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I really liked their original concept, and if they could just remove them as being a loot container and be just a normal block it shouldnt add too much lag.
The idea of them making a pile of corpses they can use to climb over walls etc. was a really great idea...and I still hold out hope they can figure out a solid way to implement them later, or perhaps someone will add it as a mod.
So far as the mess, just have them rot after a day so you wont have to bother cleaning them up...should work for their purpose and not be a burden on anyone.
I've never seen an example of gore block lag. In fact, my horde base is designed to get as many gore blocks as possible to keep my addiction for bones satisfied. The loot they carry ain't bad either.
That touches another part of the game; why go loot/explore when all(most all) the loot you need comes walking in the door. With the right setup then all you need to do is wrench a car here and there, rest is trader-swaps.
Not sure this was intended as option
I basically check them to level up scavenging, then I make sure my inventory is full spliting stuff around to harvest them with hunting knife to level up blade.
Their loot is trash, after horde night at day 49 one friend found one good item, I found 2 beers and 2 repair kits.
Loot is actually awesome if you have enough. I get a box and a half of randoms, 1/3 being food n water/meds related, 1/3 being trash, but 1/3 being guns, gunparts, hazmat gear(money), treasuremaps, engines and what not. Ive done a cpl of comparisons, and i get better loot from a good hordenight than i do from 3 of the topfloors in say Higashi
It was fun start it during the night with zombies running tho.
ah yea. im not trying to make hordenight sound like top 3 floors in crack a book. that wouldnt be the case foh shu.
but still