperV:
Originally posted by Shurenai:
In it's texture, no. But it does typically present itself with one or more of the things I mentioned in my post. Most notably, the 3x3 typically presents on one side or the other of a door; And it always presents with a mysterious absence of trash and ground clutter in a game where trash and debris on the ground is -everywhere-

Oh, don't get me wrong, i love false floors! Died in them a couple of times before and got no one to blame but myself for it, but its fun as heck when you survive what happens after the fall.

What I hate are those landmines in the wasteland, because those things can end you instantly.
I usually only take half health from them. But I tend to see them right at the last minute and dodge. And truly, if you're looking, they aren't hard to notice either.

When these things usually get you, is when you aren't paying attention.
Roland Apr 12, 2020 @ 9:07pm 
I believe there is a perk that you can take that extends the time between the creaking floor nose and when it breaks and the click of the land mine and when it goes off giving even the most uncoordinated and situational awareness challenged of us the illusion of better reflexes. ;-)
Last edited by Roland; Apr 12, 2020 @ 9:08pm
SiEgE Apr 12, 2020 @ 11:40pm 
Originally posted by Salmagros:
I've been a Fan for many Years play a this game offline a bunch till A16. When A17 came I start to play another random world game and starting to saw those False Floor trap very often. And most of them is a Death trap that broke your leg and bunchs of Z aroud that you can't escape unless you got gun and enough ammo. And many many of the are not even on the high floor, many are in the ground level in very random place that unless you already seen them you'll never know. I'm done punching every step I go like a maniac for now. The False floor system is more Frustating than fun to me so I thinks I'll quit A17 and A18 for now and hoping the Dev would change this problem in the future.
As long as you keep on running, you won't fall through. If you think that floor may be fake - just run through it. It is frustrating, but not as much, really, when you know how to deal with it. You can also jump off them, if you're fast enough.

Just ask someone to make you a mod to disable the fake floor triggering, so you can keep on playing once again. I think that would be the best fit for your situation. You don't have to drop the game completely for that matter.

I only know one type of fake floor(9x9 piece) that this strategy won't work, but they are too rare. The only mega-kuk thing using 9x9 fake floor I know is this house that will send you 4 floors deep underground with a Z trap at the end(It has a giant hole in the kitchen wall).
9x9 trap pieces are easily distinguishable by a friggin giant cracking texture once you start hitting it.
Last edited by SiEgE; Apr 12, 2020 @ 11:50pm
BodyBagger Apr 13, 2020 @ 3:43am 
How to Clear a Building:

Take the time to "think" your way through a POI instead of just expecting to "run and gun" your way through it. For example, the best tactical approach to looting most buildings is to clear from the bottom up, and loot from the top down. So start in the cellar, clear it (but don't loot it)—then move up to the next level. Rinse and repeat. Clear the entire building wearing your nerdy glasses to gain additional XP. Furthermore, if you fall through a trap floor you won't land in the middle of a horde and have no idea how to get out since all floors below you will have already been cleared.

Once you clear the top level, remove your nerdy glasses and replace them with lucky goggles—which increase your loot bonus. Now work your way back down to the lowest level while you loot.

This is it the most efficient way to a clear building, maximize your XP, and increase your loot bonus. Plus, Z's won't be sneaking up on you while you're looting—which will decrease or eliminate all the damage you take.

Another option is to make a lot of noise, wake all of the zombies up, and draw them outside for the fight where you have plenty of room to maneuver—and can't get trapped; although, some sleepers may still remain inside. So don't assume the building is empty when you go back in.

If you run out of room in your inventory, go outside and place two secure boxes roughly five blocks up on the side of an outside wall. These boxes will be used to empty your inventory so you can go back inside and finish looting so you don't have to go back to your base; moreover, do not place the boxes on the ground. They are high up on the wall to keep zombies from destroying them. One box is used for stackables, the other boxe is used for non-stackables to keep everything organized and make it easier for you to select which items you need most when returning to your base. These boxes can also be used when looting other nearby buildings.

Good luck!
Last edited by BodyBagger; Apr 13, 2020 @ 3:44am
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Date Posted: Apr 12, 2020 @ 7:07am
Posts: 16