Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had a large group of friends that i played with since Alpha9... None of them play anymore. Please wake up tfp
You must like something about A17 else you'd be smart enough to have reverted already, hm?
Its still a survival game. You still need to hunt, or farm. To eat, so you dont die. And... it still maintains its tower defence elements. An unavoiable game timer before a pile of zeds find you to wreck your stuff. Is that... not survival enough for you? What else do you want... Mod it in perhaps? Make it your own?
They rebalanced and, will probably continue to rebalance some of the XP differences, for completing actions... They listened to the community and responded.
The game needed to be harder. Now it is. Re-Learn. Step up. Improvise, Adapt, Overcome.
Crafting and tower Defense are part of this game and how it is marketed. To be a proper Tower Defense game, you must build and repair said tower. Even if you take over a POI, you still need to craft building supplies to repair the now increased Zombie destruction. Or pick a new POI every 7 days.
On a Server with 20 to 30 regular players, thats alot of destroyed loot spawning POI's whiped out.
Its not Just a Zombie shooter.
I like this change...I would rather loot 1 zed and get something good. than 100 and get absolute crap... AKA nothing. Its more efficient. The only gripe I have is I wish the despawn timer on the bags was infinite, or at least a day long.
But it's overshadowed by all the glaring mistakes, the most obvious ones are the damage against blocks, the I.A. focusing only in a few blocks and zeds digging to rock.
Revert all this crap and we could get a fantastic Alpha 17.