7 Days to Die

7 Days to Die

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Focus Aug 13, 2018 @ 9:05pm
Please don't give zombies health bars..
All you'll end up doing is making the zombies feel like less of a threat and more like a calculation. It's far less fun when you know the zombie you're fighting will die in the next shot. It's FAR BETTER to have that fact be an unknown.
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Showing 1-15 of 51 comments
morgoth13 Aug 13, 2018 @ 9:13pm 
Health bars were apparently a community assumption based on seeing videos made from internal testing builds that had them enabled. Roland confirmed on the official forum a week or two ago that they are not intended to stay in for the public release, at least for all the "normal" zombies. I'm not 100% sure from how he described it if they will still be there for whatever new "boss" enemies they are working on or not, it sounds like that might have been the original plan.

Dies Fourth Aug 13, 2018 @ 9:22pm 
I thought i read the HP bars are only on bosses, I also might have read they are optional too.
ランドマーク Aug 13, 2018 @ 10:49pm 
If I remember correcly. Roland said they can be toggled off/on
SaintPhillip Aug 14, 2018 @ 12:06am 
THAT is awesome to hear.
YamaKami (Banned) Aug 14, 2018 @ 1:00am 
Originally posted by TheSuperTonza:
If I remember correcly. Roland said they can be toggled off/on
^this is accurate to my knowledge. Or I would't be annoyed, as I already dislike the hp bars we have, and was going to mod them out for the gold version regardless.
Part-Time Jesus (Banned) Aug 14, 2018 @ 1:10am 
We'll hope it's toggle-able. It's literally the worst suggestion or new feature I've ever heard of for 7d2d. Not knowing how hurt the zeds are is completely a large part of the fear factor and immersion to me. Like someone else said, you're just battling numbers and a health bar at that point :(
Last edited by Part-Time Jesus; Aug 14, 2018 @ 1:11am
YamaKami (Banned) Aug 14, 2018 @ 1:44am 
Originally posted by Ras:
We'll hope it's toggle-able. It's literally the worst suggestion or new feature I've ever heard of for 7d2d. Not knowing how hurt the zeds are is completely a large part of the fear factor and immersion to me. Like someone else said, you're just battling numbers and a health bar at that point :(
+1

IMO it breaks immersion in a game trying to be mostly realistic to a point. So long as we have feedback showing we have hit a zombie (which we do) I don't need to know how much hp they have. Think of it as the surprise when a sleeper is not dead but sleeping. If they had HP bars you would know which ones are not sleeping and that would make sleepers very lame IMO.

A toggle is nice though as some people want/need hp bars I guess.
TheStoryteller01 Aug 14, 2018 @ 2:05am 
I don't mind ANY such features as long as they are optional.
X-542 Aug 14, 2018 @ 2:33am 
Guess I'm in the vast minority who like the idea. I really don't see what "immersion" there is to break in this game because it's as arcadey as they come. It's just a fun shoot-em-up that has no tone or atmosphere.
Lazerus123 Aug 14, 2018 @ 2:41am 
Originally posted by X-542:
Guess I'm in the vast minority who like the idea. I really don't see what "immersion" there is to break in this game because it's as arcadey as they come. It's just a fun shoot-em-up that has no tone or atmosphere.

You and I seem to be playing a very very different game :)
YamaKami (Banned) Aug 14, 2018 @ 2:48am 
Originally posted by X-542:
Guess I'm in the vast minority who like the idea. I really don't see what "immersion" there is to break in this game because it's as arcadey as they come. It's just a fun shoot-em-up that has no tone or atmosphere.
It's very much not arcade style at all. I'm not sure you understand that term, and if you do then have you actually played 7D2D? It's based on reality within reason. Somethings just would not be fun if in a game simply because it is realistic, so it does not ape reality 100%. This is why you eat more than your stomach could hol din a day, and never have to craft TP do deal with the the "consequences" of eating a lot. I mean it has zombies too right, so there is room for some aspects that are not really realistic but add fun. It's a far cray from being arcadey let alone as arcadey as they come though. That is not remotely correct. Arcade games do not have crafting, or systems to manage your hunger and thirst, they do not have structural integrity and full physics. They have simple basic systems and typically 3 lives as you are supposed to need more and add to that initial 25 Cent investment...

I wouldn't say you are in the majority or minority in what you would prefer HP bar wise though. Hardly a large enough sample here to draw that conclusion. Ultimately an option to toggle this is a win all round for all though. :)
Gimli Aug 14, 2018 @ 4:48am 
Regardless if they're gonna be there or not, I don't really see the problem. We basically already "calculate" zombies as it is since each model has a different health pool. It doesn't take any feeling of danger out of me now and it won't if they added health bars.
Dies Fourth Aug 14, 2018 @ 4:54am 
Originally posted by X-542:
Guess I'm in the vast minority who like the idea. I really don't see what "immersion" there is to break in this game because it's as arcadey as they come. It's just a fun shoot-em-up that has no tone or atmosphere.

I have to politely dis-agree.

