7 Days to Die
Alpha 19 News!! -- Developer Diary and Dev Clean Thread links and commentary!
Welcome to the Alpha 19 Dev Diary. As of this time we don't even know what to call Alpha 19. It might be small named updates like "The New Combat Book Update" which could start at "19.0", with the "Vehicle Update" landing on 19.2, etc. What we do know is we're working on some new books, a vehicle update, etc but how and when we roll out what is to be determined. Hopefully it can be several point release patches to get you guys more frequent updates over 6-12 months instead of one big drop in a year.

Weapons Update
All weapons will have 3 tiers.
New top tier Auto Shotgun
New mid tier Machine Gun
New low tier Junk Sledge
New top tier Junk Drone
Most pre-alpha 18 weapons have new models and textures
New Steel Fireaxe, new Steel Club.


New Books
Tech Junkie Learn from MacDyver himself to build useful gadgets from common household junk!
Grease Monkey Learn to modify and craft vehicles of all shapes and sizes
Bar Brawling Learn from Irish legend "Lucky Bastard" himself and never get bested in a good ol' fashioned bar room brawl.
Spear Hunter Get connected with your inner caveman and master the forgotten art of spear hunting.

Perk tree reduction
Many non combat perks didn't feel like they were worth investing into or the cost was too great for what they offered, so many perks are being reduced to 3 ranks instead of 5.

Lucky Looter: removed all digging bonuses.

New perception perk: Treasure Hunter: Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious. Rank 1: Plunderer Narrow down treasure locations to 7 meters and find 10% more items in buried treasure. Rank 2: Maurader: 5 meters and 20% more items. Treasure Hunter: 3 meters and 30% more items.

The Infiltrator, Animal Tracker, The Penetrator, Lockpicking, Sexual Rex, Well Insulated, Living off the Land, Rule #1 Cardio, Run and Gun, Flurry of Blows, Parkour, Hidden Strike, From the Shadows, Daring Adventurer, Charismatic Nature, Physician will all have reductions or changes made to them. Yeah science will be removed and its perks distributed to others.

Candy
Candy will be added to vending machines, making canned foods more scarce in the process. Candy has zero calories but will boost attributes or provide special abilities for a short duration, like recog and fortbites. Here are a few examples of over 10 new candy items coming to A19.

Skull Crushers
Rock hard candy that gives you a rock hard punch. Increases melee damage 50% for 2 minutes.

Atom Junkies
Atom sized candy and atomic sized power! Increase explosive damage 50% for 2 minutes.

Sugar Butts
If ifs and butts were candy and nuts every day would be Christmas! Well now it can be with one tasty Sugar Butts Candy. Increases Better Barter one rank for 2 minutes.

New super filling foods
All new super foods have 0% food poisoning.
Gumbo Stew
Shepard's Pie
Spaghetti
Tuna Fish Gravy on Toast

Vehicle Update - pushed to a20
Vehicle Mods
Vehicle break down and collision system

Improved Player Animations
Player arms in third person will no longer be stiff when moving with one handed tools, fists or weapons, instead their arms will move more naturally when they walk and run.

Loading Screen Tips
Loading screens will come with interactive survival tips the user can advance or go back to read the next or previous tip.

Random World Gen Improvements
Random biomes!

Traders now have specialized inventory
All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds.

New Art
Tools[pbs.twimg.com]
Stone Axe[pbs.twimg.com]
New Trader Jen. (voice updated in 18.3 by Caitlyn Glass.)
New iron club and its mods!
New twin bed and mattresses
Junk Sledge!
New Clothing racks
4 new shots for Fun Pimps Fridays!
Automatic Shotgun
Desert Eagle inspired weapon concept!
New Impact Driver
Junk Drone
Arlene's new HD model
https://twitter.com/7DaystoDie/status/1242541406993825792]The new T3 handgun unmodded and fully modded for A19![/url]
Quick look of how Arlene's new model looks in-game for A19
The new top tier sniper rifle
New player backpack model for A19
Marlene's new HD model
Sneak peek of the new ranger outpost and another shot at Arlene's new model
the new cold storage models for grocery/convenience store POI's
Updated sectional couches[discordapp.com]
New concept art for Steve, Darlene and momma zombies

--- to be continued.



