7 Days to Die

7 Days to Die

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Will Mar 18, 2018 @ 3:54am
Turning off atmospheric sounds
A bit nitpicky I suppose, byt after 560hrs of playtime they are getting a bit annoying. I don't mind the ambient sounds and action sounds, it's just the atmospheric music I would like to turn off. To make it clear: I would like to keep the wind, crickets, birds etc, without those the world seems dead. Anyone succeed with this? Edit: the atmospheric music is not listed in the sounds.xml
Last edited by Will; Mar 18, 2018 @ 4:18am
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Showing 1-11 of 11 comments
Green777 (Banned) Mar 18, 2018 @ 4:21am 
im dont get any music in my game, i have a rented server and all ambient sounds are on. never had any music playing through the game, so do not understand your point, maybe you need to turn down the mucic in the menu.
Will Mar 18, 2018 @ 4:23am 
Originally posted by Green777:
im dont get any music in my game, i have a rented server and all ambient sounds are on. never had any music playing through the game, so do not understand your point, maybe you need to turn down the mucic in the menu.
The creepy music that are not action sounds nor are they sounds of nature.
Orca9999 Jun 27, 2018 @ 4:40pm 
Music off should turn off all music!
Why when I have music off do I still get 'ambient music'? Life doesn't have a sound-track, and it breaks immersion for players who are into that sort of thing.
...👑 JOST AMMAN 👑... (Banned) Jun 27, 2018 @ 4:44pm 
If you're talking about "ambient sounds" then it's not considered music per se. I guess they just want to enforce some creepy sounds on the player since it's an horror game after all.
Orca9999 Jun 27, 2018 @ 4:52pm 
Oh please it is a 1st person base building tower defense game with zombies and diseased animals. LOL! But it's all good, a lot of fun anyway! Besides, if you need music to create mood, then it is not scarry to begin with.

But anyway it is music and often it doesn't even matach events happening around the player. Ambient sounds are waer running, birds chirping, as in the ambient sounds of the eviornemnt. :)
...👑 JOST AMMAN 👑... (Banned) Jun 27, 2018 @ 11:56pm 
Well, it may be possible TFP will give a second pass on sounds and music, I think they have it in the backlog for A20 maybe lol
Green777 (Banned) Jun 28, 2018 @ 6:17am 
Do away with music but not anbienr sounds, lol i like to hear zds and vultures not gwt bashed by them out of the blue
Red Eagle LXIX Jun 28, 2018 @ 7:40am 
I've played with Music and Ambient sounds turned off since the beginning.
Every version I try with Ambient Sounds on, until I hear distinct traceable sounds that repeat so often and so loudly a real person would be able to trace them to a source easily [i.e. not ambient] (and thus make no sense {example the old phone ring or baby crying or musical elements}).
As of Alpha 16.4 I still play that way and I doubt it will change with A17 since they've not yet mentioned giving sounds and remixing ambient sounds a new pass/change.
I do hope that it does get improved at some point because it would be nice to hear the environmental sounds that should be a part of different areas such as the way air/wind would sound different in different areas.
Last edited by Red Eagle LXIX; Jun 28, 2018 @ 8:40am
Coffee☕ Jul 9, 2018 @ 4:39am 
Strongly agree, spooky sounds aren't scary anymore, just annoying.
You know what's scary? being out at night and suddenly a random horde pops up in your face.
I'd love to be able to hear rain sound and other stuff too, just not the dumb spoopy sounds.
Coffee☕ Jul 9, 2018 @ 4:48am 
480hs in and i support the idea of having a different slider for the creepy sounds or an option to turn it off completely
morgoth13 Jul 9, 2018 @ 9:45am 
Apparently it can be fixed by removing the music files from the file "resources.assets" but it's not an immediately editable file, you'd need to download something to open it. I found instructions and some files to download for it on the main forums a while ago. I never bothered to do it myself, maybe someday when I get a second steam client installed for modded games.

I found the thread where I got them. It was from August of '17 so it might still be from A16.4? Hopefully that would mean the files are the correct ones but there's also a link and instructions to do it yourself. https://7daystodie.com/forums/showthread.php?71741-How-to-remove-bg-spooky-music-at-night

But it would be better if a slider would let you turn that down without affecting the actual ambient sound stuff. Right now the music adjustment just controls the menu music.
Last edited by morgoth13; Jul 9, 2018 @ 9:47am
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Date Posted: Mar 18, 2018 @ 3:54am
Posts: 11