Looking back at over 2700 hours of playtime ( holy crap ) i cant count the times seeing a wasteland biome fills me with dread and a nervous anticipation of the hidden land mines and those MF'in dog packs...........

Everytime i start a new game and instantly crouch down like a lizard has tons of " tone and aptmosphere " lol The number of RL jump scares ive had or the number of times ive heard my female friends scream IRL over TS is uncountable.

The way ive been at work on just driving around IRL and been thoughtful of weapons i see or buildings that might have zombies just behind the door ready to eat my face lets me know theres definately a tone to this game.

Maybe you dont play on a high enough difficulty level or always play the same map or play on public high pop MP servers so that you can really be challenged. Maybe you dont enjoy the genre i have no idea but no other game in my 107 total titles keeps me wanting more and more of what this game delivers even at its current state of alpha with all its bugs and lack of end game content.

Im old and have been completely spoiled by this game, waiting for 17 ive prolly bought 4-5 other games searching for a title to play and nevr last more than 5 minutes in them cuz for some reason the always seem to fall short of this game : (

I guess we all have personal preferences and things we like that might differ from another persons but for my money this game is the best i own, better than Skyrim and all its amazing mods, better then all the xcom games, better than DayZ, better than Ark or POE...........

So i have to again disagree, how is running from anything at the start of a new game just a " fun shoot em up " ??

As far as " tone and aptmosphere " when all the games features are working like weather and smell and audio as well as the unique sounds certain zombies make like screamers or Bob................... theres so many individual aspects that add to the tone and aptmosphere i cant even count them.

I do hope you find a game that either challenges you or scares the ♥♥♥♥ out of you and your friends cuz I like many many others have found ours............ this one : )
X-542 Aug 14, 2018 @ 5:02am 
Originally posted by YamaKami:
Originally posted by X-542:
Guess I'm in the vast minority who like the idea. I really don't see what "immersion" there is to break in this game because it's as arcadey as they come. It's just a fun shoot-em-up that has no tone or atmosphere.

It's very much not arcade style at all. I'm not sure you understand that term, and if you do then have you actually played 7D2D? It's based on reality within reason. Somethings just would not be fun if in a game simply because it is realistic, so it does not ape reality 100%. This is why you eat more than your stomach could hol din a day, and never have to craft TP do deal with the the "consequences" of eating a lot. I mean it has zombies too right, so there is room for some aspects that are not really realistic but add fun. It's a far cray from being arcadey let alone as arcadey as they come though. That is not remotely correct. Arcade games do not have crafting, or systems to manage your hunger and thirst, they do not have structural integrity and full physics. They have simple basic systems and typically 3 lives as you are supposed to need more and add to that initial 25 Cent investment...

I wouldn't say you are in the majority or minority in what you would prefer HP bar wise though. Hardly a large enough sample here to draw that conclusion. Ultimately an option to toggle this is a win all round for all though. :)

"Arcadey" as in it has a focus on gameplay and little else(characters, story, lore, quests etc.). So yes it is not the most befitting term, but that is my own description of games that are almost entirely driven by gameplay and not story.

I have read nothing but backlash against it and this thread is no different. In fact, the whole point of this thread is to express a negative view of it. Technically this cannot be expressed as a fact without empirical evidence, so see it more as a hypothesis or opinion. Agreed on the last point.
Last edited by X-542; Aug 14, 2018 @ 5:08am
YamaKami (Banned) Aug 14, 2018 @ 5:19am 
Originally posted by X-542:
Originally posted by YamaKami:

It's very much not arcade style at all. I'm not sure you understand that term, and if you do then have you actually played 7D2D? It's based on reality within reason. Somethings just would not be fun if in a game simply because it is realistic, so it does not ape reality 100%. This is why you eat more than your stomach could hol din a day, and never have to craft TP do deal with the the "consequences" of eating a lot. I mean it has zombies too right, so there is room for some aspects that are not really realistic but add fun. It's a far cray from being arcadey let alone as arcadey as they come though. That is not remotely correct. Arcade games do not have crafting, or systems to manage your hunger and thirst, they do not have structural integrity and full physics. They have simple basic systems and typically 3 lives as you are supposed to need more and add to that initial 25 Cent investment...

I wouldn't say you are in the majority or minority in what you would prefer HP bar wise though. Hardly a large enough sample here to draw that conclusion. Ultimately an option to toggle this is a win all round for all though. :)

"Arcadey" as in it has a focus on gameplay and little else(characters, story, lore, quests etc.). So yes it is not the most befitting term, but that is my own description of games that are almost entirely driven by gameplay and not story.

I have read nothing but backlash against it and this thread is no different. In fact, the whole point of this thread is to express a negative view of it. Technically this cannot be expressed as a fact without empirical evidence, so see it more as a hypothesis or opinion. Agreed on the last point.
Your own description though is either incorrect or requires one to redefine that word is what I was saying in a nutshell. And the thread isn't inherently negative, it voicing an opinion and we learned that both camps in this case will have the option they want. I'd say that is positive. Not that I would ever deny people have been very negative for a variety of reasons in general.
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Date Posted: Aug 13, 2018 @ 9:05pm
Posts: 52