7 Days to Die

7 Days to Die

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Arasine 2018년 11월 28일 오전 12시 59분
Can still nerd pole escape blood moon hordes
Just a little FYI; After seeing some videos showing the ineptitude of bases verses blood moon hordes, I decided to test the cheesy nerd pole method in A17. It 100% works. Not even a sniff from below the whole night. So if you want to preserve your builds (and have the patience to do nothing for the night) just frame up to the build limit. Silly really though, with all the efforts to make Z's more dangerous this still is better than a 1,000,000 hour base.
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Red Eagle LXIX 2018년 11월 28일 오후 8시 19분 
Mytheos님이 먼저 게시:
Red Eagle LXIX님이 먼저 게시:
Hmmm, I'll have to try again. My experiance had matched the OPs when I tested. It was the reason for the passive base challenge I still included no skybox and no bedrock.

Try to spawn in like 25 Gracies and dev gun them to death a few times to hit level 10 or so...seemed I wasnt getting hardly anything for gamestage 3, and if you get crawlers it takes a while.
Boosted gamestage to well over 100, and skybox pole came down.
Mytheos 2018년 11월 28일 오후 8시 23분 
The 4th Survivor님이 먼저 게시:
"Either way just riding a bike all night is a bit lame to dodge a horde."

The problem is that the horde system isn't good enough for people to want to play through it. People will log off, make intricate anti horde designs, or cheese it through nerdpoling or riding a bike just to get away from having to deal with it because it is tedious and lazy design. Stealth Mechanic? Nullified horde night because they get feral vision which used to be an optional server setting. Now it is on once a week regardless of what you personally like. Made a decent base? They're smashing through it. On foot? You're screwed and might as well log out. Want to fight them in the fray? Better have great gear and get lucky enough that they don't zig zag cheese every attempt to hit them in the head with their really bad animations that look like seizures and awful hitboxes.

Before hordes were like this, we had more zombies and tons of imaginative ways to deal with it. They would seek you out and attack your base without having to have feral vision to know exactly where you were at all times which is a boring bandaid to make it more challenging. Horde nights were not binary occurances to punish you but dynamic experiences to indulge in.

If I know that every 7th day they will know exactly where I am by design then where is the excitement of being hunted when it is such a cheaply made set in stone experience? The experience of HEARING a horde moving around, hitting buildings, searching for you, and it being YOUR fault if they know where you are is an interesting and exciting experience.

The simple fact that the community goes to such great lengths to circumvent horde nights is proof enough that it isn't fun, interesting, engaging, useful, or even important enough to be played through.


I've seen the hordes since the earliest stages of the game, feral hordes are needed, wandering hordes can be dodged just being quiet and building a box out of wood frames in 10 seconds or jumping into any building.

Its not like they "searched" around randomly and could find you...even if they did now and screamed to alert others...you would still just cheese the AI by sitting on top of a roof, knocking out stairs and so forth.

"If" you could run around during a horde and kill 30 zombies while they swarmed you from all directions later in the game, then there would be no challenge to any other point of the game.



The hordes are an aspect of survival, and people will do what they can to survive them...yes early game you are better off hiding on top of a building and avoiding them, but eventually you are going to have to figure something else out or you are going to run out of large buildings, or have hordes that can take them out in a single night.

If they balance the hordes so you try to avoid them early game, and eventually have to start fighting them, I am ok with that.

Mytheos 2018년 11월 28일 오후 8시 24분 
I can't spell님이 먼저 게시:
they couldnt beat the nerd pole with their new and improved AI huh. They should fire their idiot mathematicians. Seriously test your AI code against basic ♥♥♥♥!!!


If you read through the responses, two people tested it and found you cant stack frames to avoid them.
Josè 2018년 11월 28일 오후 8시 25분 
Just gonna say here I have never used this method beacuse I play the game normal
Arasine 2018년 11월 28일 오후 8시 30분 
Mytheos님이 먼저 게시:
I can't spell님이 먼저 게시:
they couldnt beat the nerd pole with their new and improved AI huh. They should fire their idiot mathematicians. Seriously test your AI code against basic ♥♥♥♥!!!


If you read through the responses, two people tested it and found you cant stack frames to avoid them.
You most certainly can avoid the first blood moon horde at build limit. I sat through it, not even a zombie noise heard, as did the Mod here. Seems at later game stages if becomes unreliable but as a method of afk blood moon skipping it works early game.
Mytheos 2018년 11월 28일 오후 8시 34분 
Arasine님이 먼저 게시:
Mytheos님이 먼저 게시:


If you read through the responses, two people tested it and found you cant stack frames to avoid them.
You most certainly can avoid the first blood moon horde at build limit. I sat through it, not even a zombie noise heard, as did the Mod here. Seems at later game stages if becomes unreliable but as a method of afk blood moon skipping it works early game.


