7 Days to Die

7 Days to Die

View Stats:
Roxxapo Dec 27, 2018 @ 6:55am
Aiming down sight burns up stamina.
As the title says I would like to know why the simple act of raising my shotgun up takes somewhere around 1.5-2 stamina per second.

It doesn't seem to be any different from aiming in a16, so whats the deal?


Sidenote. The way the hunting rifle automatically reloads after you fire a shot really ♥♥♥♥♥ the player over. If I'm forced to reload, I can't switch weapons and I can't run while reloading. if something rushes up on me ( as zombie dogs do) I end up taking a hit with no way to avoid it.
Last edited by Roxxapo; Dec 27, 2018 @ 7:01am
Originally posted by CoinSpin:
It's not just holding breath that reduces stamina. I grew up hunting, both big game with rifles and birds with shotguns. Holding your breath and releasing is more for important long distance shots (usually rifle, basically sniping).

But... If you are holding up the rifle/shotgun and sighting for any length of time, it is tiring. You are holding up the weight of the gun, which doesn't seem like much but it starts to feel like it is made of lead pretty quickly. Because you are also pulling the butt of the gun stock firmly into your shoulder, with your upper body tensed to accommodate the recoil that is coming, all while keeping everything rigid as you sight in your target. The longer you hold that position, the more it takes out of you.

Even holding a pistol out in standard 2 hand shooter position for any length of time, ready for recoil, starts to feel like you are holding a big hunk of lead. And repeated precision fire is taxing, as you absorb the recoil in your arms, then snap back to target instantly for the next shot.

It's not a great system with the stamina drain, could use some refinement, but it's definitely not unreasonable to account for the effort needed for some shooting processes. I think it just needs to be adjusted somewhat, should be a very tiny drain early, and slowly increase the longer you hold the aiming mode. Right now, at this stage, it feels like everything else in the game, everything you do has been skewed to have massive stamina drains for the simplest things - to me, it's just an artificial way to try to make the game harder and force you to spend perk points, but ends up making it more frustrating than difficult.
< >
Showing 1-15 of 71 comments
Red Eagle LXIX Dec 27, 2018 @ 7:01am 
Basically the ability to create such a mechanic didn't exist in A16.

If you're looking for immersion/role-play reason: holding your breathe, steadying the shot, etc.
BubblestationCPH Dec 27, 2018 @ 7:06am 
Originally posted by Red Eagle LXIX:

What that one said.

Ever tried to fire a gun IRL??

Its not a "nothing"
Last edited by BubblestationCPH; Dec 27, 2018 @ 7:06am
Roxxapo Dec 27, 2018 @ 7:14am 
Is this supposed to be realism? I see the argument every other thread about realism vs gameplay. That's beside the point.

Who holds their breath to fire a shotgun??? You don't suffocate yourself to aim down sight with a pistol. It doesn't make sense, gameplay-wise or for realism, to hold your breath to aim a non-scoped weapon at short to mid range.

Why not just implement cowadudy breath holding mechanics? Hold shift to stabilize; It would make more sense in either case.
Last edited by Roxxapo; Dec 27, 2018 @ 7:14am
BubblestationCPH Dec 27, 2018 @ 7:20am 
Originally posted by Super Roxxapo:
I

Anyone who have fired a gun where they pay for the ammunition will make every shot count.

That includes what youve learned on the track, the small things like deep breat; exhale.. before a shot.

Game-ify that, and what we see here is a good attempt of making it balanced
Roxxapo Dec 27, 2018 @ 7:31am 
Originally posted by BubblestationCPH:
Originally posted by Super Roxxapo:
I

Anyone who have fired a gun where they pay for the ammunition will make every shot count.

That includes what youve learned on the track, the small things like deep breat; exhale.. before a shot.

Game-ify that, and what we see here is a good attempt of making it balanced

I have fired a gun. I can tell you, you don't hold your breath for mid range shots. You also don't hold your breath the entire time you're looking down the sight. You hold and exhale before and after the shot. Firing a pistol in rapid motion, while aiming down sight doesn't require you to hold your breath at all, because generally, your target isn't very far away.

