Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shotgun turrets are definitely the way to go because they are very effective to about 10-15 blocks and can kill normal zombies with 1 shot. The only challenge is getting enough paper to make more shotgun shells, and you do not get alot of paper by crafting it so a trip to the crack a book is often needed.
Dart traps if set 2 blocks high are effective to around 45 blocks and kill normal zombies with around 3 shots (could be wrong here) but are stationary like in minecraft. So you'll need a pressure plate, motion sensor, or trip wire.
Try to place them about 1, preferably 2 blocks high...just to make sure they get the head shot
How do you keep shotgun turrets protected by having them so low to the ground in reach of zeds?
We have Auto's spaced roughly 30 blocks apart on a 4 high wall for added fire-power support during Blood Moons with spikes/barb wire 5 deep. Even with that, we have wights reaching the walls that we finish off from shooting down through arrow-slit blocks.
Wouldn't turrets being set that low risk being hit, or do they "glitch-fire" through solid walls?
I agree.
We only operate the Autos on horde nights for added fire-power support. We'll test out and see how well the Shotguns incorporate with an "iron cage" set-up to put them as the first line of defense for horde nights since they have shorter range.
We just broke 1k for gamestage/day 78 this week, and scavenging runs are getting interesting with getting wights and cops spawning in "regular" POI buildings now. Brass is indeed the limiting factor, and any houses with brass porch lights in nearby towns are getting ransacked. :)
Gunpowder isn't an issue for us, we have build am extensive tunnel system to both nitrate and coal mining sites in the different biomes for the needed raw materials. Much easier to travel a straight tunnel via mini-bike to mine vs. overland travel that comes with "SQUIRREL!!" moments.
The reason I ignored the coal nitrate and lead is that as Frostbringer mentioned, in th late game you can mine ridiculous amounts of them. I mined 20k of each recently. The limiting factor for bullets is brass and for shells it's paper. Paper can be crafted in bulk at home, brass is hard to find high volumes of.