Red Eagle LXIX님이 먼저 게시:
Mytheos님이 먼저 게시:

Try to spawn in like 25 Gracies and dev gun them to death a few times to hit level 10 or so...seemed I wasnt getting hardly anything for gamestage 3, and if you get crawlers it takes a
while.

Boosted gamestage to well over 100, and skybox pole came down.

Red tested it again.

If you have a really low gamestage you might get it to work, but after you hit a level or two I think it's no longer optional.

Either way are you going to not level the first week to do it vs just sit on a building?
Cleave 2018년 11월 28일 오후 8시 36분 
Mytheos님이 먼저 게시:
The 4th Survivor님이 먼저 게시:
"Either way just riding a bike all night is a bit lame to dodge a horde."

The problem is that the horde system isn't good enough for people to want to play through it. People will log off, make intricate anti horde designs, or cheese it through nerdpoling or riding a bike just to get away from having to deal with it because it is tedious and lazy design. Stealth Mechanic? Nullified horde night because they get feral vision which used to be an optional server setting. Now it is on once a week regardless of what you personally like. Made a decent base? They're smashing through it. On foot? You're screwed and might as well log out. Want to fight them in the fray? Better have great gear and get lucky enough that they don't zig zag cheese every attempt to hit them in the head with their really bad animations that look like seizures and awful hitboxes.

Before hordes were like this, we had more zombies and tons of imaginative ways to deal with it. They would seek you out and attack your base without having to have feral vision to know exactly where you were at all times which is a boring bandaid to make it more challenging. Horde nights were not binary occurances to punish you but dynamic experiences to indulge in.

If I know that every 7th day they will know exactly where I am by design then where is the excitement of being hunted when it is such a cheaply made set in stone experience? The experience of HEARING a horde moving around, hitting buildings, searching for you, and it being YOUR fault if they know where you are is an interesting and exciting experience.

The simple fact that the community goes to such great lengths to circumvent horde nights is proof enough that it isn't fun, interesting, engaging, useful, or even important enough to be played through.


I've seen the hordes since the earliest stages of the game, feral hordes are needed, wandering hordes can be dodged just being quiet and building a box out of wood frames in 10 seconds or jumping into any building.

Its not like they "searched" around randomly and could find you...even if they did now and screamed to alert others...you would still just cheese the AI by sitting on top of a roof, knocking out stairs and so forth.

"If" you could run around during a horde and kill 30 zombies while they swarmed you from all directions later in the game, then there would be no challenge to any other point of the game.



The hordes are an aspect of survival, and people will do what they can to survive them...yes early game you are better off hiding on top of a building and avoiding them, but eventually you are going to have to figure something else out or you are going to run out of large buildings, or have hordes that can take them out in a single night.

If they balance the hordes so you try to avoid them early game, and eventually have to start fighting them, I am ok with that.


Joining a server on horde night is anti-gameplay. Being seen for no reason is anti-gameplay.

"A strange game. The only winning move is not to play." You should be able to drop into the game at any stage and be able to play.

It's become the 7dtd equivalent of press X to not die and there are MUCH better ways to handle horde night.

Feral vision on horde night is a fire and forget band-aid for a system that only needed to be tweaked.
Cleave 님이 마지막으로 수정; 2018년 11월 28일 오후 8시 40분
Arasine 2018년 11월 28일 오후 8시 37분 
Mytheos님이 먼저 게시:
Arasine님이 먼저 게시:
You most certainly can avoid the first blood moon horde at build limit. I sat through it, not even a zombie noise heard, as did the Mod here. Seems at later game stages if becomes unreliable but as a method of afk blood moon skipping it works early game.


Red Eagle LXIX님이 먼저 게시:

Boosted gamestage to well over 100, and skybox pole came down.

Red tested it again.

If you have a really low gamestage you might get it to work, but after you hit a level or two I think it's no longer optional.

Either way are you going to not level the first week to do it vs just sit on a building?

I just did it day 7, level 27 ish. Not a single noise from the horde. If you start the stack on a high place like a mountain which is harder for z's to wander to in the first place it must be less likely for them to randomly snag on the foundation frame and hit it. That was my reasoning over just sitting on a roof that could be accidentally whacked by the hordes. Like i said, at build limit you cant even see or hear a single z for the entire night.
Mytheos 2018년 11월 28일 오후 8시 41분 
The 4th Survivor님이 먼저 게시:
Mytheos님이 먼저 게시:


I've seen the hordes since the earliest stages of the game, feral hordes are needed, wandering hordes can be dodged just being quiet and building a box out of wood frames in 10 seconds or jumping into any building.

