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The way you suddenly can't use certain skills though is stupid.
It just hits Solo Players harder since they can't take time off. A lost day - especially early on - is crippling. Personally, I just used the day to explore and kill zombies with a club. You can do both of those things with all "1" stats. Had to take it easy to keep hunger down - walked mostly. And used my canned foods since I couldn't cook.
I'm basically useless for an hour because of ONE DEATH. It should take one point off of main attributes for maybe 30 minutes, stacking upon multiple deaths.
That still seems backwards to me. Surely cooking and crafting _is_ the light duty - if anything I'd expect a punishing debuff to make you worse at fighting.
Severe hour-long debuffs really don't belong in any single-player mode. It's such an odd design choice, and one of those that form the basis for the whole "There's no way they tested this" and "They're turning it into a multiplayer FPS"-line of thinking. Sure, we can edit it down quite easily, but the fact that they thought it was a good idea in the first place is really worrying.
I had 2, 3 point stats reduced too 1.
so i feel i was already pretty heavily punished by the horde and ferals and the huge walk back. it's not like i swallowed glass to fix a sprained ankle
You had some tough luck but its all up to you where you settle and what decisions you make. Its you who play the game and choose what to do in that situation. In survival games you should struggle to survive and be punished severely for mistakes or there would be no chalenge and no satisfaction. When you going to expect that game will always give you easy solution then your should stay out of indie games and stick to big companies, Every single player game this days is so borringly easy and 5 old kids can beat em with 1 hand. Im very greatefull that TFP are not falling under preasure and keep the chalenge up.
maybe there are ppl out there who don't care. for me: if i am playing i want to play.
But I'm a cheater, so I press "F1" and type "debuff buffNearDeathTrauma" and it turns it off instantly.