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Once you get decent weapons normal zombies die in 1-2 hits at most to the head, especially if you bother to take the skills for your weapon.
Also make sure to keep beer, painkillers, or other sources on tool bar that protect you from stun effect.
As for knives? need to have their skill and the perks built up to be really viable combat tools in my opinion. Like the axe , they're meant more to be a harvesting tool than a combat weapon.
3 attacks per second and insta kills in one hit on dogs and wolves? Their attack animations alone take longer than that. And they can be outrun, just use the terrain and obstacles to your advantage. Dire wolves... maaaaaybe I can see them ripping us apart quickly. I tend to avoid them. And are you armored at all? Even unarmored , a single dog would have to hit you about 5 times, and any sort of strike will stun and interrupt them.
Stuns can be countered. But im with you if you dsay you dont use em 24//7 and its uncommon to have one rdy at all times. Again.. sprint is your friend. dont get stunned. use sledgehammer if you need more range and dmg.
I dont have any issues with hitboxes in general. Stuttering, allignment issues with the crosshairs, and even a rare arrow that pass throug a zombiehead do happen. But i cant follow you on 8ft arms and hits that dont connect. Are you playing solo or highping servers?
133 deaths sounds like a clear case of "git gud". Sorry. Note that you don´t tell us if you play with mods or wich difficulty, so i assume it´s vanilla and default. Then you really need to "git gud"
Wolves and dogs do not attack 3 times per second. And a stun is nowhere near a guaranteed death.
To answer your very first question about melee in A17: I am sorry my crystal globe is not working right now.
Vanilla with level 5 difficulty. Health generally around 90 because no food ever really but Health Nut skill partially trained. My ping on the server I'm on is generally about 100-120.
Wolves definitely kill in two to three hits.
In fact I'll go pull some clips from last time I played it right now.
https://clips.twitch.tv/PrettyClearPrariedogRiPepperonis
https://clips.twitch.tv/TenderFlirtyIcecreamFloof
Just these three bad ones from the last stream, not too bad actually, usually it's more lol
vid 1 Dood.. you can see the arm swing on the worker and youre not 8ft away. I agree, youre not within reach of a hit had it come from a real person, but the hitboxes here is clearly very close to eachother. And why do you even fight with that low healh
vid2.. bleedout.. nuff said
3rd vid.cant see whats happening
sry dood. its you
edit< 3rd vid. 70 hp lost from first hit, the second lands just after he starts the animation. that might be a bit wonky, but nothing game breaking tbh.. the real issue is the 70 hp lost pr hit
get armor dood. and get some range, questionmark.. a club is better, or sledgehammer even more so
What level are your melee skills?
What level are the weapons you are using?
If you feel it is bad now, then you are going to hate it in the update.
This. I feel it will just take a bit of strategy adjustment and it will once again be as simple as it is now.
I am sure in the very late game when you can take more hits, have better stam regen, better regen options and higher quality melee weapons that you will still be able to handle basic situations in melee range like you could before. Though I imagine more than 2 zombies at a time will be hellish to deal with in certain situations (especially indoors).
Also keep in mind the damage per hit is going to be lower/less effective unless you use the charged hit, which requires reasonably decent timing.
Instead of calling others troll, why don't you ask yourself what they do different to you?
You have your situation and you have several others that get along fine.
Means you have to understand what they do and how to get the same result.
I do a break currently until a17. But i even prefer melee.
It's boring to kill from a distance. I like to be in the middle of a fight.
Spiked club, machete, etc are a good choice to go.
Of course you can't just stand still and wildly click your mouse button. Be creative, run, jump, keep moving, dance and use environment to get an advantage.
Then it will work for you as well.
Takes practice, but dogs and wolves can be killed. Although I prefer not to melee them if possible instead using arrows for these foes.
Use the proper tools for the job. There are ways to avoid getting stunned such as beer. If you choose to ignore the survival tools and methods available, then yes, things will be harder.
Common complaint from online play with network delays, or play from server/systems not able to handle the load. Build yourself a bedrock holding cell in SP and you can test all the ranges.
Which zombie lore do you speak? Does that zombie lore pertain to the universe of 7DTD? How? Where can one see that linkage? I was under the impression 7DTD comes with and has it's own lore.
Never had this happen in SP. Maybe it is a related issue to the server/networking issue causing the long reach you've experienced.
Have you evaluated these issues in SP on machine running well enough to support 30-60 fps depending on number of zeds? This is possible with a machine nearly 8 years old and decent videocard. My own rig doesn't start to slow till around 50 zeds onscreen and I've posted the screenshots.
Balance is always being adjusted, but I would not expect a balance polish pass till all features are in and complete. As to the choices then made, if you don't agree, the values are rather simple to adjust.
EDIT: Note: to be clear, I know the game itself may have some networking issues and server to client animation delays that exacerbate any connection or server slowness. I am not exclusively blaming the network or server. Just stating that often the issues described for those items can be corrected by playing SP, or a different server.