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It was a whole lot easier not to die in A16, when zombie dogs didn't randomly spawn behind you and quietly set upon pinning you in a corner and chewing you to death before you even know what's happening.
The Fun Pimps need to pick one: either Near Death Trauma or Cheap off-screen spawn-killers. Using both is not on.
I've found the INI file that needs to be changed to alter the thing. I'm going to reduce the duration of the deuff to 20 minutes. That seems a lot more reasonable than a full ♥♥♥♥♥♥♥ hour.
There are already 2 simple mods taking care of it:
https://7daystodie.com/forums/showthread.php?94955-MOD-let-LessDeath-Modlet-to-reduce-Near-Death-Trauma
I know its experimental and its just a test but its ♥♥♥♥♥♥ lol
died x times in y minutes. penalty
ate glass or triggered your own traps, penalty
got snuck up on by a screamer who summoned 3 hordes of ferals...probably not alot you could have done there. no penalty
You're free now.
if I die before blood moon, then I have to hide because I am far too weak to fight.
or
I have to just avoid going out the day before in case I run into a batch of ferals that will more than likely kill me.
so either hide during blood moon, or hide before it, because of this debuff... I don't mind being punished for dying, but I feel this is the wrong way to go about it. Dying and making it more likely to just chain die after isn't any fun and no matter how careful you are, as soon as 4 or 5 ferals run around a corner you are almost certain to die.. So you get punished just for exploring.
If you need ideas to motivate ppl to try to avoid dying I would look into something a little more annoying and less game breaking. Some ideas might include
1. Having reduced stamina regen for a short time, making running back REALLY annoying and make it so you can't "handle" a vehicle of any sort
2. have a stacking debuff that does damage over time that like 1 damage every 15 - 30 seconds for x time and disables the healing factor perk for the duration, stacking deaths increases the frequency to a max of some value y
3. make block damage really low / scavenging take really long
But I kinda think its urgent to find a solution both devs and gamers can live with. I just ragequit the game for the first time ever simply because I wouldnt go throug another 45min of not being able to make better tools, loot a decent POI cus killskills are too low, or not getting mats from skillupgrades.
Theres no good way to put it, I dont like it the way it is. We have way too many features that in some way or another force the player to basically not play the game.
Stamina.. wait.. Earlygame nighttime.. wait.. Low health and no healing items.. wait.. Just died and want to kill stuff or farm a little less grindy?? wait..
Too much waiting, plox fix ded gaem /jk
srsly tho. I didnt log on to sit and stare at the screen for several way too long periods of my gamingtime.
Might sound like a rant. Thats fine, cus it is.I dont like it, at all. It made me stop playing my current favorite game.