Its not like they "searched" around randomly and could find you...even if they did now and screamed to alert others...you would still just cheese the AI by sitting on top of a roof, knocking out stairs and so forth.

"If" you could run around during a horde and kill 30 zombies while they swarmed you from all directions later in the game, then there would be no challenge to any other point of the game.



The hordes are an aspect of survival, and people will do what they can to survive them...yes early game you are better off hiding on top of a building and avoiding them, but eventually you are going to have to figure something else out or you are going to run out of large buildings, or have hordes that can take them out in a single night.

If they balance the hordes so you try to avoid them early game, and eventually have to start fighting them, I am ok with that.


Joining a server on horde night is anti-gameplay. Being seen for no reason is anti-gameplay.

"A strange game. The only winning move is not to play." You should be able to drop into the game at any stage and be able to play.

It's become the 7dtd equivalent of press X to not die and there are MUCH better ways to handle horde night.


I think being seen once a week by a feral horde is good for gameplay...I think avoiding what is supposed to be the driving challenge of the entire game by jumping in a closet and closing the door is poor gameplay.

How is hide in anything or make something in 10 seconds and win vs every horde "not" press X to not die?


So far as logging onto a server, what do you expect? There are dangerous times to log on if you arent prepared.

If you have a horde base, log off in it, and you're fine...if not you have to watch when you log on...if you have a night base then you can log on at any time but horde night....if you are low level and in the middle of a forest then you need to wait for day.
Mytheos 님이 마지막으로 수정; 2018년 11월 28일 오후 8시 43분
Mytheos 2018년 11월 28일 오후 8시 43분 
Arasine님이 먼저 게시:
Mytheos님이 먼저 게시:




Red tested it again.

If you have a really low gamestage you might get it to work, but after you hit a level or two I think it's no longer optional.

Either way are you going to not level the first week to do it vs just sit on a building?

I just did it day 7, level 27 ish. Not a single noise from the horde. If you start the stack on a high place like a mountain which is harder for z's to wander to in the first place it must be less likely for them to randomly snag on the foundation frame and hit it. That was my reasoning over just sitting on a roof that could be accidentally whacked by the hordes. Like i said, at build limit you cant even see or hear a single z for the entire night.


What is your starting elevation at ground, and how many frames are you using?

If you build on a mountain you need to make sure they arent spawning and digging into the mountain.

Are you using debug mode and watching the console to see if they spawn?
Mytheos 님이 마지막으로 수정; 2018년 11월 28일 오후 8시 45분
Arasine 2018년 11월 28일 오후 8시 46분 
Mytheos님이 먼저 게시:
Arasine님이 먼저 게시:

I just did it day 7, level 27 ish. Not a single noise from the horde. If you start the stack on a high place like a mountain which is harder for z's to wander to in the first place it must be less likely for them to randomly snag on the foundation frame and hit it. That was my reasoning over just sitting on a roof that could be accidentally whacked by the hordes. Like i said, at build limit you cant even see or hear a single z for the entire night.


What is your starting elevation at ground, and how many frames are you using?

If you build on a mountain you need to make sure they arent spawning and digging into the mountain.
I started on a raised hillside, not at the highest point but at an incline which I guessed was less likely to be a pathing route for the zombies. Had some 250 frames and kept nerding until I reached the build limit where the game doesnt allow any more to be placed. Nothing even renders below on far render distance below, its just the errie moon and trippy view down through the empty frames to see.
And no, no debug monitoring. Had the sound effect for the blood moon at 10pm, then nothing whatsoever soundwise until the daybreak sound.
Arasine 님이 마지막으로 수정; 2018년 11월 28일 오후 8시 47분
Josè 2018년 11월 28일 오후 8시 47분 
Speaking of designs heres a good base design by me! https://steamcommunity.com/sharedfiles/filedetails/?id=1577058174
Cleave 2018년 11월 28일 오후 8시 59분 
Mytheos님이 먼저 게시:
The 4th Survivor님이 먼저 게시:


Joining a server on horde night is anti-gameplay. Being seen for no reason is anti-gameplay.

"A strange game. The only winning move is not to play." You should be able to drop into the game at any stage and be able to play.

It's become the 7dtd equivalent of press X to not die and there are MUCH better ways to handle horde night.


I think being seen once a week by a feral horde is good for gameplay...I think avoiding what is supposed to be the driving challenge of the entire game by jumping in a closet and closing the door is poor gameplay.

How is hide in anything to make something in 10 seconds and win vs every horde "not" press X to not die?


So far as logging onto a server, what do you expect? There are dangerous times to log on if you arent prepared.

If you have a horde base, log off in it, and you're fine...if not you have to watch when you log on...if you have a night base then you can log on at any time but horde night....if you are low level and in the middle of a forest then you need to wait for day.

Feral vision once a week is quite simply bad game design.