Again, it sucks as gameplay, it sucks as realism. I like the idea of steadying a shot but I don't want it to affect my pistols and shotguns which do not need to be stabilized.
BubblestationCPH Dec 27, 2018 @ 7:34am 
Originally posted by Super Roxxapo:


you dont hold your breath when you dont care about ammo consumption
MindЯewind Dec 27, 2018 @ 7:36am 
Originally posted by BubblestationCPH:
Originally posted by Super Roxxapo:
I

Anyone who have fired a gun where they pay for the ammunition will make every shot count.

That includes what youve learned on the track, the small things like deep breat; exhale.. before a shot.

Game-ify that, and what we see here is a good attempt of making it balanced

Anyone running from 8 zombies that just show up behind you silently is not going to turn around see them and hold their breath to shoot. I dont like this everything else already makes you loose breath. I think crosshairs should be removed or an option.
Red Eagle LXIX Dec 27, 2018 @ 7:37am 
Maybe don't spend all your time ADS? I hardly notice the loss, but then again I only ADS when I am about to shoot, not holding it for any length of time.
BubblestationCPH Dec 27, 2018 @ 7:38am 
Too much focus on holding the breath, and too little focus on gamemechanics that balance things out

Whatever you do in reallife to fire a gun; it takers some effort.. and as tthe game is limited, we get an umbrealla solution
Aeshma Dec 27, 2018 @ 7:41am 
Draining your stamina to nothing because you decided to fire your gun a few times while aiming down the sights is anything but realistic... Anyone who has been around firmarms would know this.

You could sight in your guns for hours with still being able to put the gun down and run around bit. lol
BubblestationCPH Dec 27, 2018 @ 7:42am 
Originally posted by Aeshma:

Being designated marksman in the grp IRL, I dont back this comment

>Not unless you have bipods and positions and all the bells and whistles
Last edited by BubblestationCPH; Dec 27, 2018 @ 7:42am
Roxxapo Dec 27, 2018 @ 7:43am 
You've all lost the plot here. All I'm saying, is FIX the mechanic. It's brand new feature, Is it maybe, possibly, sorta, plausible that it might need work?

I see no reason for there to be stamina loss to aim a pistol or shotgun. Actually think about it and stop blindly defending every tiny thing about the game.
DeadMan Dec 27, 2018 @ 7:48am 
Originally posted by BubblestationCPH:
Originally posted by Aeshma:

Being designated marksman in the grp IRL, I dont back this comment

>Not unless you have bipods and positions and all the bells and whistles

i completly agree with this, in the army in my country i used to carry one "Heckler & Koch G3" that weights ~4.4Kg unloaded, thats just the gun minus all the gear, just the effort to keep it above my head for a few minutes was huge and after a few km of marching uphill and downhill trying to get a steady shot is next to impossible .
Aeshma Dec 27, 2018 @ 7:50am 
Originally posted by BubblestationCPH:
Originally posted by Aeshma:

Being designated marksman in the grp IRL, I dont back this comment

>Not unless you have bipods and positions and all the bells and whistles


I could care less if you want to pretend soldier. I don't back your comment.. With my personal experience IRL I know how it works.
Roxxapo Dec 27, 2018 @ 7:55am 
Originally posted by DeadMan:
Originally posted by BubblestationCPH:

Being designated marksman in the grp IRL, I dont back this comment

>Not unless you have bipods and positions and all the bells and whistles

i completly agree with this, in the army in my country i used to carry one "Heckler & Koch G3" that weights ~4.4Kg unloaded, thats just the gun minus all the gear, just the effort to keep it above my head for a few minutes was huge and after a few km of marching uphill and downhill trying to get a steady shot is next to impossible .

You're talking about a full assed rifle. I'm talking about something as heavy as an m9 Beretta. A 900g pistol isn't going to wear you down after holding it up for 5 seconds. As for the shotgun, not sure what the ingame model is mimicking but you don't hold your breath to fire a shotgun, ever.
< >
Showing 1-15 of 71 comments
Per page: 1530 50

Date Posted: Dec 27, 2018 @ 6:55am
Posts: 71