7 Days to Die

7 Days to Die

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MystaMagoo Mar 7, 2018 @ 7:40am
Bulletproof Glass
is it zombie proof or can they smash it to bits?
where do you get mods?
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Showing 1-15 of 17 comments
Ryu Oki Mar 7, 2018 @ 7:44am 
Everything but bedrock can be smashed (well or traders buildings, but the trader can be killed by zombies if you leave his doors wide open). Some just take more smashing than others.
War3zuk Mar 7, 2018 @ 7:50am 
Only way to do that is to add an indestrucable block to the materials.xml & the Blocks.xml, As to your question Z's can destroy every block & object there suppose to be able to destroy..
Spacepiggio Mar 7, 2018 @ 8:02am 
If they wanted it Z proof they would have named it Zombie Proof Glass, not Bullet.
Green777 (Banned) Mar 7, 2018 @ 9:31am 
Traders cannot be killed, a player built to close to a trader and he went on holiday, so i used dm to put him back by mistake i placed 1 down oputside of the trader camp and a wandering horde came by and were hitting him but did no damage, bullet proof glass is 3000 hit points i have used bullet proof glass to help stop green cops spewing at me
Last edited by Green777; Mar 7, 2018 @ 9:33am
MystaMagoo Mar 7, 2018 @ 9:34am 
Originally posted by SpacePiggio:
If they wanted it Z proof they would have named it Zombie Proof Glass, not Bullet.

true but if a bullet cannot smash it then logically rotten flesh should not be able to smash it?
Dustar Forgash Mar 7, 2018 @ 10:52am 
logically, they shouldn't smash through reenforced concrete either.. But if they stopped being a threat to your base the moment you were off wood, that wouldn't be great from a gameplay standpoint either, right?
1ostcat Mar 7, 2018 @ 10:58am 
They can smash it, but if I understand correctly, they can't see through it. Use that information as you will.
MystaMagoo Mar 7, 2018 @ 12:43pm 
Originally posted by textheavy:
They can smash it, but if I understand correctly, they can't see through it. Use that information as you will.

but can they smell through it.........


Originally posted by Dustar Forgash:
logically, they shouldn't smash through reenforced concrete either.. But if they stopped being a threat to your base the moment you were off wood, that wouldn't be great from a gameplay standpoint either, right?

I get it yeah and BPG probably meant for protection against other players.
you still gotta go out and hunt/gather etc
What is your ip Mar 7, 2018 @ 12:45pm 
It has 6000 HP. If that helps.
MystaMagoo Mar 7, 2018 @ 12:48pm 
Originally posted by What is your ip:
It has 6000 HP. If that helps.

new to the game,whats HP?
What is your ip Mar 7, 2018 @ 12:49pm 
Hit Points
Frostbringer Mar 7, 2018 @ 1:16pm 
Originally posted by MystaMagoo:
Originally posted by textheavy:
They can smash it, but if I understand correctly, they can't see through it. Use that information as you will.

but can they smell through it.........


Originally posted by Dustar Forgash:
logically, they shouldn't smash through reenforced concrete either.. But if they stopped being a threat to your base the moment you were off wood, that wouldn't be great from a gameplay standpoint either, right?

I get it yeah and BPG probably meant for protection against other players.
you still gotta go out and hunt/gather etc

Smell was removed for A16, they used to be able to detect you more if you carried raw meat from killing animals.
War3zuk Mar 8, 2018 @ 2:25am 
Hope the new AI is ♥♥♥♥♥♥♥........ You can confuse them so easily at the mo with it all turned off unless you run mods that have certain things reactivated.....
MystaMagoo Mar 8, 2018 @ 9:39am 
Originally posted by Frostbringer:
Originally posted by MystaMagoo:

but can they smell through it.........




I get it yeah and BPG probably meant for protection against other players.
you still gotta go out and hunt/gather etc

Smell was removed for A16, they used to be able to detect you more if you carried raw meat from killing animals.

smell removed
wonder why they were smashing the crap outa the building below my ladders then hhhhmmmm
Frostbringer Mar 8, 2018 @ 10:22am 
Originally posted by MystaMagoo:
Originally posted by Frostbringer:

Smell was removed for A16, they used to be able to detect you more if you carried raw meat from killing animals.

smell removed
wonder why they were smashing the crap outa the building below my ladders then hhhhmmmm

Do you see that little smell icon warning anymore on your screen, the in game warning when you loot raw meat, or the smell map that was in previous versions?

It has been removed.

If you have any heat sources at all in your base, torches, candles, forges, etc., Zeds will move toward it and start attacking, Haven't you noticed random areas of damage not all grouped around your access point?

We have Zeds attack our base all the time when we aren't there, its doesn't matter if they sense you or not


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Date Posted: Mar 7, 2018 @ 7:40am
Posts: 17