As it is horde night is feral vision, they see you, they chase you, they attack you or slowly smash onto the walls to get at you while knowing your exact location. You can log out at any time and just relog when it's the next day.

Making horde night it heat map/activity based with a simple tweak that makes zombies attack the buildings near high heat activity and zombies stay active carrying out their last task even if you log out would not only be more challenging, but would also stay true to the horror aspect of deciding between fight or flight as you hear the zombies attacking the structure you attempted to hide in. They don't KNOW where exactly you are, but they don't NEED to either. This makes horde nights much more dynamic.

If you really do prefer the way it is right now then I am sorry to say but you've got bad taste and I need not waste more effort typing about it. ¯\_(ツ)_/¯

Personally I'd rather play one of the 1000's of turret defense type games because they do the whole "Waves Of Enemies Knowing Exactly Where To Go" thing much better.
Mytheos 2018년 11월 28일 오후 9시 40분 
The 4th Survivor님이 먼저 게시:
Mytheos님이 먼저 게시:


I think being seen once a week by a feral horde is good for gameplay...I think avoiding what is supposed to be the driving challenge of the entire game by jumping in a closet and closing the door is poor gameplay.

How is hide in anything to make something in 10 seconds and win vs every horde "not" press X to not die?


So far as logging onto a server, what do you expect? There are dangerous times to log on if you arent prepared.

If you have a horde base, log off in it, and you're fine...if not you have to watch when you log on...if you have a night base then you can log on at any time but horde night....if you are low level and in the middle of a forest then you need to wait for day.

Feral vision once a week is quite simply bad game design.

As it is horde night is feral vision, they see you, they chase you, they attack you or slowly smash onto the walls to get at you while knowing your exact location. You can log out at any time and just relog when it's the next day.

Making horde night it heat map/activity based with a simple tweak that makes zombies attack the buildings near high heat activity and zombies stay active carrying out their last task even if you log out would not only be more challenging, but would also stay true to the horror aspect of deciding between fight or flight as you hear the zombies attacking the structure you attempted to hide in. They don't KNOW where exactly you are, but they don't NEED to either. This makes horde nights much more dynamic.

If you really do prefer the way it is right now then I am sorry to say but you've got bad taste and I need not waste more effort typing about it. ¯\_(ツ)_/¯

Personally I'd rather play one of the 1000's of turret defense type games because they do the whole "Waves Of Enemies Knowing Exactly Where To Go" thing much better.


You arent suggesting anything other than a different way for people to avoid the hordes, you do understand that right?

They attack a heat map area...ok go somewhere you havent been and hide in whatever random building...thats not hard, you can do it naked on day 1 and isnt good gameplay either.

If you can avoid the main threat of the game naked on day 1, with nothing, its a poor game mechanic.
Cleave 2018년 11월 28일 오후 10시 15분 
Mytheos님이 먼저 게시:
The 4th Survivor님이 먼저 게시:

Feral vision once a week is quite simply bad game design.

As it is horde night is feral vision, they see you, they chase you, they attack you or slowly smash onto the walls to get at you while knowing your exact location. You can log out at any time and just relog when it's the next day.

Making horde night it heat map/activity based with a simple tweak that makes zombies attack the buildings near high heat activity and zombies stay active carrying out their last task even if you log out would not only be more challenging, but would also stay true to the horror aspect of deciding between fight or flight as you hear the zombies attacking the structure you attempted to hide in. They don't KNOW where exactly you are, but they don't NEED to either. This makes horde nights much more dynamic.

If you really do prefer the way it is right now then I am sorry to say but you've got bad taste and I need not waste more effort typing about it. ¯\_(ツ)_/¯

Personally I'd rather play one of the 1000's of turret defense type games because they do the whole "Waves Of Enemies Knowing Exactly Where To Go" thing much better.


You arent suggesting anything other than a different way for people to avoid the hordes, you do understand that right?

They attack a heat map area...ok go somewhere you havent been and hide in whatever random building...thats not hard, you can do it naked on day 1 and isnt good gameplay either.

If you can avoid the main threat of the game naked on day 1, with nothing, its a poor game mechanic.

I never said that you could avoid naked day 1 just that you wouldn't be 100% ♥♥♥♥♥♥ and would have options instead of LOLyouloggedinonbloodmoonnowyourescrewedunlessyoulogout. Additionally if zombies were to attack your base logging out would cause the zombies to continue destroying your base which means you cannot circumvent the challenge they would pose.

Anyhow I've noticed you are hell bent on fighting any idea presented because you have already decided what you think is right and you seem like the type of person that just wants to keep arguing so I'll just leave the conversation before it turns into one of these https://www.reddit.com/r/TheRedSolstice/comments/3deelm/why_do_steam_moderators_for_this_game_ban_and/
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