7 Days to Die

7 Days to Die

View Stats:
SadonicShadow Feb 10, 2019 @ 10:08am
Zombie loot bags should be invincible.
Just got done fighting a 7 day horde and during the course of the fight i must have seen 5 or 6 loot bags drop. Unfortunatly i was not able to loot them at all because of the relentless onslaught. By the time the horde was defeated only one bag was remaining. I dont know if the bags are on a despawn timer or if they got destroyed in the battle but there is nothing more ♥♥♥♥♥♥♥♥ than losing those bags. They are the only reason i bothered to fight the horde. The should be indestructible and should not disappear what so ever during the course of the bloodmoon.
< >
Showing 16-30 of 31 comments
baddoggs Feb 10, 2019 @ 4:46pm 
Originally posted by =Sarsante=:
Originally posted by !C4ught/M3^withMYN4D30ut:
so sad to see this game so badly managed zombies don't drop loot they say but they do, but you have to play pied piper to get it...it only lasts 10 seconds... so only one playstyle.....
How dare devs make you take a risk to get loot?

Ask them to add a checkbox: zombie loot goes directly to player inventory.

Or even better loot goes directly to player storage, so it doesnt mess with your encumbrance.

Because imagine force the players to think if they should keep or not the items, nah its too much work and effort.

I agree, there is a solution though. Chea....Err..Creative mode..
Thats a great way to play without needing skill OR lootbags.
Or i could re-incarnate my "snowflake" mod from another game....
SylenThunder Feb 10, 2019 @ 5:10pm 
Originally posted by vgifford:
To me, its not so much of how often they drop loot (2% 4% whatever it is) but more along the lines of I miss the individualized loot of the previous versions. As stated many times, Killing the nurse to reap medical supplies is sorely missed. Kinda made it enjoyable knowing if you need a certain item, that certain zombies were the ones to target and hunt.
JaxTeller or one of the other big modders has a modlet for that now.
Frostbringer Feb 10, 2019 @ 5:13pm 
Originally posted by !C4ught/M3^withMYN4D30ut:
so sad to see this game so badly managed zombies don't drop loot they say but they do, but you have to play pied piper to get it...it only lasts 10 seconds... so only one playstyle.....
You should actually play the game instead of proving that you haven’t even played A17 by spouting nonsense about 10 second loot bags.

Originally posted by =Sarsante=:
Originally posted by !C4ught/M3^withMYN4D30ut:
so sad to see this game so badly managed zombies don't drop loot they say but they do, but you have to play pied piper to get it...it only lasts 10 seconds... so only one playstyle.....
How dare devs make you take a risk to get loot?

Ask them to add a checkbox: zombie loot goes directly to player inventory.

Or even better loot goes directly to player storage, so it doesnt mess with your encumbrance.

Because imagine force the players to think if they should keep or not the items, nah its too much work and effort.
i said badly managed, they don't know if they want zombies to drop loot as they said zombies don't drop loot, but they do...when they figure out what that means it will work but they have to decide...
Nimbull Feb 10, 2019 @ 5:45pm 
Originally posted by jacobellinger:
Originally posted by Nimbull:
There should be a check for a loot bag in the area, if one is there it should add the new loot to the existing bag. That way only one loot bag drops and holds all the loot dropped. This bag should also have a very long timer on it as well. That could improve game performance by only using one bag instead of multiple and provide an extended period for the player to obtain the items inside.
this....this is actually a good idea

The other thing they could do is make the loot bag hover like the quest markers where it drops. This way the loot bag won't be subject to any incidents of falling through the game world which could possibly happen given it's rag doll nature right now.
Xilo The Odd Feb 10, 2019 @ 6:17pm 
i remember last update you couldnt even get more than 2 or 3 bags on one of our servers bloodmoons because the drop rate was simply so low.

now they drop like crazy and our method funnels them into a nice firing line for both XP gain and consistent bag drop locations.

i know it'd be lazy, but it'd be awesome to have like a hopper system that'd auto search the bags landing on top of em with varying levels of loot luck pending on the build quality, and then store the contents of each bag into a connected storage box.
Wolfguarde Feb 10, 2019 @ 9:28pm 
I really don't understand how people have trouble collecting loot bags with the current run speed of players/zombies. Just pop beer, lure everything away from your base, then lead them all back through your gauntlet/trap rig, looting bags as you go. Short of having a base you literally can't traverse without crippling or killing yourself this really shouldn't be hard to do. If I can fight screamer hordes all night and loot most of the bags without taking damage, you can do the same thing with bloodmoon hordes in your base.

