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Can you go outside and craft a crossbow or bullets from scratch? That crap takes skill. You put too much powder in a bullet the gun will blowup in your face, too little gunpowder the gun will jam or you might as well throw a bb at zombie by hand.lol Not to mention melting down the lead to form a bullet. I can reload ammo in real life but that is not something you just decide to do one day without learning how to first. Even with a flintlock muzzleloader you need to know what you are doing
Its a crafting horror survival game. Learning how is part of the survival aspect of the game. If you want a tame crafting game then put the game in creative mode or play minecraft. :)
Ah right, because it is more "realistic" that you "learn" how to make gunpowder by... wait for it... shooting 200 arrows into zombie heads? Because if that is how you learn chemistry we have to revise our school system :D
And yes, I can make a crossbow out of basic materials.
Oh and I just found out, item quality no longer affects damage! "oh look at this axe I found, that is much sharper and better made then the previo... oh it chops the same amount of wood". so realistic!
I had more fun playing A9. 9! I remember 12 being pretty good too. Then schematics gating came, and then level gating, and now it's just GRINDING UNTIL YOU CAN DO STUFF.
I guess the only upside to this whole mess is that with 400 days between updates, you can mod the files without having to redo it every month. so... hooray?
Theres plenty of balancing that needs to be done, mebbi return some progress to "learning by doing" and some to RNG.
The current system is just a placeholder for whats to come either from TFP or from modders, and we should never think otherwise
I aggree the method of learning how is messed up. I loved how you got better at shooting by actually shooting. Or got better running by actually running. Would be nice if they brought that back. Or require a book to read before learning how to build a crossbow or the ability to study a working one to learn to make one instead of learning by shooting heads. lol
Having to learn how to is a major part of the survival. If you know how to craft everything right off the start makes it boring in my opinion. Unless you just want to build. Just depends on how you want to play it.
Item quality affects damage/defense/utility potential, which you unlock by use of mods. A quality 1 weapon has no mod slots, so it only ever does base damage. Quality 2 has one mod slot allowing for something like 20% increased damage once you put something in there. It's still favorable to find high quality loot, it's just not so much of an advantage if you happen to find something amazing really early on in your game.
Theres a huge difference between learning fairly advanced ingame recipes, and then having to invest in basic skills even a 5 year old could do IRL. Skills that you basically cant do without.
Skilltrees are a good thing. But theyre there to give an impression of toon-progress and its a fundamental flaw in the design if we have to invest in skills that we basically cant play without.
It defeats the purpose of branches and specialization, It reduces the players choice to a non-choice, and for that reason alone they shouldnt be there
What skills do you not start out with that you can't do without or a 5 year old would't know?
You can cook,not very well but neither can a lot of people IRL, purify water, shoot a bow, craft a bow, craft a shiv, craft a bedroll, craft a wall, make arrows. Skill tree allows you to decide on what you wan't to get better at as you go. Or do you want to be Bob Vila, John Rambo and Chef Gordon Ramsay all rolled into one? Lol
are there mods for pick axes?
>lvl 6 iron pickaxe deals 18 base damage, same as lvl1 stone axe
>but iron axe has power attack that deals 2x dmg for 2.66x the stamina... oh wait thats worse
>unless you spend skill points
>or paint the axe. because that's how paint works
>but it's WIP!
>maybe we should wait another 400 days for TFP to get it right
Like maybe I'm being unrealistic but after 400 days I was expecting a bit more than what I've seen so far.
yeah or I just change
<passive_effect name="BlockDamage" operation="base_set" value="18"/>
to
<passive_effect name="BlockDamage" operation="base_set" value="18,40" tier="1,6"/>
so the game acutally makes sense. Look at me fun pimps, fixing your game for you smh.