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I hope that when they go back to rework on water this will be fixed. :-|
Both 397.31 and 397.64 are known to tank FPS in 7DTD.
The current recommended driver version for Nvidia GPU's is 391.35.
In my most current game in A16 I have a large bridge and during construction we had to move and change it a bit. It created the 1 voxel sized waterfalls in the middle of the lake . Which I believe is what you are describing. However it has no effect on the fps at all.
What is more likely is in that area where you have made a massive structure with what sounds like lots going on. While at the settings you are using (read as too high), you are topping out on RAM with only 8GB. There is a reason the reccomended amount is 12GB. Lower your settings to avoid this. This game does use over 8GB at times, and that is not as leak.
RAM usage has nothing to do with FPS perfomance, GPU and CPU does.
I believe we might be up to something here, something about water that TFP could debug and try to fix sometime. Also TFP themselves have admitted water needs a re-write, so I'm not surprised that part of the coding may have some problems.
And water flowing was removed for the very reason it hinders performance. That much is on the table still to be completed.
As I mentioned above I have a map with the same issue and I do not have the performance issue. I do have double the amount of RAM though. We also know this game does not leak, but RWG maps will continue to use more RAM as the are explored and modified to over 8GB worth of RAM, ESPECIALLY considering the settings the OP is using.
Water optimization will help when it is done. However this is still a lack of RAM issue cut and dry.
Dude...you didn't read ♥♥♥♥ I wrote. You just wanted to one-up someone and make yourself feel good about it and hopefully get a few more instagram followers. The fact is, I stated how I fixed 'MYYYYYYY" system's 'Memory Leak',....I never said 7DTD had one, I didn't just 'poof' create my tower in God Mode either. I have built on it for months (mining 62000 reinforced concrete blocks worth of stone) and have built several lesser versions over the thousands of hours of perfect gameplay. I have always played on my listed settings and this 'lag' was NEVER present (you didn't read that far...you scanned for RAM and lag-remember?), much less even an issue. I began dumping hundreds of buckets of water into the tower and the problems began. I stated the experience very clearly, as you noted. Too bad you didn't read the experience as far as you implied or you would have also noted that I tried about everything you could think of- including fresh installs...all the n00b stuff you probably would advise on another post... and I also tried lowering every possible setting to the bare minimum. I would certainly think 8gb of RAM could handle the inside of a concrete room for more than a few minutes rendering at 800x600 when it previously had been dutifully helping to render it at nearly maxxed out settings for a consistent two years prior. C'mon man, THINK. This IS a little bit different than your favorite targets. Whether you think so or not, I seriously couldn't give a flying rats a$$. But there's my rebuttal. My smoke is about out so I'm gonna wrap this up.
NOW, as far as the helpfulness of your comments: I appreciate all input. Yours was not offered in help or in an attempt to offer some insight. It was a self-gratifying troll of someone honestly trying to offer a different experience to shed some light on performance issues. Be that as it may, thanks for taking the time anyways.
As far as motive...bah...does anyone even care? Pffft...I think that what we have learned here is that you either need 1) to learn how to configure a computer better 2) You need a better computer
Anyone reading this thread disregard the OP as they do not know what they speak of.
My concern regarding OP is that there may actually be something that needs fixing with the current water implementation (maybe waterfalls dropping FPS and eating RAM?).
The fact that (we think) our interpretation of OP's description of what happened seems right to us doesn't mean IMO we should ignore the possibility of the other one's being the right one.
I may be wrong and Yama could be right, my point is I'm concerned that IF there is a problem with water that is not reported to TFP we will have a worse game in the future.