7 Days to Die

7 Days to Die

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Bidiup 6/dez./2018 às 8:42
We need new types of enemies
Idk maybe a behemot, 4hordes ew types of flying zombies o infected animals more creepy and dangerous, that make day hordes or nights more challenge or maybe a zombies that are faster and cloak with the enviroment, what you think??
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JimmyIowa 6/dez./2018 às 8:49 
Eventually we should be getting bandits. Non zombie enemies. They will have the same guns you do. So yeah, you will walk though a door and get a face full of AK rounds at 50 health each, or a sniper head shot you never saw coming. Careful what you wish for.
PK1 6/dez./2018 às 8:56 
Well if they ever open it up to steam workshop. Im sure you will get new bad guys
...👑 JOST AMMAN 👑... (Banido(a)) 6/dez./2018 às 8:57 
They were talking about a "Baby Behemot"... :steammocking:
Bok 6/dez./2018 às 9:01 
I don't think that's the problem of the game. Look at Project Zomboid. That game has exactly 1 enemy type and it works so well - the zombies in that game keep being a challenge throughout an entire playthrough, despite them never gaining any new abilites.

I'd much rather have a challenging and believable zombie AI (see Project Zomboid) and then increase the zombie spawn count than having new enemy types.
Bidiup 6/dez./2018 às 9:01 
But imagine, a kind of bull made to destroy walls , and the bandits would be great a guy sniping with a ghillie suit ultra hide xd
IamOnBreak 6/dez./2018 às 9:01 
I would like to fight bosses as in, Giant super dangerous hideous mutated monsters. They have the boar, (grace) but it can't even damage blocks so .. it's not exactly fearsome. Maybe if it vomited some kind of slime that trapped you and basically disintergrated you like the cops only behaving more like water and only able to get you if you're within a really close range, that would be cool.
Could melt armour. Cause chemical burns. something like that.
Última edição por IamOnBreak; 6/dez./2018 às 9:02
Ficelle 6/dez./2018 às 9:11 
I would much prefer they balance and enhance what we already have and what is to come (bandits) before adding more

I also prefer that they stay on a zombie game as its core and avoid the direction of 'add everything we can think about' game
soiledgutchies 7/dez./2018 às 12:30 
I like the idea of bigger badder mutated bosses, but they better give up awesome loot or a ton of XP
Dies Fourth 7/dez./2018 às 13:42 
Escrito originalmente por soiledgutchies:
I like the idea of bigger badder mutated bosses, but they better give up awesome loot or a ton of XP

Past lvl 100ish exp doesnt really matter anymore : (
I can't spell 7/dez./2018 às 13:44 
At this point I'd settle for just different looking and behaving zombies.
There was a behemoth zombie in the works at some point. It would be about 6 or so blocks high and about 3 blocks or so wide. It would apparently spawn every 70 days. At one point (I don't think you still can) you could actually spawn it into the game world via the console though it had no hitbox so you couldnt damage it. I'm pretty sure it got dropped at some point though I'm not sure.
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Publicado em: 6/dez./2018 às 8:42
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