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번역 관련 문제 보고
I've seen the hordes since the earliest stages of the game, feral hordes are needed, wandering hordes can be dodged just being quiet and building a box out of wood frames in 10 seconds or jumping into any building.
Its not like they "searched" around randomly and could find you...even if they did now and screamed to alert others...you would still just cheese the AI by sitting on top of a roof, knocking out stairs and so forth.
"If" you could run around during a horde and kill 30 zombies while they swarmed you from all directions later in the game, then there would be no challenge to any other point of the game.
The hordes are an aspect of survival, and people will do what they can to survive them...yes early game you are better off hiding on top of a building and avoiding them, but eventually you are going to have to figure something else out or you are going to run out of large buildings, or have hordes that can take them out in a single night.
If they balance the hordes so you try to avoid them early game, and eventually have to start fighting them, I am ok with that.
If you read through the responses, two people tested it and found you cant stack frames to avoid them.
Red tested it again.
If you have a really low gamestage you might get it to work, but after you hit a level or two I think it's no longer optional.
Either way are you going to not level the first week to do it vs just sit on a building?
Joining a server on horde night is anti-gameplay. Being seen for no reason is anti-gameplay.
"A strange game. The only winning move is not to play." You should be able to drop into the game at any stage and be able to play.
It's become the 7dtd equivalent of press X to not die and there are MUCH better ways to handle horde night.
Feral vision on horde night is a fire and forget band-aid for a system that only needed to be tweaked.
I just did it day 7, level 27 ish. Not a single noise from the horde. If you start the stack on a high place like a mountain which is harder for z's to wander to in the first place it must be less likely for them to randomly snag on the foundation frame and hit it. That was my reasoning over just sitting on a roof that could be accidentally whacked by the hordes. Like i said, at build limit you cant even see or hear a single z for the entire night.
I think being seen once a week by a feral horde is good for gameplay...I think avoiding what is supposed to be the driving challenge of the entire game by jumping in a closet and closing the door is poor gameplay.
How is hide in anything or make something in 10 seconds and win vs every horde "not" press X to not die?
So far as logging onto a server, what do you expect? There are dangerous times to log on if you arent prepared.
If you have a horde base, log off in it, and you're fine...if not you have to watch when you log on...if you have a night base then you can log on at any time but horde night....if you are low level and in the middle of a forest then you need to wait for day.
What is your starting elevation at ground, and how many frames are you using?
If you build on a mountain you need to make sure they arent spawning and digging into the mountain.
Are you using debug mode and watching the console to see if they spawn?
And no, no debug monitoring. Had the sound effect for the blood moon at 10pm, then nothing whatsoever soundwise until the daybreak sound.
Feral vision once a week is quite simply bad game design.
As it is horde night is feral vision, they see you, they chase you, they attack you or slowly smash onto the walls to get at you while knowing your exact location. You can log out at any time and just relog when it's the next day.
Making horde night it heat map/activity based with a simple tweak that makes zombies attack the buildings near high heat activity and zombies stay active carrying out their last task even if you log out would not only be more challenging, but would also stay true to the horror aspect of deciding between fight or flight as you hear the zombies attacking the structure you attempted to hide in. They don't KNOW where exactly you are, but they don't NEED to either. This makes horde nights much more dynamic.
If you really do prefer the way it is right now then I am sorry to say but you've got bad taste and I need not waste more effort typing about it. ¯\_(ツ)_/¯
Personally I'd rather play one of the 1000's of turret defense type games because they do the whole "Waves Of Enemies Knowing Exactly Where To Go" thing much better.
You arent suggesting anything other than a different way for people to avoid the hordes, you do understand that right?
They attack a heat map area...ok go somewhere you havent been and hide in whatever random building...thats not hard, you can do it naked on day 1 and isnt good gameplay either.
If you can avoid the main threat of the game naked on day 1, with nothing, its a poor game mechanic.
I never said that you could avoid naked day 1 just that you wouldn't be 100% ♥♥♥♥♥♥ and would have options instead of LOLyouloggedinonbloodmoonnowyourescrewedunlessyoulogout. Additionally if zombies were to attack your base logging out would cause the zombies to continue destroying your base which means you cannot circumvent the challenge they would pose.
Anyhow I've noticed you are hell bent on fighting any idea presented because you have already decided what you think is right and you seem like the type of person that just wants to keep arguing so I'll just leave the conversation before it turns into one of these https://www.reddit.com/r/TheRedSolstice/comments/3deelm/why_do_steam_moderators_for_this_game_ban_and/