7 Days to Die

7 Days to Die

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Blue Hasia Mar 10, 2020 @ 2:07pm
Farming not self sustaining?
Am i missing something with the update.

max 3 seeds with plants when leveled up.

to make a seed it takes 3 of said plant.

farming is not self sustaining or im missing something?
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Showing 1-13 of 13 comments
gigastephan Mar 10, 2020 @ 2:13pm 
You don´t need to replant the seeds ! (You can harvest endlessly once you planted a seed)
Operation40 Mar 10, 2020 @ 2:13pm 
you don't have to replant now.. you can harvest and the seed stays there.

also I think it's 5 to make 1 seed, but yeah you keep reusing the same seed so it's self sustaining even when harvesting just 1
tahaan Mar 11, 2020 @ 3:50am 
Very effective if you grow everything you need for Veg stew. Or with a farming mod you can grow your own meat and do the other stews as well.
Kashra Fall Mar 11, 2020 @ 4:28pm 
Plant 10 corn, 10 blueberries, 10 , 10, 10, 10. Get farmer 4, enjoy never running out of food ever again.
Blue Hasia Mar 12, 2020 @ 7:24am 
Originally posted by Kashra Fall:
Plant 10 corn, 10 blueberries, 10 , 10, 10, 10. Get farmer 4, enjoy never running out of food ever again.
except for the eggs, eggs are so rare now
Kashra Fall Mar 12, 2020 @ 10:57am 
Originally posted by Blue Hasia:
Originally posted by Kashra Fall:
Plant 10 corn, 10 blueberries, 10 , 10, 10, 10. Get farmer 4, enjoy never running out of food ever again.
except for the eggs, eggs are so rare now

Well eggs aren't farming =P.
Malak Mar 13, 2020 @ 4:20am 
Originally posted by Kashra Fall:
Originally posted by Blue Hasia:
except for the eggs, eggs are so rare now

Well eggs aren't farming =P.

If we could have chicken coop they are. I don't see the point of having chickens that are so fast, they are not worth wasting ammo on. We really should be able to raise chickens and pigs. Just protect the area with turrets.
Shurenai Mar 13, 2020 @ 5:02am 
Originally posted by Malak:
Originally posted by Kashra Fall:

Well eggs aren't farming =P.

If we could have chicken coop they are. I don't see the point of having chickens that are so fast, they are not worth wasting ammo on. We really should be able to raise chickens and pigs. Just protect the area with turrets.
Unfortunately, due to the way the unity entity handler works, We'll likely never see animal farming done with actual entities that need to be protected/can be interacted with.

Basically it's an old problem that Minecraft used to have; And actually does still have in some ways- There is a set number of entities that can be spawned in at one time. Hostile, Passive, Doesn't matter- Strict limit. I think the limit is 80 for zombies without changing values in a dedicated server or xml.

Now, you can have like, 2-3 animals per slot due to their much simpler AI- But it still takes a slot in the entity handler.. One 'average' chick and pig farm later, and youve taken up 20+ slots in the handler- And these slots basically have to always be claimed and loaded, Or they would despawn; Or it would cause problems where you have entities loaded nearby as you're approaching the base.

So, Now any other entities that spawn are a bit dumber, And overall you'll see less of them. Depending on the requirements of animal raising, far more slots may be taken up by animals..


For you see, that was the problem Minecraft once had. Players would build chicken farms, sheep farms, pig farms, and cow farms- Dozens and dozens of each animal. This took up all of the entity spaces and basically stopped hostile monsters from spawning. They later rectified this by rewriting that part of the handler several times- First splitting passive and hostile mobs apart so each has it's own spawning limits; Raising the overall possible spawn limit; And lastly making it so only a certain number of animals can exist in a single block space, and some other things.

But 7DTD doesn't have the option of fixing the entity handler.. It's a Unity thing and out of their hands.

They want to do animal farming, but it's likely to be something like a chicken coop 'block' where you don't actually see the animals- Or maybe only one or two locked inside the structure, just for looks and sounds. Likewise with a potential pig farming block.

Anyway, that's my rough understanding of the situation as it stands.
Malak Mar 13, 2020 @ 5:55am 
^ TY, very good explanation. Oh well.
Makaifren Feb 2, 2022 @ 12:33pm 
It was a great explanation but also completely incorrect. Unity has no such limitations or concept of "entities", that's all handled at the application level. Unity supports "Objects" and those are unlimited. The developers have a list of things they need to finish by their official Release 1.0 and they are on that road map. If chicken/pig farms are on that list, we'll see it by release. If not, it will have to come after release. Remember, this game is being actively developed; by playing it now you're basically helping them to release a bug-free game by their first release date. For a game of this size and complexity; massive pre-release testing was the only way to go. That's what we're playing now.
Kashra Fall Feb 2, 2022 @ 1:15pm 
Originally posted by Makaifren:
It was a great explanation but also completely incorrect. Unity has no such limitations or concept of "entities", that's all handled at the application level. Unity supports "Objects" and those are unlimited. The developers have a list of things they need to finish by their official Release 1.0 and they are on that road map. If chicken/pig farms are on that list, we'll see it by release. If not, it will have to come after release. Remember, this game is being actively developed; by playing it now you're basically helping them to release a bug-free game by their first release date. For a game of this size and complexity; massive pre-release testing was the only way to go. That's what we're playing now.

Great googly moogly, necro thread O.O.
DthBlayde Feb 2, 2022 @ 1:45pm 
Originally posted by Kashra Fall:

Great googly moogly, necro thread O.O.

Quick! Double tap to the head!
Malak Feb 2, 2022 @ 3:35pm 
Originally posted by DthBlayde:
Originally posted by Kashra Fall:

Great googly moogly, necro thread O.O.

Quick! Double tap to the head!

But why do we need a double-tap if headshots kill? ;-)
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Date Posted: Mar 10, 2020 @ 2:07pm
Posts: 13