Цитата допису madmole:
POIs will continue to be upgraded or added. I think we are done adding new world model art for now. We're focusing on bandit modeling, upgrading trader art and zombie art as a lower priority.

Right now the roadmap I'm involved looks like this:

Dec: New books, Perk reduction (making many 5 rank non combat perks 3 ranks)
New candy items for vending machines, which will reduce food some in vending. Candy boosts attributes and skills and is not food.
Jan: Vehicle mods and crit system for vehicles and players.
Feb: Legendary items.
March: Testing/Balance.



That is just me specifically, other people are working on stuff, like DMS, POIs, quest improvements, new quest types, etc.


Release notes are in the History/Release Notes Thread

Current near daily interaction, includes off-topic commentary at times
Alpha 19 Dev Diary!![7daystodie.com]
https://7daystodie.com/forums/showthread.php?135665-Alpha-19-Dev-Diary

Additional ways to track developers:
https://steamcommunity.com/app/251570/discussions/0/1700542332332590347/#c1700542332332591985
Автор останньої редакції: SylenThunder; 22 квіт. 2020 о 11:06
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I run a server with pretty much vanilla settings that you would be welcome on; you are a good forum-neighbor and thus I expect you would be a good server-neighbor. But if you are interested send a friend invite and we'll discuss to make sure there's a culture match too, because when finding the right server-home, your expectations should be a little higher than simply "have some good neighbors", if you want to have the best multiplayer experiences. Best luck! There is a whole sub-forum here in the 7 days to die steam discussions for meeting friends to play with, and another for server advertisements, so that's two great places to find a good match.
I run one as well and it's focused on mid/end game play. No mods but the settings are tweaked for a very different, longer experience. More of a fort build, guns blazing experience than the typical dumb as a rock, bean pole skinny, no skills and zero pre-apocalypse prep experience.

To each his own ;)
Our group has three. Easy, challenging, and expert. Whether you're a beginner, or an experienced player, we've got one.
𝐌𝐚𝐬𝐭𝐞𝐫𝐬 𝐨𝐟 𝐂𝐡𝐚𝐨𝐬 𝐆𝐚𝐦𝐢𝐧𝐠

One thing I advise strongly though, is to choose a server near you. It doesn't matter what features the server you choose has, if your ping is above 50-75ms the experience is not going to be terribly enjoyable.

You can check other server postings here... Servers
Цитата допису SylenThunder:
Our group has three. Easy, challenging, and expert. Whether you're a beginner, or an experienced player, we've got one.
𝐌𝐚𝐬𝐭𝐞𝐫𝐬 𝐨𝐟 𝐂𝐡𝐚𝐨𝐬 𝐆𝐚𝐦𝐢𝐧𝐠

One thing I advise strongly though, is to choose a server near you. It doesn't matter what features the server you choose has, if your ping is above 50-75ms the experience is not going to be terribly enjoyable.

You can check other server postings here... Servers
Good point!

Last Light sounds painful ;)
Hello devs,

Can you please point me in the direction of finding the raw map image file (without FoW) in the server directory? I have searched the Worlds folder for our current map; and I see the biomes and radiation area images. However, I can't seem to find the terrain overlay (e.g. cities, roads, etc.).

We admins would like to see the layout to design our bots properly (e.g. reset regions for towns, etc.) from the get-go instead of having to run, fly, or rocket boot all over the map first. Thanks in advance for help in this matter!

:-)

-OSM
Цитата допису G4E One Sharp Marine:
Hello devs,

Can you please point me in the direction of finding the raw map image file (without FoW) in the server directory? I have searched the Worlds folder for our current map; and I see the biomes and radiation area images. However, I can't seem to find the terrain overlay (e.g. cities, roads, etc.).

