7 Days to Die

7 Days to Die

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Jumboman Dec 6, 2018 @ 5:49am
Weird that I can't craft anything in a "crafting game" no more
Put meat on a fire? only after you spend a skill point (really?!??)
fire axe, pick axe, even a medieval crossbow? nope, those are locked till level 20.
armor? bullets? a knife? healing bandages? those are gated even higher!

pretty much the only things you can craft until level 20 are the things from the tutorial.
which means you spend the first 6 hours of any new game exclusively hunting zeds with your handbow to grind xp. You'd have to be a real sucker to build anything big or craft anything in bulk when you only have a stone axe at your disposal. and of the 25 skill points you gain in the process, at least 8 go straight to intelligence so you're finally able to PLAY THE GAME.

I'm just gonna use the console to get to lvl 20 but holy♥♥♥♥♥♥this system is so ♥♥♥♥ing stupid. If I wanted to play archery simulator, I would buy archery simulator.
Last edited by Jumboman; Dec 6, 2018 @ 5:52am
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Showing 1-15 of 41 comments
DevilDoughNutt Dec 6, 2018 @ 6:30am 
Actually some of what you sighted is more realistic.

Can you go outside and craft a crossbow or bullets from scratch? That crap takes skill. You put too much powder in a bullet the gun will blowup in your face, too little gunpowder the gun will jam or you might as well throw a bb at zombie by hand.lol Not to mention melting down the lead to form a bullet. I can reload ammo in real life but that is not something you just decide to do one day without learning how to first. Even with a flintlock muzzleloader you need to know what you are doing

Its a crafting horror survival game. Learning how is part of the survival aspect of the game. If you want a tame crafting game then put the game in creative mode or play minecraft. :)
Last edited by DevilDoughNutt; Dec 6, 2018 @ 6:34am
jacobvandy Dec 6, 2018 @ 6:33am 
You can put meat on a fire (charred meat) immediately... You have to unlock the recipes for boiled meat and grilled meat.
BIT Bear Dec 6, 2018 @ 6:35am 
If it takes you 6 hours to reach level 20 i'd suggest a more efficient tactic.
DevilDoughNutt Dec 6, 2018 @ 6:40am 
If lucky enough to find gold or diamonds take to a trader and sell them. you will level up pretty quick if you find a lot.. And pay attention to what awards exp and what does not. For instance busting down a door with a sledgehammer will not award exp or mats but breaking down the same door with a axe will award both.
Jumboman Dec 6, 2018 @ 6:42am 
Originally posted by DevilDoughNutt:
Actually some of what you sighted is more realistic.

Can you go outside and craft a crossbow or bullets from scratch? That crap takes skill. You put too much powder in a bullet the gun will blowup in your face, too little gunpowder the gun will jam or you might as well throw a bb at zombie by hand.lol Not to mention melting down the lead to form a bullet. I can reload ammo in real life but that is not something you just decide to do one day without learning how to first. Even with a flintlock muzzleloader you need to know what you are doing

Its a crafting horror survival game. Learning how is part of the survival aspect of the game. If you want a tame crafting game then put the game in creative mode or play minecraft. :)

Ah right, because it is more "realistic" that you "learn" how to make gunpowder by... wait for it... shooting 200 arrows into zombie heads? Because if that is how you learn chemistry we have to revise our school system :D
And yes, I can make a crossbow out of basic materials.

Oh and I just found out, item quality no longer affects damage! "oh look at this axe I found, that is much sharper and better made then the previo... oh it chops the same amount of wood". so realistic!

I had more fun playing A9. 9! I remember 12 being pretty good too. Then schematics gating came, and then level gating, and now it's just GRINDING UNTIL YOU CAN DO STUFF.

I guess the only upside to this whole mess is that with 400 days between updates, you can mod the files without having to redo it every month. so... hooray?
Last edited by Jumboman; Dec 6, 2018 @ 6:44am
BubblestationCPH Dec 6, 2018 @ 6:48am 
I agree. There is some of the skills that shouldnt be on the skilltree, Masterchef 1/5 being one of them, some of the recipe unlocks shouldnt be gated by two skill-branches and so on.
Theres plenty of balancing that needs to be done, mebbi return some progress to "learning by doing" and some to RNG.
The current system is just a placeholder for whats to come either from TFP or from modders, and we should never think otherwise
DevilDoughNutt Dec 6, 2018 @ 7:00am 
And you had to learn how to make said crossbow didn't you? Or did you just walk outside one day and built one?

