7 Days to Die

7 Days to Die

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Davi Jun 28, 2018 @ 2:25am
How big is the actual team?
How many people are working on this game non stop right now?
Originally posted by Roland:
There are 22 people who are working on the development aspect of 7 Days to Die. Some of them are part time or have very limited specialized jobs that the studio has them do when there is a need. 8 of those 22 are the lead programmers and definitely full time and who have been tasked with the various features that are being worked on. Each lead programmer has their own part of the game they are working on. For example, faatal is the lead programmer over AI, pathing, and vehicles. Prime is the lead programmer over electricity and quests. 3 of those 22 are the lead designers who make sure everything is working together and following the vision and goals of their blueprint. They would also be full time. The rest are art, world builders, level designers, and animators some of whom may be full time and some of whom may be part time (I don't know everyone over there and what their business relationship is with the studio)

Finally there are 8 internal testers. There would have been 9 but the developers know that old adage about having a baby as well...

There is no centralized building where The Fun Pimps Studio resides. The programmers and artists and animators and sound people and testers all live in various places all over the world but they all communicate with each other every day. I am fortunate enough to have access to their channel where they communicate and I can tell you they are hard working and passionate about this game. They all love what they do and have great rapport with each other and whenever someone is blocked from progressing one what they are trying to do because of a bug resulting from something someone else has done they work fast to clear those things up even if it is a Sunday night. They are all great guys.

Hope that helps.
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Showing 1-14 of 14 comments
Davi Jun 28, 2018 @ 2:25am 
By non stop I mean full time.
...👑 JOST AMMAN 👑... (Banned) Jun 28, 2018 @ 2:32am 
Only TFP know that I guess... what's your point?
Dies Fourth Jun 28, 2018 @ 5:31am 
More people doesnt make things go faster. The operative word is " team ", no matter how many or how few if they cant work as a team 1000 people would just screw things up wheras 10 people working together in harmony can accomplish alot.

A sports team has a certain number of players and they all perform a role, adding 20 more players on the same team wont make them better it will just cause chaos and confusion.
Manos cálidas Jun 28, 2018 @ 7:11am 
It takes 9 months for a woman to have a baby. Bringing in 9 women doesn't produce a baby in one month.
simon Jun 28, 2018 @ 9:47am 
Originally posted by Manos cálidas:
It takes 9 months for a woman to have a baby. Bringing in 9 women doesn't produce a baby in one month.

+1.

Made me laugh :)
DominantEye Jun 28, 2018 @ 10:31am 
Originally posted by simon:
Originally posted by Manos cálidas:
It takes 9 months for a woman to have a baby. Bringing in 9 women doesn't produce a baby in one month.

+1.

Made me laugh :)

Check out "The Mythical Man-Month" by Brooks to learn exactly why and how this applies to software development. It's a great, quick read.

On the other hand, you can harvest a field of wheat in about 1/9th the time by going from 1 to 9 people :).
Dies Fourth Jun 28, 2018 @ 10:35am 
Originally posted by DominantEye:
Originally posted by simon:

+1.

Made me laugh :)

Check out "The Mythical Man-Month" by Brooks to learn exactly why and how this applies to software development. It's a great, quick read.

On the other hand, you can harvest a field of wheat in about 1/9th the time by going from 1 to 9 people :).

Does that include training and safety seminars ? Does it include the management time b4 had to purchase more tools and lay out the plan for all the new ppl on thier individual responsibilities and areas of work ?
simon Jun 28, 2018 @ 11:54am 
Originally posted by Dies Fourth:
Originally posted by DominantEye:

Check out "The Mythical Man-Month" by Brooks to learn exactly why and how this applies to software development. It's a great, quick read.

On the other hand, you can harvest a field of wheat in about 1/9th the time by going from 1 to 9 people :).

Does that include training and safety seminars ? Does it include the management time b4 had to purchase more tools and lay out the plan for all the new ppl on thier individual responsibilities and areas of work ?

Plus all the risk assessments and PPE.

@DominantEye. Thanks it looks interesting. I'll give it a read.
Last edited by simon; Jun 28, 2018 @ 11:56am
Phunfun Jun 28, 2018 @ 2:54pm 
Originally posted by Manos cálidas:
It takes 9 months for a woman to have a baby. Bringing in 9 women doesn't produce a baby in one month.
Oh, but what a fun month you'll have trying!!
Lerch Addams Jun 28, 2018 @ 5:03pm 
Originally posted by Manos cálidas:
It takes 9 months for a woman to have a baby. Bringing in 9 women doesn't produce a baby in one month.

This is pretty much how it works in any project. Software, house painting or whatever.

You can't pile on more personnel than the available work to be done.
A moderator of this forum has indicated that this post answers the original topic.
Roland Jun 28, 2018 @ 6:01pm 
There are 22 people who are working on the development aspect of 7 Days to Die. Some of them are part time or have very limited specialized jobs that the studio has them do when there is a need. 8 of those 22 are the lead programmers and definitely full time and who have been tasked with the various features that are being worked on. Each lead programmer has their own part of the game they are working on. For example, faatal is the lead programmer over AI, pathing, and vehicles. Prime is the lead programmer over electricity and quests. 3 of those 22 are the lead designers who make sure everything is working together and following the vision and goals of their blueprint. They would also be full time. The rest are art, world builders, level designers, and animators some of whom may be full time and some of whom may be part time (I don't know everyone over there and what their business relationship is with the studio)

Finally there are 8 internal testers. There would have been 9 but the developers know that old adage about having a baby as well...

There is no centralized building where The Fun Pimps Studio resides. The programmers and artists and animators and sound people and testers all live in various places all over the world but they all communicate with each other every day. I am fortunate enough to have access to their channel where they communicate and I can tell you they are hard working and passionate about this game. They all love what they do and have great rapport with each other and whenever someone is blocked from progressing one what they are trying to do because of a bug resulting from something someone else has done they work fast to clear those things up even if it is a Sunday night. They are all great guys.

Hope that helps.
Most likely...1-2 people. In all honesty.

Do any actual research on games development, etc and you'll see why I say this (taking the span of this game, what's been created, length, etc).
Roland Jul 2, 2018 @ 8:06pm 
...or open your other eye so you can read the truth. In all honesty. =p
Dies Fourth Jul 2, 2018 @ 8:07pm 
Originally posted by One Eye Jack:
Most likely...1-2 people. In all honesty.

Do any actual research on games development, etc and you'll see why I say this (taking the span of this game, what's been created, length, etc).

Did you bother to read the post directly above yours ?
Last edited by Dies Fourth; Jul 2, 2018 @ 8:08pm
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Date Posted: Jun 28, 2018 @ 2:25am
Posts: 13