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Ive noticed this as well. Im in the exact same boat. They arent doing anything wrong I think with both of our experiences we could say that mining and building is just better for XP... Although it may be because its a more constent source of XP income... if you did nothing but kill zombies one after the other, I bet the XP would be about the same compared to building and mining...
I swear they need to have underground horde nests, mole-pig-man-bear mutants that tunnel and if left over populated collapse your building (maybe they can't hurt metal?), human raider npcs that will set up buildings and "board" your building or scale your walls.
And yeah, this is mainly because you can just keep doing it all day. If you've got someone foraging and making you drinks and food, you can just go go go and never stop, and you're getting xp every second.
Whereas your looters and scavengers have travel time and time spent finding things to loot and zombies to kill.
You must be better at mining/building than my friend then. Whenever he's building and I'm scouting/gathering, I always end up the one twice the level of him.
Yeah, I generally mod animals and some more dangerous enemies to give more experience as well as boost the spawns of the enemies in order to increase experience gain as well as difficulty in terms of raw number of zombies/dogs/wolves/etc. That way I feel like it balances and encourages you to go out and do things other than just dig and build.
One of my last playthrough I spent days digging to bedrock right at the start and I think my friend killing zombies and looting gained more xp than me. But when I started to craft/upgrade a bunch of frames I catch up and eventually was at higher level.
But I could be wrong and its only my old man memory playing tricks
You must be better at mining/building than my friend then. Whenever he's building and I'm scouting/gathering, I always end up the one twice the level of him. [/quote]
Our method as of late has been finding places where a road has been generated higher than other terrain, creating a nearly flat cliff, and digging into it. It creates a ground level entrance that is nearly indestructible from the top. The idea is that the zombies fall down and rush the front so we can kill them all night (Which we all find way more fun than cowering in a corner and waiting.) So I end up digging out dozens of large rooms, long hallways, and eventually I will have dug out the walls/floor/ceiling and replaced it all with concrete and steel.