I aggree the method of learning how is messed up. I loved how you got better at shooting by actually shooting. Or got better running by actually running. Would be nice if they brought that back. Or require a book to read before learning how to build a crossbow or the ability to study a working one to learn to make one instead of learning by shooting heads. lol

Having to learn how to is a major part of the survival. If you know how to craft everything right off the start makes it boring in my opinion. Unless you just want to build. Just depends on how you want to play it.
jacobvandy Dec 6, 2018 @ 7:02am 
Originally posted by Jumboman:
Oh and I just found out, item quality no longer affects damage! "oh look at this axe I found, that is much sharper and better made then the previo... oh it chops the same amount of wood". so realistic!

Item quality affects damage/defense/utility potential, which you unlock by use of mods. A quality 1 weapon has no mod slots, so it only ever does base damage. Quality 2 has one mod slot allowing for something like 20% increased damage once you put something in there. It's still favorable to find high quality loot, it's just not so much of an advantage if you happen to find something amazing really early on in your game.
BubblestationCPH Dec 6, 2018 @ 7:04am 
Originally posted by DevilDoughNutt:

Theres a huge difference between learning fairly advanced ingame recipes, and then having to invest in basic skills even a 5 year old could do IRL. Skills that you basically cant do without.

Skilltrees are a good thing. But theyre there to give an impression of toon-progress and its a fundamental flaw in the design if we have to invest in skills that we basically cant play without.
It defeats the purpose of branches and specialization, It reduces the players choice to a non-choice, and for that reason alone they shouldnt be there
DevilDoughNutt Dec 6, 2018 @ 7:16am 
Originally posted by BubblestationCPH:
Originally posted by DevilDoughNutt:

Theres a huge difference between learning fairly advanced ingame recipes, and then having to invest in basic skills even a 5 year old could do IRL. Skills that you basically cant do without.

Skilltrees are a good thing. But theyre there to give an impression of toon-progress and its a fundamental flaw in the design if we have to invest in skills that we basically cant play without.
It defeats the purpose of branches and specialization, It reduces the players choice to a non-choice, and for that reason alone they shouldnt be there


What skills do you not start out with that you can't do without or a 5 year old would't know?

You can cook,not very well but neither can a lot of people IRL, purify water, shoot a bow, craft a bow, craft a shiv, craft a bedroll, craft a wall, make arrows. Skill tree allows you to decide on what you wan't to get better at as you go. Or do you want to be Bob Vila, John Rambo and Chef Gordon Ramsay all rolled into one? Lol
Jumboman Dec 6, 2018 @ 7:16am 
Originally posted by jacobvandy:
Originally posted by Jumboman:
Oh and I just found out, item quality no longer affects damage! "oh look at this axe I found, that is much sharper and better made then the previo... oh it chops the same amount of wood". so realistic!

Item quality affects damage/defense/utility potential, which you unlock by use of mods. A quality 1 weapon has no mod slots, so it only ever does base damage. Quality 2 has one mod slot allowing for something like 20% increased damage once you put something in there. It's still favorable to find high quality loot, it's just not so much of an advantage if you happen to find something amazing really early on in your game.

are there mods for pick axes?
DevilDoughNutt Dec 6, 2018 @ 7:22am 
If you so much as put a color dye it will implove the pickaxe damage.If it has a mod slot that is. It is a WIP so need to go with the flow or get off the boat.
Jumboman Dec 6, 2018 @ 7:28am 
>400 days since last update
>lvl 6 iron pickaxe deals 18 base damage, same as lvl1 stone axe
>but iron axe has power attack that deals 2x dmg for 2.66x the stamina... oh wait thats worse
>unless you spend skill points
>or paint the axe. because that's how paint works
>but it's WIP!
>maybe we should wait another 400 days for TFP to get it right

Like maybe I'm being unrealistic but after 400 days I was expecting a bit more than what I've seen so far.
Jumboman Dec 6, 2018 @ 7:34am 
Originally posted by DevilDoughNutt:
If you so much as put a color dye it will implove the pickaxe damage.If it has a mod slot that is. It is a WIP so need to go with the flow or get off the boat.

yeah or I just change
<passive_effect name="BlockDamage" operation="base_set" value="18"/>
to
<passive_effect name="BlockDamage" operation="base_set" value="18,40" tier="1,6"/>

so the game acutally makes sense. Look at me fun pimps, fixing your game for you smh.
Olaf_Sand™ (Banned) Dec 6, 2018 @ 7:59am 
All i need is my club ♥♥♥♥♥♥♥♥♥.
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Date Posted: Dec 6, 2018 @ 5:49am
Posts: 41