7 Days to Die

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Best gun mods?
When it comes to things like folding stock and foregrip how do you decide what to put on a gun and what not to?

I usually use reflex sights, foregrips, barrel extender, and extended mags personally.
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Chaoslink Nov 26, 2019 @ 5:56pm 
Depends on the weapon and how you prefer to use it. If you hipfire a lot, then having mods that help with hipfire accuracy will help and you won’t necessarily need a sight. If you are modding the marksman rifle, you’ll probably want mods that improve bullet damage or sighted accuracy. It kinda just depends on what weapon(s) you use and what you use them for.

Personally, I use a bow or crossbow for relatively silent high damage shots for stealth bonus shots, but keep a pistol or SMG for those oh ♥♥♥♥ moments. However, a silenced 9mm pistol can do that job and I’ll back it up with something like the AK. I don’t mind carrying multiple guns that use different ammo types as I generally want to carry those ammo types if I find them while looting. So I’ll carry half a stack of 9mm for a pistol and one spare reload for the AK. Then toss a shotgun on my bar if I find one. Even if I’m not perked into the weapons, I still have every intent to use them. No real reason not to.

Point is, I usually keep a slower, single shot high-damage weapon for that sneak multiplier and a faster weapon useful for taking down a lot of enemies in rapid succession, or one that I can use to keep them stumbling around instead of attacking, and lastly a weapon that’s quiet. Sometimes that’s just two weapons with one or more fitting into two categories. Either way, I mod them according to what role I need them to fill.
Last edited by Chaoslink; Nov 26, 2019 @ 5:56pm
JCD Nov 26, 2019 @ 6:17pm 
The silencer is my favorite, combined with hidden strike perk you can one shot most and not wake any others, just take them down one by one.
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Date Posted: Nov 26, 2019 @ 4:04pm
Posts: 2