That said, yes, their despawn timer is pretty short, all things considered.
Last edited by Wolfguarde; Feb 10, 2019 @ 9:29pm
mONONOke_____ Feb 11, 2019 @ 7:22am 
when a zombie drop loot (after maybe 30 or 40 kills!) - i think "yes, nice".
and then: a bad bad pistole, hunting rifle or shotgun with some little ammo.
scrap weapon (cause its almost nothing worth at the trader).
i really like the rare loot drop of zombies - and that i dont have to slaughter them.
but the drops are too rare and too useless.
Priest Feb 11, 2019 @ 9:00am 
Since 17.2 i suggest to add dropping purses to zombies. Every 5 zombie 20 Coins or so.

I guess that could feel immersive
Last edited by Priest; Feb 11, 2019 @ 9:00am
Nasabot Feb 12, 2019 @ 8:41am 
Loot bags should be 2x to 4x more frequent (with less loot to compensate), be invincible(are they?) and despawn after 20 min instead of 5 min.

No further discussion necessary.
Priest Feb 12, 2019 @ 6:32pm 
Originally posted by Nasabot:
Loot bags should be 2x to 4x more frequent (with less loot to compensate), be invincible(are they?) and despawn after 20 min instead of 5 min.

No further discussion necessary.
Even if my opinion is not that far from yours.

Lets imagine a max Hordenight with 8 people.
Instead of 10 bags on the ground you would have 160 Bags on the ground.
160 Additional Entitys = nice lags
Last edited by Priest; Feb 12, 2019 @ 7:01pm
MeDaDaddy (Banned) Feb 12, 2019 @ 6:47pm 
In "entityclasses.xml" you'll find:


<!-- Coloured loot-backpacks that drop off of killed zombies -->
<entity_class name="EntityLootContainerRegular">


*snipped*

<property name="TimeStayAfterDeath" value="300"/>

*snipped*



All you need to do is change the "TimeStayAfterDeath" value to suit.
It's in seconds.
baddoggs Feb 12, 2019 @ 9:47pm 
Originally posted by MeDaDaddy:
In "entityclasses.xml" you'll find:


<!-- Coloured loot-backpacks that drop off of killed zombies -->
<entity_class name="EntityLootContainerRegular">


*snipped*

<property name="TimeStayAfterDeath" value="300"/>

*snipped*



All you need to do is change the "TimeStayAfterDeath" value to suit.
It's in seconds.

Good to know, Ty for sharing this.
CellNav Feb 14, 2019 @ 11:49am 
I think a better approach to "horde night" loot (or perhaps any zombie killing) is simply :

1. Create a Quest ... To kill zombies (or specific types of zombies)
2. Run the quest before horde night (time out applied to end?)
3. Meet the quest conditions ... Spawn <something> in player inventory.

The idea isn't new. The GNAmod for A16 is a tower defense mod using that method.

Now, take the work Red Eagle is doing (smaller maps less than 4k) and the player can pretty much have a scenario where they are trapped (on an island?) inside the rad zone, and his survival can become very interesting (given a good RWG mix to fit the map size).

There are so many approaches to "getting a reward", it's not even funny.
Last edited by CellNav; Feb 14, 2019 @ 11:49am
liquidsarcasm Feb 14, 2019 @ 12:06pm 
Or they could make it so that some of the toughest zombie spawns in the horde are shelved til either the end of the horde or a few ingame minutes from daybreak, and have these final few 'boss' zombies drop the lions' share of the loot with a considerably higher drop chance.

That way, it would give the horde a fun 'final push' to deal with, and a reward that the player has time to collect since the horde will be pretty much over by the time these last few zombies are taken down.
< >
Showing 16-30 of 31 comments
Per page: 1530 50

Date Posted: Feb 10, 2019 @ 10:08am
Posts: 31