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Make sure you're aiming it though (zoom in) and crouched if possible; with practice you can run in, crouch, aim and blast them in the head, stand and run back whilst reloading then rinse and repeat.
The "wind-80%" buff will stagger the zeds most of the time allowing you time to retreat.
Early on it may take more than one shot to take a zed down but as your shottie skill increases and you've got a better quality musket you'll be turning most zeds direct to the lootable gore with 1 BOOM
Even with a headshot, this will do less damage than a medium-low quality bow.
But a bow doesn't skill up your shottie skill, have a cool animation, or make such a great sound when fired!
Depending on game settings (feathers could be hard to come by for instance) the Blunderbuss offers an alternative "ranged" weapon that is easy to craft and easy to make ammunition for.
Plus it's fun to use.
All it has is cool skin and cool sound.
The damage is very low and the usable range is almost melee.
It should be buffed a bit in my opinion, im ok with low range, but at point blank, it should be better than a bow.
Even a 600 one with relevant skills and perks is very lackluster.
However I've been successfully using my blunderbuss on horde night.
I keep stashing BB ammo during the week and use it almost only on horde night.
My current base however allows me to shoot the zombies at very short range without risking too much being hit. I've got several Pillars 50 I can shoot through and a layer of log spikes that cripple the zeds for me.
When they start crawling their head is (point blank) at BB level and mostly I only need one shot to kill several of them (and I can insta-loot them too). This is one of the other things I like about the BB, its spread makes it a very nice weapon for mass murder lol :-]
The big problem here is that due to the spread you end up damaging the terrain, walls, spikes, everything. The gun actually does more damage to the environment than the zombie you are hitting unless you are only doing point-blank headshots.
The trick is to aim the BB in an horizontal line just above the spikes, that way is much more rare to damage them. Also I'm not shooting at any walls, I'm shooting towards the outside.
However, once you've got it, ammo is easy to make and plentiful (gunpowder and paper) - unlike feathers, the supply of which is dependent upon you roaming a lot and keeping a close eye out for nests. Though a chicken or two will provide a lot of feathers in one go.
But I agree that the BB is a 2nd rate alternative suitable (IMO) *only* if you're running short on feathers. Otherwise a same level bow or shotgun outperform it. The crossbow certainly does.
A musket rifle would be much more usefully than this scrappy blunderbuss - but a musket rifle isn't in the game.
Iron/steel arrows are much better at all.
For skilling shotguns - use a shotgun, best in horde day. You are leveling up by making damage.
We carry arrow-heads to immediately make any feathers we find into ammo, since we don't have full stacks of ammo or feathers.
Day 49 just passed and we have a couple of shotguns and a hunting rifle now so I retired the Blunderbuss (yellow quality) and switched to a shotgun, but the BB kept my character alive (0 deaths), got me rank 20+ in shottie skill and a lot of fun early-game.
The ammo is as cheap as chips (paper is lying around everywhere, coal and nitrate from boulders) EDIT; and doesn't need a workbench!
As Jost Amman points out, it just needs a bit of practice to use :)
1 or 2 shot? or does the blunderbuss eat the bb's? i mean does it go though A TON
Since blunderbuss ammo is super easy to make compaired to shotgun ammo, it only makes sense to go ahead and use it very early so when you do get a good shotgun or the schematics for it, you are already skilled up to do good damage and won't waste real ammo....plus you can always sell it to a vendor when you get the real shotgun.