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Shotgun for most fights (sawed of barrel, red dot, +other mods)
Ak (emergency weapon+Vultures) (Red dot or 2x Scope, magazin,+other mods )
Reflex, muzzlebreak, radremover, colour and whatever I can find, havnt found the best yet, for Mag.
Pistol get extended mag, reflex sight, colour, radremover and what else I find
Ergogrip, spikes, fire, structural brace for club, weighted head if im going sledge
Colour, string, grips, radremove(dont actually have the 3rd in current game but i want it) for bow.
it adds, i believe, 20 damage to all entities even though it says "only against living entities".
after that...rod and spring, extended magazine, barrel extender, and flash suppressor for guns.
scopes are a waste on all but the pistol or marksman. argument could be made for a scope on the AK, but i prefer not.
silencer on the AK is also more effective than it is on the pistol. it doesnt attract the zeds like it does on the pistol.
rad remover is a waste except on the bow. guns kill them so fast that its wasted on them.
Wait, what? Are you sure about that?
"cripple em" should also be a must have on every/any weapon.
I have a really hard time seeing the good sides of this mod. Why would you aim for the legs when headshots is wtg?
If you cripple one, then you have a target on the ground on top of the ones in front of you. The time spend crippling could have been spend killing
yea, its fun. But I find it very inefficient
again....on normal zombie modes, it may not be as useful. on nightmare its required.