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There is also a mod that makes it a little better, but it's still buggy and extremely exploitable.
For a17 onward, who knows.
Yeah...we'll see i guess.
https://www.youtube.com/watch?v=VugU28dFdO0
As long there's a method to super charge your elevator and launch unsuspecting players into the stratospshere, i'm behind your suggestion 100%.
First, In the blocks.xml edit this block to the following:
<block id="1587" name="Elevator lift platform">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="Msteel"/>
<property name="LightOpacity" value="1"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Elevators/elevator_testPrefab"/>
<property name="MultiBlockDim" value="2,1,2"/> <!-- we need to override the default door size of 2 blocks high -->
<property name="Tag" value="Door"/>
<property name="PlaceEverywhere" value="true"/>
<property name="Place" value="Door"/>
<property name="Mesh-Damage-1" value="Platform"/>
<property name="OpenSound" value="UseActions/open_bridge" />
<property name="CloseSound" value="UseActions/close_bridge" />
<drop event="Destroy" count="0"/>
<property name="Group" value="Building,Science"/>
<property name="ActivationDistance" value="14" />
</block>
Next in recipes.xml add the following recipe before the "</recipes>" at the bottom (be sure to put it BEFORE the proposed future edits that are commented out, the "<!-- through -->")
<recipe name="Elevator lift platform" count="1" craft_area="workbench" scrapable="False" >
<ingredient name="forgedIron" count="100"/>
<ingredient name="forgedSteel" count="25"/>
<ingredient name="mechanicalParts" count="30"/>
<ingredient name="electricParts" count="30"/>
<ingredient name="electronicParts" count="15"/>
</recipe>
That mod/hack works for me.