We admins would like to see the layout to design our bots properly (e.g. reset regions for towns, etc.) from the get-go instead of having to run, fly, or rocket boot all over the map first. Thanks in advance for help in this matter!

:-)

-OSM
Check out this page, although it's stupid and only works in Chrome, not Firefox, because apparently being incompatible is cool now.
https://kui.github.io/7dtd-map/

The reason you can't find "the map" in the World folder is because it doesn't exist there. It has to be assembled from all the other files you see. So this chrome-only page will get your browser to assemble them and show you the result with some helpful data on the right. You can save the resulting image to disk and use it any way you please.
Автор останньої редакції: strask; 26 серп. 2020 о 13:46
Цитата допису strask:
Check out this page, although it's stupid and only works in Chrome, not Firefox, because apparently being incompatible is cool now.
https://kui.github.io/7dtd-map/

The reason you can't find "the map" in the save folder is because it doesn't exist there. It has to be assembled from all the other files you see. So this chrome-only page will get your browser to assemble them and show you the result with some helpful data on the right. You can save the resulting image to disk and use it any way you please.

Thanks, bro. I'll go through those steps now and bookmark it. :-D
As awesome as the site gives us the ability to compile the files and see the layout. I wish it showed the region files, too. I guess we'll have to clear the area after all. :-(
Цитата допису G4E One Sharp Marine:
As awesome as the site gives us the ability to compile the files and see the layout. I wish it showed the region files, too. I guess we'll have to clear the area after all. :-(
There may be other tools that do what you want, or you may be able to modify the source code for the tool I linked you to (it is on github, which is a place for keeping open-source projects) to add whatever feature you desire -- it's probably already doing something very close or similar to what you want and it may be low-effort to improve.

So don't just give up and think there's no solution. I might have just pointed you to the not-right-for-you solution instead of some other, also-extant thing. :)
Good morning friends, just a question:

is there an easier way to collect / produce brass for coating bullets? I know I can find a brass radiator, and in tb valves, like whatever is yellow in color is brass, but if the player is on the Navezgane map, I believe it will get too much and will end ...

In relation to the resurgence of the spoils, in the variation of days, is that included too? For example: Resurgence of cars to collect brass again !? Thank you. I hope the answer!
Thank you Devs for continuing to support such an amazing game! Bought the game years ago after getting turned off of the original Arma3 DayZ mod. 7 Days to Die has come so far and I believe it's the best survival zombie crafting game in it's genre!
Цитата допису IVOBAHIA 👊🏻😎:
Good morning friends, just a question:

is there an easier way to collect / produce brass for coating bullets? I know I can find a brass radiator, and in tb valves, like whatever is yellow in color is brass, but if the player is on the Navezgane map, I believe it will get too much and will end ...

In relation to the resurgence of the spoils, in the variation of days, is that included too? For example: Resurgence of cars to collect brass again !? Thank you. I hope the answer!

Yeah.

Basically sells stuff and smelt the tokens into brass
Цитата допису Kauldric:
Цитата допису IVOBAHIA 👊🏻😎:
Good morning friends, just a question:

is there an easier way to collect / produce brass for coating bullets? I know I can find a brass radiator, and in tb valves, like whatever is yellow in color is brass, but if the player is on the Navezgane map, I believe it will get too much and will end ...

In relation to the resurgence of the spoils, in the variation of days, is that included too? For example: Resurgence of cars to collect brass again !? Thank you. I hope the answer!

Yeah.

Basically sells stuff and smelt the tokens into brass


man, thank you so much for teaching me this trick !! you are a savior of the world !! LOL Thanks!
smelting always gets maximun returns from item smelted rather than scrapping.
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Опубліковано: 26 листоп. 2019 о 14:46
Дописів: 1,611